Browse by genre

Roguelike reviews

339 Roguelike games reviewed and scored, best first.

Browse the reviews

339 reviews

Cursemark

A rune-socketed action roguelite where the world gets more dangerous the more of it you uncover — a genuinely inventive build system wrapped around a dodge that refuses to behave like the souls-likes it keeps getting compared to.

7.5 / 10

Reviewed

Read review of Cursemark

Darkest Dungeon II

Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.

7.5 / 10

Reviewed

Read review of Darkest Dungeon II

Dark Fantasy Tower Defense

A mazing tower defense that plays like a lost Warcraft 3 custom map brought back with online co-op and a roguelite layer, whose launch-week control complaints and thin tower roster have both been substantially addressed by one of the most active post-launch patch cadences this library has documented.

7.5 / 10

Reviewed

Read review of Dark Fantasy Tower Defense

Dispel Dark

A tiny, atmospheric roguelite built on one sharp idea — your torch is both your only light and your only weapon, so every swing costs you visibility — that's landed a perfect early score across two separate language communities in its first two days.

7.5 / 10

Reviewed

Read review of Dispel Dark

DOG WITCH

A charming, dice-driven roguelike deckbuilder from solo developer Heckmouse whose fans and critics are arguing over exactly the question this outlet has learned to ask of every randomised builder — does the player get real tools to fight bad luck, or does the game just stay random — with both sides making their case in detail rather than talking past each other.

7.5 / 10

Reviewed

Read review of DOG WITCH

Dome Keeper

A Motherload-inspired mining roguelite whose tense dig-and-defend loop earns some of the most specific sound-design praise in this library, held back at launch by a "too little content" complaint that dominated its negative reviews for years before free multiplayer and a first paid expansion finally answered it.

7.5 / 10

Reviewed

Read review of Dome Keeper

Drop Duchy

A genuinely inventive Tetris-meets-deckbuilding roguelike whose meta-progression system fits, almost too neatly, the exact design trap this outlet has flagged before in randomised builders — more unlocked content without more ways to steer around it, making runs feel less focused rather than richer the longer a player sticks with it.

7.5 / 10

Reviewed

Read review of Drop Duchy

Elin

A sprawling, deeply systemic roguelike sandbox RPG from the solo creator of the cult classic Elona, updated almost daily -- one of the densest, most addictive Early Access RPGs on Steam for the players who click with it, and a genuinely confusing wall for anyone who arrives without a wiki tab open.

7.5 / 10

Reviewed

Read review of Elin

Emberward

A maze-building tower defense roguelite that fuses Warcraft 3 custom-map nostalgia with Slay the Spire-style deckbuilding, sitting at Overwhelmingly Positive across 2,486 reviews — but a full read of its negative sample finds the same specific complaint recurring for two straight years, that the concept has outgrown the content built to support it.

7.5 / 10

Reviewed

Read review of Emberward

Graphite

A pencil-drawn tactics RPG where combat plays out on a shared timeline both sides can sabotage, off to a strong start on a tiny early sample and a distinctive hook, with a controller gap and an unproven long game keeping the verdict cautious three days after launch.

7.5 / 10

Reviewed

Read review of Graphite

Hell Deck

A dark roguelike deckbuilder crossed with grid-based tower defense, published at a headline-grabbing NZ$1.61 by OFFMOON -- a new Steam-focused publishing arm of Korean mobile studio 111 Percent (Random Dice, Lucky Defense) testing a deliberately low-barrier, dollar-priced lineup -- and landing to a Very Positive reception built on real synergy-driven depth beneath a disarmingly cheap price tag.

7.5 / 10

Reviewed

Read review of Hell Deck

Hell Maiden

Dante is a girl, Hell is a bullet heaven, and the deck-building actually works. The most beautiful thing in the genre right now runs into a difficulty wall at the second circle that has stopped six players in seven — and the studio is patching it weekly.

7.5 / 10

Reviewed

Read review of Hell Maiden

IGNOBLE

A brutal, run-based action roguelite about harvesting blood, bones and marrow from enemies to fuel a deckbuilt skill tree -- labelled an "incremental" on its own store page, which a vocal minority of early reviewers say is actively misleading given how demanding the real-time combat is, against a much larger group calling it one of the most addictive releases of 2026.

7.5 / 10

Reviewed

Read review of IGNOBLE

Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

Reviewed

Read review of Monster Train

Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

Reviewed

Read review of Moonlighter

Ogre Chambers 2222

A sci-fi bullet-hell roguelike from a solo developer whose likeable social-media presence turned into a genuine viral moment — inflating the review count well beyond what gameplay alone usually drives, though players who stuck around for real playtime confirm there's a solid game underneath the goodwill.

7.5 / 10

Reviewed

Read review of Ogre Chambers 2222

Pacific Drive

A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.

7.5 / 10

Reviewed

Read review of Pacific Drive

More genres

Full A–Z index →