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Idle & Incremental reviews

464 Idle & Incremental games reviewed and scored, best first.

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464 reviews

Guild Quest

An idle guild-manager that has sat labelled "Early Access" on Steam since January 2017 with no update since that September — still installable, still free, and still collecting reviews from players logging hundreds of hours in a game its own developer stopped touching almost nine years ago.

4 / 10

Reviewed

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Idle Big Devil

A competent, aggressively monetised gacha idle RPG that ran for almost four years — until the developer shut its servers down for good on 31 July 2025 and deleted every account. It can no longer be bought, downloaded or played.

4 / 10

Reviewed

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Idle Colors

A NZ$12.49 seven-currency idle economy game whose own most-invested reviewers — median 23.7 hours played, well above its positive reviewers' 5.7 — describe a triple prestige system that resets everything for nothing, a save that "bricked itself" at 135 hours, and an achievement curve that halves at every difficulty gate.

4 / 10

Reviewed

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Idle Zombies Clicker

A NZ$1.59 zombie-themed idle clicker with a defined 50-level endpoint, a prestige system added by later patches, and a review corpus that's split between genuine affection for its low-poly charm and recognition that it's one of at least four near-identical releases from the same developer in 2022.

4 / 10

Reviewed

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Level Up Simulator

A NZ$2.99 satire of Steam's own trading-card economy, where bots buy, sell and craft cards into badges to push a level counter upward — a clever premise that Steam's tiny, Mixed-rated review corpus says never grows past its opening idea.

4 / 10

Reviewed

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Merge Cats - Idle Game

A NZ$3.19 merge-idler about evolving cats through drag-and-drop merges — clean on monetisation, but backed by so little player evidence (two English Steam reviews in four years, zero concurrent players at time of writing) that its own storefront can't muster a score.

4 / 10

Reviewed

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The Infinite Grimoire

A free-to-play idle magic academy sim whose store page promises "fully idle progression," while its small review sample describes a punishingly slow start, a key semi-idle item that got quietly nerfed out of usefulness, and AI-generated art and music the developer's own disclosure confirms.

4 / 10

Reviewed

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Vanya Online - Idle MMORPG

A free browser-turned-Steam idle MMORPG whose day-one launch put brand-new players into the same PvP world as six-month veterans past level 4,000 — fixed within 24 hours by a fast, transparent developer response, but sitting alongside monetisation and design complaints that haven't gone away since.

4 / 10

Reviewed

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AsteroIdle

A space-mining idle game that patched hard for ten straight months after its August 2022 Early Access launch, then went quiet in mid-2023 with its progression math still broken — four years and no 1.0 later, its own most dedicated reviewers call it the worst idle game they've played.

3.5 / 10

Reviewed

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Crazy Oddballs: Idle RPG

A googly-eyed hot dog and an avocado in a cape are stapled onto what is, underneath, an off-the-shelf gacha MMO engine — VIP passes, loot-box "Treasure Hunts" and all — and the comedy skin does nothing to soften a monetisation stack aggressive enough that its own review score is now under public dispute.

3.5 / 10

Reviewed

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Dragon Blast

A cheap solo-developer idle RPG whose launch week produced one of the more one-sided review corpora in this library — a near-unanimous complaint about a bewildering interface, compounded by repeated, independently corroborated reports of the developer deleting critical reviews and banning players who asked for help.

3.5 / 10

Reviewed

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Hardworking Hero

A NZ$6.29 pixel-art idle-exploration RPG that pairs a genuinely appealing loop — explore fogged tiles, build a town, auto-fight through a side-scrolling combat screen — with balance so broken that its own players report HP-boosting gear leaving them with less HP, and a patch history that stops two days after a January 2022 launch.

3.5 / 10

Reviewed

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Idle Galaxy

A minimalist idle clicker from the same solo developer as The Billion Clicker -- this time undone not by an exploitable shortcut but by a balance curve reviewers describe as backwards, where per-click power falls as upgrade costs climb.

3.5 / 10

Reviewed

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RedMoon : IDLE RPG

A free, charmingly drawn idle RPG whose developer publicly acknowledged a save-corrupting bug two days after launch and then, on the evidence of its own update feed, never actually fixed it — with players still reporting lost progress from the same issue nearly a year later.

3.5 / 10

Reviewed

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Space Colonizers Idle Clicker

A NZ$3.69 mobile port that charges upfront and then layers in-app purchases on top anyway — the single complaint its small review corpus has repeated, unprompted, for eight straight years, alongside a progression wall around planet 40-60 and a broken "offline progress" promise that shows up twice, four years apart.

3.5 / 10

Reviewed

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