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Roguelike reviews

339 Roguelike games reviewed and scored, best first.

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339 reviews

Replicat

A memory-matching roguelike deckbuilder its own fans nickname "Memory Balatro," executed well enough to hold a near-spotless Steam record, with the honest asterisk — raised by fans and by its rare negative reviews alike — that it borrows its structure from Balatro closely enough that some players see homage where others see imitation.

8 / 10

Reviewed

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Risk of Rain 2

A third-person roguelite where every pickup multiplies the last one while a fixed difficulty clock keeps climbing underneath you — number-go-up design wearing a shooter's clothes. Reviewed against the game's full history, including the DLC launch Gearbox itself admitted put the PC version "in a really bad place," and the year it took to fix.

8 / 10

Reviewed

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Rock Bottom

An incremental mining game that turns "swing the pickaxe" into a real progression system — eight hand-designed layers, a 150-node permanent skill tree, and a four-hour runtime that ends before the loop wears out its welcome.

8 / 10

Reviewed

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Sektori

A solo-developed, critically adored twin-stick shooter from a Housemarque alumnus, widely hailed by its own fanbase as a spiritual successor to Geometry Wars — Overwhelmingly Positive on Steam with a 93 Metascore, undercut for many players by a steep, unevenly tutorialised difficulty curve that even genre veterans describe as a genuine barrier to entry.

8 / 10

Reviewed

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Sephiria

A top-down action-roguelite from the studio behind Dungreed, built around a Tetris-style artifact inventory that turns loadout planning into its own puzzle game — dense, generous with content, and let down late by a damage-sponge final boss and a steep endgame DPS wall.

8 / 10

Reviewed

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Sifu

A stylish, cinematic kung fu brawler whose biggest obstacle is entirely by design — a parry-and-dodge combat system reviewers repeatedly call harder than Dark Souls, Elden Ring or even Sekiro, backed up by a Platinum achievement completion rate of just 1.5%.

8 / 10

Reviewed

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StarVaders

A grid-tactics deckbuilder that fuses Into the Breach-style positioning with a real card engine and a Space Invaders-flavoured alien assault, backed by a Metacritic 85 and an Overwhelmingly Positive Steam score — with real, specific complaints about UI clarity and balance outliers sitting underneath the acclaim.

8 / 10

Reviewed

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Tied to the Beat

A survivors-like roguelike that reads the lyrics of any MP3 you import and turns each word into a battlefield effect — reviewed on a complete, unanimously positive 22-review sample from a solo developer's first days in Early Access.

8 / 10

Reviewed

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UNDERDOGS

A VR-only mech-punching roguelite that reviewers routinely call one of the best physics games the headset has, praised for locomotion so smooth it solves VR's usual nausea problem — reviewed here as a genuinely mature release, since Steam's own patch history shows it's still being actively expanded two and a half years after launch, multiplayer included.

8 / 10

Reviewed

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Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

Poncle and Nosebleed Interactive take the cast of a bullet-heaven phenomenon and lock them into turn-based card combat instead. The pivot works far better than it has any right to, right up until the deck-breaking builds that make the genre fun also make the back half of a run trivial.

8 / 10

Reviewed

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Vault of the Void

The deckbuilder that removed the luck. You see every reward in advance and rebuild your deck between every fight — which makes it the most controllable game in its genre, and is exactly why some players bounce off it. Six dollars, 251 achievements, and criminally under-noticed.

8 / 10

Reviewed

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Void Sols

A minimalist top-down Souls-like that strips the genre down to timed dodges, stamina management and hard-won shortcuts, earning near-universal praise for its distillation of the formula while a real minority of even its own fans admit the moment-to-moment feel never quite clicked for them.

8 / 10

Reviewed

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Our Adventurer Guild

A solo-developed guild-management tactics RPG that Steam's own reviewers keep comparing to Final Fantasy Tactics, Darkest Dungeon and Fire Emblem — deep, generous with content, and wrapped in an art style its own fans describe as looking like a 2000s Flash game.

7.8 / 10

Reviewed

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Archon Soul

A hand-illustrated roguelike deckbuilder that swaps cards for dice — you don't collect relics so much as permanently rebuild the six faces of your own dice — landing close enough to Slay the Spire and Dicey Dungeons that its own reviewers keep naming both games unprompted.

7.5 / 10

Reviewed

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Astral Ascent

A Hades-and-Dead-Cells-flavoured roguelite metroidvania whose art, combat feel and hub writing draw strong praise for its opening hours, with a consistent, specific counter-argument that its meta-progression grows passive rather than build-defining once the difficulty ramps up.

7.5 / 10

Reviewed

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Backpack Hero

Backpack Hero turns the inventory screen itself into the entire combat system — item shape, orientation and neighbouring slots decide what a fight looks like, not a separate stats page. A look at whether that idea, and the game built around it, survived the jump from a free browser prototype to a finished commercial release the developer has since gone quiet on.

7.5 / 10

Reviewed

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Barotrauma

A submarine survival-horror sim where the alien monsters outside are rarely the reason a run ends badly — its own review corpus is unusually consistent that the biggest threat is the crew, whether through griefing, incompetence, or seven years of accumulated engine jank.

7.5 / 10

Reviewed

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Bloodmoon Survivors

A horde-survival roguelite that makes you actually fight, forcing constant swaps between melee and ranged weapons against enemies built to resist whichever one you're not holding — a deliberate answer to the genre's reputation for playing itself.

7.5 / 10

Reviewed

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Cloud Keeper: Shrine of Dal

A Korean-folklore-themed bullet-heaven roguelite that entered Early Access after roughly two and a half years of private playtesting, already showing unusually confident art direction and a distinctive cultural setting — with one concrete, currently reported performance issue around its dash mechanic.

7.5 / 10

Reviewed

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Cobalt Core

A charming, tightly designed card-battler with a genuinely novel single-axis spaceship positioning system, whose own most-upvoted reviews — positive and negative alike — converge on the same honest complaint: not quite enough content or variety to sustain long-term mastery.

7.5 / 10

Reviewed

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