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Roguelike reviews

339 Roguelike games reviewed and scored, best first.

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339 reviews

Across the Obelisk

A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.

6.5 / 10

Reviewed

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AI Roguelite

A solo-developed text RPG whose entire world — every location, enemy, item, crafting recipe and combat outcome — is generated live by an LLM rather than authored in advance. Very Positive across its Steam review history, but the negative sample converges overwhelmingly on one thing: the AI itself, arbitrary and occasionally incoherent, sitting between the player and every choice they try to make.

6.5 / 10

Reviewed

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Angvik 2

A charming, expanded sequel to the cult indie roguelike platformer Angvik that keeps its predecessor's build variety and humour while dropping much of its difficulty, leaving several reviewers wishing for a harder mode to match the challenge fans of the first game remember.

6.5 / 10

Reviewed

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Auto Rogue

A solo-developer "combat programming roguelike" where you build automated battle scripts out of skills and conditions and then watch them play out, Very Positive on Steam for a genuinely clever core idea -- undercut by a content ceiling most players hit within a handful of hours and a development trail that appears to have gone quiet within weeks of launch.

6.5 / 10

Reviewed

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Ballionaire

A physics-driven pachinko roguelike that calls itself the first "autobonker" — a genuinely satisfying opening few hours undone, by its own players' account, when the item pool keeps growing without any way to reliably draw the pieces that combo together, punishing the very meta-progression the game is built around.

6.5 / 10

Reviewed

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Be My Horde

A necromancer horde-survivor where raised minions do the fighting for you, sitting at Very Positive on Steam — but this review's 100-review negative sample finds the same complaint running through two years of updates, that the build variety never grew past flat percentage stat bumps, plus a June 2026 rebalance patch that needed five hotfixes after erasing players' accumulated progress.

6.5 / 10

Reviewed

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Beyond Words

A roguelike deckbuilder that fuses Scrabble with Balatro, from GoldenEye and TimeSplitters veterans — genuinely praised for its core idea, and shadowed by an AI-art controversy the developers walked back after launch-week backlash.

6.5 / 10

Reviewed

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Bloodwright

A dark fantasy roguelite dungeon crawler with a distinctive old-school RuneScape look and a genuine risk-everything extraction structure — reviewed on its complete 15-review sample, which reads as a small solo-developer project fighting real launch-week bugs rather than a broken game.

6.5 / 10

Reviewed

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Card Homestead

A roguelike deckbuilder where placement matters more than the cards themselves — draft one of three each day, stack it onto a shrinking farm grid, and chase chain-reaction synergy before rising taxes end the run — with a launch-week freeze bug the developer has already patched and a genuine split over how hard the game actually is.

6.5 / 10

Reviewed

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Cat Crisis

A first-person co-op roguelite where up to four cats sneak past dogs to rescue kittens, spend break-in cash on crossbows and grenades between runs, and try to outlast an escalating house — priced at $2.99 and one day old, with a single user review and no achievement list yet to check its own claims against.

6.5 / 10

Reviewed

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Celestial Descends

A Chinese-developed xianxia tactics RPG with a genuinely good grid on it, sold at a fair price with 19 chapters already in the box — and a cultivation ladder that turns out to be the thinnest system in the game.

6.5 / 10

Reviewed

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ClickeRogue

A cheap, addictive clickmash dungeon crawler with a genuine timing-based blocking mechanic, well liked for its first hours, undercut by a real difficulty wall between its first two dungeons and a month of active support that stopped abruptly in early 2024.

6.5 / 10

Reviewed

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Conquest Dark

A solo-developer sword-and-sorcery survivors-like ARPG that gained a following through a demo, Asmongold's YouTube coverage, and now more than a year of Early Access -- Very Positive across 2,005 English reviews for a genuinely deep class-and-rune system that consistently earns Halls of Torment comparisons, undercut by a near-universal complaint that the first five hours outshine everything after, and a recent, serious progress-loss bug still unresolved as of August 2026.

6.5 / 10

Reviewed

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Cult of PiN

A roguelike pinball deckbuilder -- flip, nudge and smash through cursed tables while stacking 100+ upgrades into game-breaking builds -- praised by real pinball fans for genuinely scratching the itch, and criticised by a detailed, dev-engaged review corpus for repetitive early tables, snowballing balance, and game-breaking bugs uncommon for a full 1.0 release.

6.5 / 10

Reviewed

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Cursed to Golf

A genuinely inventive golf-precision-platformer whose own most enthusiastic players keep arriving at the same specific verdict — the game is excellent, and the roguelite structure wrapped around it is a mismatch that makes hours-long runs punishing rather than replayable.

6.5 / 10

Reviewed

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Dark Devotion

A Souls-like dark fantasy action RPG whose stamina-based combat and boss design draw strong, specific praise, built around a punishing blessing-and-curse death penalty system that the same review base credits as harsh-but-fair and condemns as arbitrarily unfair almost in equal measure.

6.5 / 10

Reviewed

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Deathloop

Arkane's stylish time-loop shooter won Game of the Year honours from multiple outlets in 2021, but sits Mostly Positive across more than 30,000 Steam reviews — a notably wider gap between critical acclaim and player reception than sibling title Dishonored 2, driven by a real, detailed "undershoots Dishonored and Prey" complaint from longtime Arkane fans, and by a persistent Denuvo DRM and mandatory-online requirement this review can confirm, unlike Dishonored 2's, has not been removed even five years after launch.

6.5 / 10

Reviewed

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Dungeons of Aether

A turn-based dungeon crawler from the Rivals of Aether universe whose art, music and writing draw near-universal praise, while its central dice-drafting combat system is the subject of a genuine, ongoing argument between reviewers who find real strategic depth in it and those who describe the same mechanic as a tedious, exploitable stalemate generator.

6.5 / 10

Reviewed

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Echoes of Mystralia

A spellcrafting action-RPG roguelite from Borealys Games, spun off from their 2019 action-adventure Mages of Mystralia -- gorgeous, ambitious, and Very Positive on Steam, but carrying a large, detailed, high-vote-count minority of reviews describing brutal early balance that undercuts its own centrepiece spell-crafting system.

6.5 / 10

Reviewed

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