Crown Of Silence
A two-person team's 2D Metroidvania with Souls-like combat, launched into Early Access on 5 August 2026 with a full campaign already playable, an equipment-driven build system, and a planned 6-to-12-month road to 1.0.
6.5 / 10
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787 RPG games reviewed and scored, best first.
787 reviews
A two-person team's 2D Metroidvania with Souls-like combat, launched into Early Access on 5 August 2026 with a full campaign already playable, an equipment-driven build system, and a planned 6-to-12-month road to 1.0.
6.5 / 10
A free idle RPG with the genuine article — true 1:1 offline progression — attached to a retention design that keeps demanding you come back and play minigames by hand.
6.5 / 10
A Kickstarter-funded, GBA-era Fire Emblem homage that launched buggy and unbalanced in 2021, drew backlash for a bolted-on ad launcher and a swimsuit DLC, and has spent four years of patches earning enough goodwill to justify a 2025 sequel.
6.5 / 10
A Souls-like dark fantasy action RPG whose stamina-based combat and boss design draw strong, specific praise, built around a punishing blessing-and-curse death penalty system that the same review base credits as harsh-but-fair and condemns as arbitrarily unfair almost in equal measure.
6.5 / 10
A turn-based zombie survival RPG that splits its time between running a camp and sending a squad out to fight — genuinely deep for the first stretch, but Steam's own review text and achievement curve agree it wears thin well before the credits.
6.5 / 10
White Rabbit's 2D souls-like metroidvania launched thin and unpolished in 2018, then got a genuinely massive free overhaul three years later -- and while Afterlife fixed a lot, its own recent reviews show real, specific problems (balance spikes, no fast travel until late, a six-year-old unfixed framerate bug) that never fully went away.
6.5 / 10
A long-delayed, darker Digimon story that both its fans and its critics agree is a visual novel first and a tactical RPG a distant second -- and whose own trailers, by wide reviewer account, misled buyers about exactly that ratio.
6.5 / 10
A 3v3 auto-battle collector RPG about assembling a squad from 100 possible Dmon, each with a three-stat build, a four-part skill kit and its own leveled equipment — you draft the team, then watch it fight on its own across a hex-tile map.
6.5 / 10
A grid-free tactical auto-battler where a debut studio builds its progression entirely around unlocking a permanent roster of up to 40 voxel heroes across 90-plus numbered challenges — a real meta-progression system wearing a much busier genre label than its mechanics actually earn, checked against a launch weekend with zero player-count evidence either way.
6.5 / 10
A genre-defining, universally beloved CRPG whose Steam version has become genuinely unreliable on modern hardware — three-quarters of this review's negative sample cite crashes, the complaint has worsened every year since 2023 rather than fading, and 16 of 100 negative reviewers independently recommend buying the DRM-free GOG version instead.
6.5 / 10
BioWare builds its most mechanically confident combat in the series, then spends most of the RPG scaffolding around it — choice continuity, itemization, party structure — to do it, leaving a fun action game wearing a Dragon Age name plenty of longtime fans don't recognise.
6.5 / 10
A co-op fantasy action-RPG that opened Early Access to a rare thing in this library — a completely unanimous English review sample. Every review so far is short, enthusiastic, and upfront that it's judging a promise more than a finished game.
6.5 / 10
A genuine early-2000s hack-and-slash classic whose Steam release is missing real, checkable content from the original 2002 game — multiplayer, the ending cutscene, and the Legends of Aranna expansion are all absent by default — a severe, well-corroborated product-completeness problem this review found reported consistently from 2015 through 2026.
6.5 / 10
A Sword Art Online action RPG that finally lets you build a hero of your own inside Aincrad, with tight Souls-inflected combat and a genuinely sharp partner-synergy system — undercut by a linear, quest-marker world and a $69.99 asking price that assumes you'll buy back in for the DLC.
6.5 / 10
A spellcrafting action-RPG roguelite from Borealys Games, spun off from their 2019 action-adventure Mages of Mystralia -- gorgeous, ambitious, and Very Positive on Steam, but carrying a large, detailed, high-vote-count minority of reviews describing brutal early balance that undercuts its own centrepiece spell-crafting system.
6.5 / 10
A charming, town-building prequel built to bridge Suikoden fans to the crowdfunded Eiyuden Chronicle: Hundred Heroes -- loved for its characters and world, but honest with itself about being, structurally, a fetch-quest and material-farming loop dressed up as an action RPG.
6.5 / 10
A well-built, DOS-throwback pixel RPG with real depth in its itemisation, pets and seasonal PvP ladder — undercut by a name that promises more hands-off play than the loot management and battle caps actually deliver, according to its own most dedicated players.
6.5 / 10
A mining-and-combat idle RPG, the follow-up to the popular browser game Haste-Miner 2, still running fresh monthly contests more than three years after launch — despite a prestige system some 2023-2024 reviewers say breaks the entire economy the moment you use it.
6.5 / 10
A solo developer's second attempt at an idle dungeon-crawler swaps out the save-corrupting mess of the original for a genuinely deep six-hero, four-party build system — but the review sample is still small, and the rough edges that sank the first game haven't all been sanded off.
6.5 / 10
A gorgeous, open-ended cozy farming RPG whose central mystery hook — why does everyone on this island know you, and where is your missing sister — draws players in and then goes conspicuously quiet, leaving a well-crafted farm sim without the narrative payoff its own setup promises.
6.5 / 10
Twenty-two years old, twenty-two expansions deep, and still shipping a full expansion every December — EverQuest II is one of the most content-dense MMOs ever built, sold through a free-to-play shell that takes away the auction house, the chat channels and the top half of your spellbook until you subscribe.
6.5 / 10
A free-to-play, IdleOn-flavoured AFK RPG that gets the offline-progression fundamentals right and stays refreshingly uncomplicated early on, but ships an MMO label its actual single-player design doesn't earn and sharpens its monetisation considerably once the early Acts are behind you.
6.5 / 10
A handsome Edo-era Holy Grail War from Koei Tecmo and Type-Moon whose biggest problem is its own marketing — buyers expecting a full musou battler from "the king of musou games" instead found a visual-novel-heavy story with occasional single-arena fights, playable as only one protagonist throughout.
6.5 / 10
A solo developer's brutal survival-horror JRPG sequel with a devoted, near-unanimous cult following -- undercut consistently, across its own review corpus, by a save system reviewers say punishes patience as harshly as it punishes mistakes.
6.5 / 10