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787 RPG games reviewed and scored, best first.

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787 reviews

Firestone: Idle RPG

A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.

6.5 / 10

Reviewed

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Garlic Builder

A relaxing pixel-art building game about fulfilling customer blueprint orders as a young garlic apprentice, praised as a "hidden gem" comparable to Coloring Pixels for players who enjoy Minecraft-style creative pixel art, with real complaints about window sizing bugs and how little the core loop actually asks of the player.

6.5 / 10

Reviewed

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GeneLoot

A dress-up idle auto-battler about running six simultaneous parties through dungeons for loot -- a competent, RNG-heavy hack-and-slash idle RPG whose most detailed reviewers, having actually pushed into the endgame, list a specific and credible set of design limits underneath its solid core loop, alongside disclosed AI-generated character art.

6.5 / 10

Reviewed

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GreedFall

An ambitious colonial-fantasy RPG from a small studio that reviewers consistently describe as two different games — a genuinely great opening act, and a back half of repetitive fetch quests that several fans only got through with the help of community mods.

6.5 / 10

Reviewed

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Grim Reach Idle

A dark fantasy skilling idle RPG that layers roaming named bosses and a weekly rhythm of world-changing "Blessings" on top of a structure several of its own reviewers, across four languages, independently call a close read of Melvor Idle — right down to the 99 skill cap.

6.5 / 10

Reviewed

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Guildamation

A guild-management idle RPG with FF12-style Tactics scripting and concurrent party automation, whose launch performance crisis was corroborated by players across four language communities — and whose developer's rapid, well-documented patching earned real goodwill from many of the same players who first reported it.

6.5 / 10

Reviewed

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HARVESTELLA

Square Enix marketed this as a life-sim farming game and its own review corpus -- praise and criticism alike -- spent four years correcting the record. It's a JRPG with farming on the side, and knowing that before buying changes almost everything about how the game lands.

6.5 / 10

Reviewed

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Hellslave

A dark-fantasy dungeon crawler that spent 2022 as an underappreciated curiosity and 2025 as a giveaway ahead of its sequel — and the two waves of reviews it produced tell almost opposite stories about the same game.

6.5 / 10

Reviewed

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Heroes Of Loot: Gauntlet Of Power

A fast, pick-up-and-play dungeon-crawling take on the survivors-like formula from the long-running Heroes of Loot series, whose omnidirectional weapon-evolution twist earns real praise while its harshest critics argue the underlying assets and simplicity haven't moved on much since the original 2015 entry.

6.5 / 10

Reviewed

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Hero's Hour

A one-developer homage to Heroes of Might and Magic 3 that swaps turn-based combat for a real-time twist -- genuinely beloved by a dedicated fanbase with playtimes in the thousands of hours, but dogged for years by specific, well-documented complaints about AI difficulty and a multiplayer mode that reviewers say was never properly finished.

6.5 / 10

Reviewed

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Idle Calibur

A solo-developer idle roguelite that stacks tactical auto-battles, city building, a no-cash-required gacha and a marriage system into one RPG Maker package. The systems draw genuine praise from a small but devoted audience, undercut throughout by a rough English translation that dominates almost every negative review the game has.

6.5 / 10

Reviewed

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Idle Cultivation

A NZ$5.99 solo-developed idle RPG that builds a genuinely large xianxia cultivation ladder — four realms, twelve stages, a reincarnation-and-soul-perk prestige loop — undercut by a recurring, still-unresolved save-corruption bug and a depth ceiling its own most invested players describe hitting after two or three lifetimes.

6.5 / 10

Reviewed

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Idle Fishing

A free-to-play boat-and-crew idler with 1,215 Steam achievements and a genuinely active two-year patch history, undercut by a store-page AI Generated Content Disclosure and a bolt-on excavation system that its own achievement data shows almost nobody finishes.

6.5 / 10

Reviewed

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Idle Inferno

A three-day-old idle ARPG from Chinese solo studio TUNA TUN that docks a full loot-and-buildcraft game — skill trees, randomised affixes, gem sockets, a 50-level dungeon path and an infinite Ascension ladder above it — into a fixed panel in the corner of your screen, undercut by an immovable window, a tedious itemisation flow and freeze bugs its nine early reviewers are already naming.

6.5 / 10

Reviewed

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Idle Knight

An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.

6.5 / 10

Reviewed

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Idle Looter

A solo-developed idle RPG whose gear-absorbing prestige system and genuinely deep loot hooked hundreds of hours out of its fans -- while a hands-on bounty system that fights the "idle" label and some brutally uneven scaling keep it at Mixed rather than a genre standout.

6.5 / 10

Reviewed

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IdleOn - The Incremental MMO

A sprawling free-to-play idle RPG that spent 4.5 years in Early Access building one of the genre's biggest, most devoted communities -- and, by its own veteran players' account, spent the last two of those years testing exactly how much monetisation that community would tolerate.

6.5 / 10

Reviewed

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Incremental Adventures

A free idle RPG where automated heroes grind an endless dungeon and three stacked prestige layers turn the numbers exponential — sharp and generous early on, then quietly hollowed out by the same "just maximise damage" problem that hits most of the genre.

6.5 / 10

Reviewed

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