Old School RuneScape
A 2007 client kept alive by its players since 2013 — every update to Old School RuneScape has to survive a supermajority vote, and that single rule shapes everything else about how the game feels seventeen years on.
8.5 / 10
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467 Co-op & Multiplayer games reviewed and scored, best first.
467 reviews
A 2007 client kept alive by its players since 2013 — every update to Old School RuneScape has to survive a supermajority vote, and that single rule shapes everything else about how the game feels seventeen years on.
8.5 / 10
Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.
8.5 / 10
Grinding Gear Games' original 2013 action RPG is still running, still free, and still adding a full seasonal league every few months — a genre-defining build sandbox that never bothered making itself easy to learn, now sharing a studio and a wallet with its own sequel.
8.5 / 10
A breakout co-op climbing hit from a small Landfall-affiliated team, selling millions of copies for NZ$11.99 and earning genuine, chaotic devotion from its players — briefly overshadowed by a real, well-documented EULA controversy the developers reversed within days, and by two specific, widely repeated complaints (no save option, a punishing difficulty spike) that a remarkably attentive year of patches has since substantively addressed.
8.5 / 10
MMO raid mechanics compressed into a 40-minute co-op roguelike, 97.9% positive with a perfect recent record — and a colour-clarity problem that kills players through no fault of their own.
8.5 / 10
Sabotage Studio's turn-based RPG borrows Chrono Trigger's parts openly and reassembles them well — timed hits, a lock-breaking combat layer and a day/night mechanic that actually changes puzzles — but the writing never catches up to the systems around it.
8.5 / 10
A gas station job simulator where the real task is deciding, customer by customer, who's human — and living with what happens when you get it wrong in either direction.
8.5 / 10
In 2024 its players review-bombed it out of love, demanding Valve fix the bots. Two years on, negative reviews have collapsed to a handful a year and 94 of the last 100 are positive. The campaign worked.
8.5 / 10
Widely regarded as one of the finest entries in the entire Total War series, still Overwhelmingly Positive nearly two decades on — its negative sample is thin and scattered rather than dominated by one crisis, split between expected age-related technical friction, a historical 2019 regional price-hike controversy, and a small, fresh cluster of Steam-client launch failures in late 2025.
8.5 / 10
An audacious collection of 50 complete, fictional 8-bit-era games from the creator of Spelunky, near-universally admired for its craft, with a real and well-articulated minority finding its retro difficulty and near-total lack of guidance a genuine barrier rather than charm.
8.5 / 10
A four-person Melbourne studio's stealth-comedy about being a horrible goose became a genuine 2019 cultural phenomenon and a Game of the Year award-sweeper -- seven years on it's still Overwhelmingly Positive on Steam, with the same specific, consistent friction reviewers named at launch: deliberately awkward controls and a very short runtime for the asking price.
8.5 / 10
A Viking survival sandbox that gates its whole progression behind biomes, each one resetting your sense of safety from zero. Five and a half years into Early Access, with a firm 1.0 date finally on the calendar, it's worth asking how much of that reputation still holds.
8.5 / 10
A voxel survival sandbox that replaces Minecraft's tap-a-block-get-an-ingot logic with real material science — knapping, pit kilns, bloomeries and alloy ratios you actually have to measure — sold direct from the developer for one flat price with no storefront in between.
8.4 / 10
Twelve years into Early Access, the isometric zombie survival sandbox just shipped its biggest update ever and got multiplayer back. The skill grind is still the best in the genre; the menus are still the reason half the people who buy it never see it.
8.3 / 10
A co-op survival crafting game that traps scientists inside a Half-Life-flavoured secret research facility after a containment breach, Overwhelmingly Positive across more than 41,000 Steam reviews for its inventive setting and crafting depth — with a remarkably consistent, still-current complaint that its final act and late-game content don't live up to everything that came before.
8 / 10
A roguelite beat 'em up from the Streets of Rage 4 team that critics and players both rate as one of 2025's genre highlights -- hand-drawn combat and worldbuilding that land almost universally, undercut by real multiplayer stability issues and a vocal minority who find its Hades-shaped meta-progression more familiar than fresh.
8 / 10
A landmark, endlessly moddable military sandbox still going strong 13 years on — now facing a fresh, well-documented 2026 backlash after Bohemia Interactive introduced a monthly subscription pass for a game whose community has spent over a decade keeping it alive largely on its own.
8 / 10
A solo-developed, old-school text RPG with a genuinely rare feature — a fully screen-reader-accessible interface built for blind players from the ground up — that quietly launched on iOS in March 2024 before reaching Steam in September 2025 with a perfect, if tiny, 11-for-11 positive review record.
8 / 10
The foundational CRPG that gave Baldur's Gate 3 its name, still Very Positive and broadly beloved a quarter-century later — undercut by a genuinely disastrous April 2016 patch that broke the UI and multiplayer, and an unforgiving, famously brutal opening stretch this review verified with hard data rather than reviewer exaggeration.
8 / 10
Blobfish's one-person arena shooter hands a potato six weapon slots and lets stat stacking do the rest — a review of how far chips-in-the-shop decision-making carries a twenty-wave run, and where the plain presentation and a few solved builds hold it back.
8 / 10
A solo developer's hand-drawn bullet-hell shoot-em-up from the Epic Battle Fantasy universe, seven years before "bullet heaven" became a genre label for something else entirely — reviewed on its seventy stages, its scalable difficulty, and the Flash-era tech it still carries.
8 / 10
An open-world monster-taming RPG whose fusion system — combining any two monster forms into a unique creature with its own hand-drawn sprite — has become its signature achievement, built by a two-person team and beloved for exactly that kind of ambition.
8 / 10
A roguelite dungeon crawler and a cult-management sim share one save file, and the question that actually matters almost four years on is whether they're still lending each other strength or just taking turns.
8 / 10
Every hero free, nothing purchasable that affects a match, thirteen years of updates, and a median recent reviewer with 1,078 hours logged. It is also one of the least welcoming games ever made, and that is not an accident of tone — it's the cost of the depth.
8 / 10