Hellslave
A dark-fantasy dungeon crawler that spent 2022 as an underappreciated curiosity and 2025 as a giveaway ahead of its sequel — and the two waves of reviews it produced tell almost opposite stories about the same game.
6.5 / 10
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339 Roguelike games reviewed and scored, best first.
339 reviews
A dark-fantasy dungeon crawler that spent 2022 as an underappreciated curiosity and 2025 as a giveaway ahead of its sequel — and the two waves of reviews it produced tell almost opposite stories about the same game.
6.5 / 10
A fast, pick-up-and-play dungeon-crawling take on the survivors-like formula from the long-running Heroes of Loot series, whose omnidirectional weapon-evolution twist earns real praise while its harshest critics argue the underlying assets and simplicity haven't moved on much since the original 2015 entry.
6.5 / 10
A one-developer homage to Heroes of Might and Magic 3 that swaps turn-based combat for a real-time twist -- genuinely beloved by a dedicated fanbase with playtimes in the thousands of hours, but dogged for years by specific, well-documented complaints about AI difficulty and a multiplayer mode that reviewers say was never properly finished.
6.5 / 10
A solo-developer idle roguelite that stacks tactical auto-battles, city building, a no-cash-required gacha and a marriage system into one RPG Maker package. The systems draw genuine praise from a small but devoted audience, undercut throughout by a rough English translation that dominates almost every negative review the game has.
6.5 / 10
A small, self-published idle digger about a living pickaxe smashing its way to the core of the earth — genuinely satisfying for the four or so hours its content lasts, before the post-game stretch that chases the last achievements turns into the thing several reviewers actually complain about.
6.5 / 10
A solo-developed idle RPG whose gear-absorbing prestige system and genuinely deep loot hooked hundreds of hours out of its fans -- while a hands-on bounty system that fights the "idle" label and some brutally uneven scaling keep it at Mixed rather than a genre standout.
6.5 / 10
A solo-developer SRPG about running a guild of summoned adventurers, seven months into Early Access with a genuinely rare trait for the genre — a developer who ships updates almost every fortnight and replies to reviews within the hour.
6.5 / 10
A single-player roguelite that recreates the specific childhood nostalgia of trading cards on a school playground, praised as a hidden gem for its Pokemon-and-Magic-flavoured collecting loop and complete absence of microtransactions, undercut by unfair difficulty scaling and a punishing lose-a-card mechanic that traps struggling players in a downward spiral.
6.5 / 10
A gorgeous Norse-mythology horde-survivor that almost every one of its 3,141 English reviewers agrees has the best graphics in its genre — and just as many agree the systems underneath don't go anywhere near as deep.
6.5 / 10
A turn-based duel-roguelike where combat is a match-3 grid that loops at the edges — a genuinely clever twist on a tired mechanic, wrapped around a run structure that's thinner than its 180-item loot pool wants you to believe, and prone to grinding to a standstill once enemies start stacking defence.
6.5 / 10
A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.
6.5 / 10
A cute, cheap, well-optimised roguelite platformer from Cygames that almost everyone finishes quickly and almost everyone enjoys while it lasts -- its own fans and critics agree on a lack of build variety and replay value more than they disagree on anything else.
6.5 / 10
A Souls-like roguelike built around genuinely innovative dungeon-sliding puzzle mechanics, let down at launch by combat its own fans called clunky and unreadable, followed by a rapid post-launch patch cycle that a meaningful share of reviewers credit with turning the game around.
6.5 / 10
A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.
6.5 / 10
A run-and-gun arcade legend reborn as a slow, careful roguelite tactics game -- genuinely loved for its art, music and fan service, genuinely argued over for trading Metal Slug's trademark panic for turn-based patience.
6.5 / 10
The third game in Slothwerks' beloved Meteorfall deckbuilder series swaps a solo hero for a three-character party, delighting a small but devoted review base -- while its promised next content update hasn't surfaced on Steam in the thirteen months since the developer's own last patch note.
6.5 / 10
A co-op sci-fi bullet-hell roguelite wearing its Enter the Gungeon and Risk of Rain 2 influences openly, launched days before this review with striking pixel art and a genuinely addictive "one more run" loop for a lot of early players — undercut by real, specific launch-week problems including slow pacing, unclear item descriptions, and a co-op experience-sharing bug players describe as making solo-focused group runs "unplayable" until fixed.
6.5 / 10
A gladiator-management tactics roguelite that streamlines its predecessor into a Slay the Spire-style node map, drawing real praise for addictive "one more turn" tactical combat while a real share of the original's fans mourn the visual-novel management flavour that got stripped away in the process.
6.5 / 10
A villain's-eye dungeon builder that blends Dungeon Keeper's premise with Monster Train's engine-building satisfaction. Reviewers love the fantasy of arranging traps and breeding monster armies against invading heroes; the same reviewers, once they've found the game's strongest combination, say there isn't much reason to keep exploring after that.
6.5 / 10
A genre mash-up that does what it says on the tin — turn-based tactical combat fused with extraction-looter risk management, in a Western-gothic horror setting — emerging from a 13-month Early Access run with real praise for its core tension and real complaints about repetition and a gear-progression curve that eventually breaks its own difficulty.
6.5 / 10
An auto-attacking bullet-heaven roguelite that launched the same month Vampire Survivors hit 1.0 -- a genuinely well-built entry in a genre that exploded around it, still Very Positive years later, but reviewers increasingly frame it against sharper rivals that didn't exist when it came out.
6.5 / 10
A genuinely inventive Peggle-meets-roguelike hybrid whose own fans keep landing on the same specific complaint — the PC price doesn't yet match the amount of content on offer, and the identical mobile version is consistently cited as the better deal.
6.5 / 10
A memory-match card grid wrapped around a genuine dungeon-crawling RPG — flip pairs to fight monsters, loot treasure and trigger traps, then take what survives back to a Guild hub to level a deck capped at eleven cards.
6.5 / 10
The roguelike that Shattered Pixel Dungeon forked from, sold on Steam by the original creator himself — as a largely untouched 2015 mobile port with a decade-old bug its own store page still doesn't mention.
6.5 / 10