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Idle & Incremental reviews

464 Idle & Incremental games reviewed and scored, best first.

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464 reviews

Empire IDLE

A solo-developer idle empire-builder from Pixelabor — harvest wood and stone, build five structures, toggle an auto-battle against a numbered ladder of enemies — whose own store page still calls itself a free game more than five years after Steam started charging NZ$4.79 for it, with zero user reviews on record either way.

4.5 / 10

Reviewed

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Fisher Idle

A NZ$2.69 boat-and-auction idle tycoon whose "Mixed" Steam rating is mostly a fossil record of its 17-month Early Access run — and whose core complaint, that the whole game empties out inside two hours with nothing built to replace it, still checks out against the game's own achievement data today.

4.5 / 10

Reviewed

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Galaxy Idle Clicker

A free space-conquest idle clicker whose 1.0 release tried to fix its most notorious complaint — AI-generated art — with a full visual overhaul, only for a meaningful slice of players to say the replacement still looks and feels AI-made; layered on top of a monetisation structure multiple long-time players call genuinely predatory, this is Mostly Positive at 71.5% for reasons its own detailed critics dispute in detail.

4.5 / 10

Reviewed

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Idle Cats Dungeon

A free desktop-corner idle game whose entire pitch is progress that keeps running "alongside your daily tasks" — undercut by a cluster of matching player reports that it stops ticking the moment its window isn't the one on top.

4.5 / 10

Reviewed

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Idle Pixel Fantasy

A free, charmingly drawn pixel-art idle clicker that most players finish in under four hours and largely enjoy for what it is, undercut by resource usage several reviewers describe as alarming for such a simple game and a DLC presentation several find pushed harder than the content underneath deserves.

4.5 / 10

Reviewed

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Idle Vikings Clicker

A budget clicker from a developer who has shipped over a dozen near-identical low-poly idle games, where the Nordic theming turns out to be skin-deep -- the actual enemies inside the box are zombies, and the small but pointed Mixed review sample says the prestige loop underneath is the real problem.

4.5 / 10

Reviewed

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Loot of Idle

A cheap pixel-art idle item-stacker whose Early Access launch was marked by a level-scaling bug that independent reviewers in four different languages describe breaking their save, and a developer who reportedly responded to critics with a public video rather than a patch.

4.5 / 10

Reviewed

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Matter Dimensions

A free, long-abandoned browser incremental that bakes the escalating "nerf gauntlet" of hardcore Antimatter Dimensions mods directly into its base game — a genuinely distinct idea, shipped by one hobbyist developer, that stopped receiving content five years before this review.

4.5 / 10

Reviewed

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Realm Revolutions

A free 2018 city-building idler, and the earliest of solo developer Aleksandr Golovkin's three Steam idle games — genuine strategic depth in its building trees and "Assimilation" prestige system, undercut by save-corrupting crashes that go back to launch week and a game the developer stopped touching for content in August 2018.

4.5 / 10

Reviewed

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Rune Legacy Idle

An OSRS-flavoured idle RPG with co-op and PvP that borrows Melvor Idle's whole formula and genuinely improves on its art, undone by a save system that has been erasing players' progress since launch day and, months later, still isn't reliably fixed.

4.5 / 10

Reviewed

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Slime Kingdom: Idle

A solo developer's idle kingdom-builder about growing an army of slime adventurers, with a genuinely varied opening few hours undercut by the one complaint an idle game can least afford — no offline progression — plus reported crashes and a late-game pace that reviewers describe collapsing into a grind with unclear win conditions.

4.5 / 10

Reviewed

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Supermarket Simulator: Idle Tycoon Clicker

A dirt-cheap, small-studio click-and-expand supermarket tycoon that borrows its name from a much bigger, unrelated hit — with a genuinely hooky core loop for the few who've reviewed it, undercut by a bug that reportedly blocks the last fifteen levels and a string of rough-edge complaints, from missing achievements to an un-renamed Unity default company ID.

4.5 / 10

Reviewed

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The Soul Collector 2 - Idle Game

A three-person GDevelop sequel about executing villagers and farming their souls, honest and unpretentious about what it is — but every one of its handful of Steam reviews so far is negative, and they converge on the same two complaints, an achievement curve that backs both up.

4.5 / 10

Reviewed

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最后的仙门 The last Practice Sect

A Xianxia-flavoured hybrid of tower defense and bullet-hell idle combat, sold on Steam with a promise of thirteen fully-voiced languages that its own small English review sample says never actually arrived, from a developer whose visible support stopped within a month of launch.

4.5 / 10

Reviewed

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Interdimensional Vending Machine

A striking-looking body-horror survival sim with a hollow core underneath — most reviewers, including fans, describe an idle grind with no real ending or consequence — and a tonal concern raised independently by more than one reviewer that this review could not verify but takes seriously enough to flag plainly.

4.3 / 10

Reviewed

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Lonely Knight - Idle Roguelike RPG

A free mobile-style idle roguelike with a genuinely playable core loop, sixteen separate paid DLC packs, and a cluster of high-vote negative reviews alleging the developer paid a third-party site for fake positive reviews — an allegation this review couldn't independently confirm, but couldn't ignore either.

4.3 / 10

Reviewed

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Castle Clicker : Idle City Tycoon

A free city-building clicker whose own achievement list requires replaying the entire game roughly 60 times for full completion, sitting on top of a Mixed 65% built from two very different arguments — reviewers who call the active, worker-assignment gameplay "not real idle" and reviewers who report resources vanishing every time they close and reopen it.

4 / 10

Reviewed

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Clicker Heroes 2

The paid sequel to one of idle gaming's founding games spent almost six years in Early Access, tore up its own design twice, and was quietly pulled from sale in 2024 without ever reaching version 1.0. A look at what it tried to build and why it never finished building it.

4 / 10

Reviewed

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Dungeon Clicker

A 3D incremental Action RPG that opened Early Access with real presentation and a genuine spark of promise in 2021, then stopped receiving updates entirely a few months later — a cautionary tale about buying into Early Access on faith rather than track record.

4 / 10

Reviewed

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