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RPG reviews

787 RPG games reviewed and scored, best first.

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787 reviews

BOOK OF HOURS

An atmospheric, deliberately opaque occult-librarian sim from the Cultist Simulator team — genuinely singular writing and world-building, wrapped around a learning curve so steep and under-explained that a large share of its own reviewers describe needing external spreadsheets just to keep up.

7 / 10

Reviewed

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Boyfriend Dungeon

A Kickstarter-funded "date your weapons" dungeon crawler from the Moon Hunters team -- Very Positive on Steam for its style, music and genuinely distinctive premise, and shadowed since launch week by a specific, heavily-upvoted complaint that its story talks about consent far more than its mechanics actually practice it.

7 / 10

Reviewed

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Bravely Default II

A soft reboot that keeps the Brave and Default battle system and Asterisk job system that made the series' name, wrapped around a new cast and a story a meaningful share of its own Steam reviews call the weakest part of the package.

7 / 10

Reviewed

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Children of Morta

A gorgeous, narrator-driven roguelite about a family of seven heroes defending their mountain from a spreading Corruption -- still Very Positive on Steam seven years on, with a remarkably consistent complaint pattern: reviewers love the pixel art and story, and just as consistently find the combat repetitive and the co-op unreliable.

7 / 10

Reviewed

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Chronicon

A two-person Swedish studio's pixel-art ARPG stacks skill trees, runes, sockets and artifacts into a genuinely deep build sandbox for the price of a takeaway meal — but the achievement data shows most players never see the endgame that's supposed to justify it.

7 / 10

Reviewed

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Citizen Sleeper

A widely acclaimed sci-fi dice-and-narrative RPG about an escaped synthetic worker eking out survival on a lawless space station, whose exceptional writing and worldbuilding are matched by an unusually consistent, detailed complaint across its own huge review sample — that the choices at its core don't actually matter once the dice mechanic is "solved."

7 / 10

Reviewed

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Clickpocalypse II

A nearly decade-old mobile idle RPG that still gets one thing right that most of its modern competitors don't even try — a completely fair, no-IAP, no-gacha monetisation model — and undercuts it with technical rough edges that have apparently never been fully sanded down.

7 / 10

Reviewed

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Coin Push RPG

A genuinely inventive fusion of arcade coin-pusher physics and idle hero-collection RPG, loved by a real audience for a hybrid nobody else has built properly, undercut by rough English localization and a mid-game grind that several long-term players say goes flat.

7 / 10

Reviewed

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Coromon

A polished, deliberately old-school monster-taming RPG built for players who wish Pokémon still played like Black and White — undercut for a meaningful share of buyers by a specific, genuinely serious accessibility problem with its sound design.

7 / 10

Reviewed

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Critternauts

A solo-developed, SNES-style turn-based JRPG that swaps generic fantasy kingdoms for real-world cities and ancient ruins — reviewed on launch day, when its entire public review corpus is zero, against what the developer has actually built and documented.

7 / 10

Reviewed

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Cultist Simulator

Weather Factory's card-driven cosmic horror sim deliberately refuses to explain itself -- a design choice its own creators later softened for its 2023 successor after eight years of Steam reviews split almost exactly along the line between players who find that opacity thrilling and those who find it simply punishing.

7 / 10

Reviewed

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Deus Ex: Mankind Divided

Eidos-Montreal's cyberpunk immersive sim remains Mostly Positive across more than 42,000 Steam reviews for its genuinely excellent stealth gameplay and world-building — undercut by a real, remarkably consistent complaint that its story ends abruptly mid-arc, a flaw this review can confirm the game's own writer has since publicly acknowledged, tied to a since-cancelled sequel that would have resolved it, and to real, dateable studio layoffs still affecting Eidos-Montreal as recently as March 2026.

7 / 10

Reviewed

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Dinoblade

A viral 30-second animation of a sword-swinging Spinosaurus grew into a full Soulslike, and the surprising part is how much of that origin-story momentum survives the transition — right alongside the rough edges you'd expect from a one-person studio's first release.

7 / 10

Reviewed

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Dinotica

A Cult of the Lamb-shaped roguelite about taming, breeding and battling with dinosaurs that a large majority of players genuinely enjoy for its cute art and satisfying core loop, worn down for a real minority by breeding RNG and small-feeling maps.

7 / 10

Reviewed

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Dopamine Eggs

A next-generation clicker where every single upgrade unlocks its own minigame -- an RPG mage adventure, a collectible card battler built from the developer's own 20-year back catalogue of Flash games, and egg-fusion alchemy -- launched 6 August 2026 to a small but unanimously enthusiastic reception, with reviewers already flagging early balance rough edges.

7 / 10

Reviewed

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Dragon Cliff

Meta Interaction's 2018 semi-idle RPG buries a genuinely deep itemization system — talent trees, enchanting, reforging, scrolls, gem sockets — under rough localization and RNG that can make its best ideas exhausting to reach.

7 / 10

Reviewed

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DRAGON QUEST VII Reimagined

A visually gorgeous, warmly voice-acted remake of one of the Dragon Quest franchise's most beloved and expansive entries — Very Positive on Steam, but built around a genuinely controversial decision to substantially trim the content that made the original and its 3DS remake so sprawling, a cut acknowledged even by the game's own fans rather than disputed.

7 / 10

Reviewed

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Dustland Delivery

A post-apocalyptic trucking-and-trading RPG that earns comparisons to Kenshi, RimWorld and Mad Max for its depth, undercut by a genuinely confusing interface and a rushed exit from a four-month Early Access that left visible "coming soon" placeholders in the shipped 1.0.

7 / 10

Reviewed

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Eastward

A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.

7 / 10

Reviewed

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ELEX

Piranha Bytes' post-apocalyptic science-fantasy RPG traded Gothic's medieval valleys for a comet-scarred planet of jetpacks and magic swords, and kept every bit of the studio's famous jank along with it -- nine years on, it is a genuinely divisive game whose fans use the word "uncut gem" without irony and whose detractors mean "worst game ever made" almost as literally.

7 / 10

Reviewed

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