Chronigma
A free time-travel Sokoban puzzler that gets one specific, difficult idea exactly right — solving a puzzle by recording your own past actions and then working alongside the ghost of what you just did.
8.5 / 10
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344 Narrative games reviewed and scored, best first.
344 reviews
A free time-travel Sokoban puzzler that gets one specific, difficult idea exactly right — solving a puzzle by recording your own past actions and then working alongside the ghost of what you just did.
8.5 / 10
A free, story-driven tower defense game about an overworked magical girl reshaping a living barrier to hold back monster waves — short, and so consistently compared to Madoka Magica by its own players that the comparison reads as a shared, spontaneous consensus rather than marketing.
8.5 / 10
Capcom's confident return to its own franchise after 2013's divisive DmC reboot, splitting combat across three wildly different playable characters -- Overwhelmingly Positive on Steam seven years on at 96% of over 169,000 reviews, with a scattered but real minority complaint about DLC nickel-and-diming, a stale PC port (still no ultrawide or DLSS support), and a story some players find thinner than the combat around it.
8.5 / 10
Widely regarded as one of the best-written RPGs ever made — reviewed against the backdrop of a well-documented ownership dispute in which the game's original creators were pushed out of ZA/UM, a fact a large share of this game's own reviewers raise before they say anything else.
8.5 / 10
The former Telltale team proved the choice-driven narrative game was never dead, just badly run — four million copies, a BAFTA and 97.5% across 181,617 reviews, most of whose complaints are about a release schedule that has since ended.
8.5 / 10
Nine years on, the game that taught Larian how to build Baldur's Gate 3 is still the sharper tactical puzzle of the two — a combat system built from fire, water and armour that rewards a party that thinks in physics, and a brutal opening act that punishes one that doesn't.
8.5 / 10
The Definitive Edition of Dragon Quest XI doesn't reinvent the turn-based JRPG, and that's the point — an orchestral score, a full second 2D presentation of the same 100-hour campaign, and combat that trusts the format instead of subverting it.
8.5 / 10
Read review of Dragon Quest XI S: Echoes of an Elusive Age — Definitive Edition
A point-and-click adventure dressed as a 1996 educational CD-ROM, with something wrong underneath it. One of the highest-rated games on Steam this year at 99% positive — and its single-save-file design is the reason that number isn't higher still.
8.5 / 10
A subscription MMORPG where one character can learn every job in the game, and where the story you're required to sit through before reaching the current patch has grown into a decade-plus commitment. Reviewed with Dawntrail current and patch 7.55 freshly out.
8.5 / 10
A conventional open-world checklist game wearing the most beautiful presentation layer in the genre — and, after Sony's reported retreat from PC in March 2026, quite possibly the last Sucker Punch game PC players get to buy.
8.5 / 10
An Earthbound-flavoured turn-based RPG about a socially anxious old man, his truffle-pig best friend, and a corporate conspiracy involving giant mushrooms — built around a genuinely novel idea where awkward conversations function as real combat encounters, and near-unanimously loved by the players who've played it.
8.5 / 10
A turn-based pixel-art RPG about a party trapped in a time loop, from solo-ish developer insertdisc5 -- Overwhelmingly Positive at 97% and beloved for its writing and characters, but a small, consistent and often self-aware minority of players say the game's central design idea, deliberately repetitive loops, genuinely fails to work as a game even when it succeeds as art.
8.5 / 10
A solo developer's six-year passion project about a one-hit-kill assassin who can foresee his own fights -- Overwhelmingly Positive on Steam seven years on, still one of the best-reviewed action games of its era, but famous now for a very specific ongoing story: a free story-continuing DLC promised since shortly after launch that, as of this review, still hasn't shipped.
8.5 / 10
A fantasy JRPG from the Persona 5 team that turns an election campaign into a turn-based RPG's core loop, built around a class system deep enough to carry the whole eighty-hour runtime and a calendar that never lets you forget the clock is running.
8.5 / 10
A first-person speedrunning platformer built around discarding cards for guns or traversal tricks, whose movement design earns some of the most enthusiastic praise this library has documented, attached to a visual-novel dating-sim story its own fanbase mocks almost unanimously while still recommending the game without hesitation.
8.5 / 10
A hand-drawn Taopunk action-platformer that translates Sekiro's deflection combat into 2D with remarkable precision — and asks you to accept that parrying is the only real answer it has.
8.5 / 10
A short, genuinely inventive puzzle adventure that reaches outside the game window to talk to you — 98.3% positive, and if you're on Linux or Steam Deck you should buy a different version of it.
8.5 / 10
A free horror-fantasy visual novel about a messy, thirty-something friend group dragged back into the wish-granting wonderland of their childhood — remastered and re-released this July to a genuinely spotless review record.
8.5 / 10
A masterfully modernized remake of one of gaming's most influential horror games — briefly and seriously undermined in early 2026 by a new anti-piracy DRM that tanked performance on an already three-year-old game, until Capcom reversed it within a month.
8.5 / 10
A retro survival horror game that wears its Resident Evil and Silent Hill influences openly and still manages real originality — beloved for its atmosphere, queer storytelling and puzzle design, with one honest recurring complaint about how tedious that puzzle design gets.
8.5 / 10
An Overwhelmingly Positive branching-narrative horror visual novel with a cult following rare even by the genre's standards, whose thoughtful minority of critics raise a real, specific argument — that its time-loop structure grows repetitive and its choices funnel into fewer meaningfully distinct outcomes than the premise implies.
8.5 / 10
A newly-crowned monarch juggles knight egos, county politics and a demon who offers to rewind time, in Wild Wits Games' hand-drawn management RPG about the Round Table you have to run rather than the dragons you have to fight.
8.5 / 10
Four years on, 97.2% positive across 176,389 reviews — and its critics are still arguing that the only reason it scores that well is that you play as a cat.
8.5 / 10
A deduction puzzle game built around reconstructing twelve gruesome deaths across fifty years from frozen crime-scene tableaus, whose "aha!" moment design draws some of the most ecstatic, consistent praise this library has documented, tempered by a short runtime for its price and a divisive later UI overhaul.
8.5 / 10