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RPG reviews

787 RPG games reviewed and scored, best first.

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787 reviews

EverQuest Legends

A ground-up rethink of 1999 EverQuest that solves the original's group-or-quit problem with a three-class multiclass system, then complicates its own launch week with a subscription, a cash shop and a beta that visibly shrank player storage before anyone had paid for it.

7 / 10

Reviewed

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Fabled Adventure

A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.

7 / 10

Reviewed

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Fae Tactics

A pixel-art SRPG that builds its own identity around summoning fae creatures into battle rather than imitating Final Fantasy Tactics outright, with a review base that agrees on its charm and disagrees sharply, system by system, on whether its difficulty and level-scaling choices are fair or frustrating.

7 / 10

Reviewed

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Fallout 3 Game of the Year Edition

A landmark, hugely influential post-apocalyptic RPG once it's running — but this review's negative sample is dominated by a specific, still-unresolved problem: reviewers across nearly a decade, including as recently as mid-2026, report the Steam version simply refusing to launch on modern Windows without third-party fixes, years after Bethesda removed the old Games for Windows Live requirement.

7 / 10

Reviewed

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FANTASIAN Neo Dimension

Hironobu Sakaguchi and Nobuo Uematsu's love letter to PS1-era Square RPGs, its handcrafted diorama worlds finally escaping Apple Arcade exclusivity onto PC and consoles, undercut by pacing that locks core systems away for 20-plus hours and a final stretch reviewers describe as a genuine grind.

7 / 10

Reviewed

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FANTASY LIFE i: The Girl Who Steals Time

A beloved, deeply engaging cozy-fantasy RPG sequel that a genuinely enormous share of its own players finish and keep playing — sitting alongside the single most consistent, most heavily-upvoted complaint this review has documented all year, that its marketed co-op is severely restricted, undersold by its own promotional videos, and takes hours just to unlock.

7 / 10

Reviewed

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Farm RPG

A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.

7 / 10

Reviewed

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Felvidek

A hand-painted, alternate-history JRPG about an alcoholic Slovak knight fighting Hussite raiders and folkloric horrors, beloved almost entirely for its art, music, and sheer strangeness — while its own reviewers, even most of the positive ones, agree the turn-based combat underneath is thin and the three-to-four-hour runtime is a tough sell at its price.

7 / 10

Reviewed

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Fidget Spinner RPG

A NZ$5.99 idle RPG that dresses an 11-skill crafting-and-progression system up as a joke about spinning a fidget spinner impossibly fast, from a solo developer who patched constantly through Early Access and then went almost completely silent after the September 2023 1.0 launch.

7 / 10

Reviewed

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Fractured Realms

A UI-driven idle RPG blending Old School RuneScape-style skilling with Clash of Clans-style outpost building -- an Early Access release praised for its cosy pixel art and unusually responsive solo developer, undercut for some longtime players by a recent XP nerf that made progression feel punishingly slow.

7 / 10

Reviewed

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Ghostrunner 2

A cyberpunk parkour-slasher sequel whose core movement and combat still land for many players, set against a real, substantive split between fans who call it a masterful upgrade and veterans of the original who argue new open-world sections, a stamina meter and unskippable dialogue traded away exactly what made the first game tight.

7 / 10

Reviewed

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Greedy Greedy Gnomes

A satirical clicker-idle RPG about smashing pots, hiring gnome labour and sacrificing employees to demonic forces for profit -- a cheap, short, genuinely funny incremental that launched 12 August 2026 with one very literal broken-save bug and a repetitive prestige loop underneath the jokes.

7 / 10

Reviewed

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Griftlands

Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.

7 / 10

Reviewed

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Hand of Fate 2

A card-and-dice tabletop RPG that most reviewers call a genuine improvement on its predecessor in almost every way except the one that matters most in the moment -- the real-time combat every encounter drops you into -- from a small Australian studio that closed for good less than two years after release.

7 / 10

Reviewed

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HellSlave II: Judgment of the Archon

Ars Goetia's solo-developed sequel adds first-person combat, a real-time-seconds twist on turn-based fighting and a forged-not-found loot system to the original Hellslave formula. Three days after launch it is loved in English and considerably more divided in the Simplified Chinese corpus that makes up nearly half its reviews, for a reason the developer had already half-fixed by the time this was written.

7 / 10

Reviewed

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Heroes of Might and Magic: Olden Era

A prequel that nails the "one more turn" feeling of Heroes III closely enough to sell a million copies in a month — while its own most-upvoted critical review, from a fan who loves it, argues the developers have spent their post-launch effort on competitive PvP while single-player AI and the number-one requested feature, team co-op, keep waiting.

7 / 10

Reviewed

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Horizon's Gate

An open-world tactical RPG blending Final Fantasy Tactics-style grid combat with Uncharted Waters-style naval exploration and trading, whose deep class system and combat design draw enthusiastic praise from an unusually committed fanbase — while several of the same invested players argue the ocean between the good parts is too vast and too empty.

7 / 10

Reviewed

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