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Open World reviews

261 Open World games reviewed and scored, best first.

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261 reviews

Cargo, Please!

A solo-developed top-down delivery sim across three open cities, where cargo condition and a watchful police force matter as much as your route — launched two days ago with a tiny but detailed early review corpus and no achievement data yet to check its claims against.

7 / 10

Reviewed

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Coral Island

A gorgeous, Kickstarter-backed farming sim whose "1.0" release in late 2023 shipped with main quests literally marked "work in progress" — a real, widely-documented letdown for long-time backers that the game has spent the time since quietly living down.

7 / 10

Reviewed

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Critternauts

A solo-developed, SNES-style turn-based JRPG that swaps generic fantasy kingdoms for real-world cities and ancient ruins — reviewed on launch day, when its entire public review corpus is zero, against what the developer has actually built and documented.

7 / 10

Reviewed

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Dinkum

An Australian-outback survival life-sim that earned four years of goodwill in Early Access, then spent most of it in six weeks when its solo developer sold publishing rights to KRAFTON and the resulting EULA sparked one of Steam's more pointed 2025 backlashes.

7 / 10

Reviewed

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Dustland Delivery

A post-apocalyptic trucking-and-trading RPG that earns comparisons to Kenshi, RimWorld and Mad Max for its depth, undercut by a genuinely confusing interface and a rushed exit from a four-month Early Access that left visible "coming soon" placeholders in the shipped 1.0.

7 / 10

Reviewed

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Eastward

A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.

7 / 10

Reviewed

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ELEX

Piranha Bytes' post-apocalyptic science-fantasy RPG traded Gothic's medieval valleys for a comet-scarred planet of jetpacks and magic swords, and kept every bit of the studio's famous jank along with it -- nine years on, it is a genuinely divisive game whose fans use the word "uncut gem" without irony and whose detractors mean "worst game ever made" almost as literally.

7 / 10

Reviewed

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Fabled Adventure

A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.

7 / 10

Reviewed

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Fallout 3 Game of the Year Edition

A landmark, hugely influential post-apocalyptic RPG once it's running — but this review's negative sample is dominated by a specific, still-unresolved problem: reviewers across nearly a decade, including as recently as mid-2026, report the Steam version simply refusing to launch on modern Windows without third-party fixes, years after Bethesda removed the old Games for Windows Live requirement.

7 / 10

Reviewed

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FANTASY LIFE i: The Girl Who Steals Time

A beloved, deeply engaging cozy-fantasy RPG sequel that a genuinely enormous share of its own players finish and keep playing — sitting alongside the single most consistent, most heavily-upvoted complaint this review has documented all year, that its marketed co-op is severely restricted, undersold by its own promotional videos, and takes hours just to unlock.

7 / 10

Reviewed

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Far Cry 5

A chaotic, systemically fun open-world shooter set against an American cult uprising — increasingly reviewed less on its own merits than on a 2025 Ubisoft EULA change that reviewers say gives the publisher the right to revoke access to games players already paid for.

7 / 10

Reviewed

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Farming Simulator 25

The franchise's current entry brings a genuinely better-looking, better-sounding engine and three new regions, but a large share of its own veteran audience says content was cut rather than added relative to Farming Simulator 22 — and the DLC structure has grown to two full season passes plus a dozen standalone equipment packs.

7 / 10

Reviewed

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Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

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Hell is Us

A visually striking, thematically ambitious action-adventure whose bold "no map, no quest markers" promise turns out, according to a large share of its own players, to mean hunting for symbol-matched locks and keys rather than genuine intuitive exploration — and whose combat, marketed heavily in trailers, is repeatedly described by its own fans as not actually the point.

7 / 10

Reviewed

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Horizon's Gate

An open-world tactical RPG blending Final Fantasy Tactics-style grid combat with Uncharted Waters-style naval exploration and trading, whose deep class system and combat design draw enthusiastic praise from an unusually committed fanbase — while several of the same invested players argue the ocean between the good parts is too vast and too empty.

7 / 10

Reviewed

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Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

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MEKAKUSHI-SAN

A one-day-old Japanese horror walking sim whose entire hook is a gaze-driven fog of war — the neighbourhood only exists where you're actually looking, and looking is also how the thing hunting you finds you. Reviewed on launch day, against zero Steam reviews and the developer's own two-title track record.

7 / 10

Reviewed

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Nova Lands

A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.

7 / 10

Reviewed

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