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787 RPG games reviewed and scored, best first.

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787 reviews

The Banner Saga 2

The trilogy's middle chapter, widely framed by reviewers as a "sophomore slump" that carries over the same combat-design critique this outlet found in the original game — plus a new complaint that its own attempt at a new mechanic (barricades) adds tedium rather than depth, and an ending several reviewers call less satisfying than the first game's.

7 / 10

Reviewed

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The Lord of the Rings Online

Nineteen years old and still the only MMO that treats Tolkien's geography and timeline as a design constraint rather than a skin. Reviewed with Kingdoms of Harad current, asking what that licence discipline actually buys a player in 2026 — and what a new one genuinely has to pay to see it.

7 / 10

Reviewed

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The Nameless: Slay Dragon

A storybook-framed JRPG/CRPG hybrid about hunting an immensely powerful dragon, built around a genuinely deep character-building system that draws real praise — sitting at Very Positive on Steam, though this review's full read of its negative sample finds a persistent grind for build progression and a real handful of UI and crafting bugs underneath the praise.

7 / 10

Reviewed

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The Necromancer's Tale

A 400,000-word gothic CRPG about a minor 18th-century noble's slow corruption into a master of the undead, widely praised for its writing and choice-consequence Trust system — and just as widely criticised, by a smaller but vocal minority, for basic combat, opaque reputation swings, and softlocks that can strand an underprepared build for hours.

7 / 10

Reviewed

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Theory of Magic

A free browser idle-RPG about running a wizard's lair that quietly became one of the genre's most influential designs, then got left behind by its own creator and kept alive since by a scattered handful of fans.

7 / 10

Reviewed

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The Slormancer

An action RPG that layers levelling on top of levelling — your character, your skills, your weapons and your items all grow independently — and earns real comparisons to Diablo and Last Epoch for its first ten hours, before a near-universally hated grind wall right before the final boss undoes a lot of that goodwill.

7 / 10

Reviewed

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Titan Quest II

A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.

7 / 10

Reviewed

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TK Punk Gold

A cyberpunk retelling of the Three Kingdoms crossed with a bishoujo gal game, turn-based combat and a bar-management sim — reviewed on its complete, tiny 29-review Day 1 sample, which already contains a real localization complaint and a genuinely detailed combat critique worth reading before the hype settles.

7 / 10

Reviewed

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Trials of Mana

A full 3D remake of a 1995 Super Famicom classic that never got an official English release until this and a retro re-issue arrived together in 2019-2020 — faithful to the original's charm and class-change system, but missing the SNES version's local co-op and carrying writing a meaningful share of its own Steam reviews call dated.

7 / 10

Reviewed

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Tyranny

Obsidian's "evil already won" isometric RPG opens with one of the most original premises in the genre — and then, according to a large share of its own fans, simply stops rather than ends, a truncation reviewers link directly to the sequel and expansions it never got.

7 / 10

Reviewed

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Upgradia

A brand-new semi-idle browser-style MMORPG that wears its RuneScape and Melvor Idle influences openly — guilds, a tabbed skill list, a world map gated by level bands — two days into Early Access and already patching multiple times a day.

7 / 10

Reviewed

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Usurper Reborn

A faithful, ambitious remake of the 1993 BBS door game Usurper — text-only dungeon crawling in a persistent world of autonomous NPCs who marry, betray and die whether you're logged in or not — built by a solo developer whose speed wins loud praise, while the game's single most-upvoted review raises real, detailed concerns about development stability.

7 / 10

Reviewed

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Vespera

An ambitious Early Access idle RPG from a studio literally named Idle Gamers -- four classes and twelve subclasses, co-op world bosses, a 24-hour offline cap and no microtransactions -- that a large and often deeply invested review base calls one of the best idle RPGs of the year, set against a genuinely loud minority calling its AI-generated art and UI "AI slop" and its daily balance patches disruptive to builds players had already committed to.

7 / 10

Reviewed

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Vigil: The Longest Night

A debut Metroidvania that wears its Salt and Sanctuary and Bloodborne influences openly — critically well-received and Very Positive on Steam for its gothic art and boss fights, held back by confusing itemization, quest-breaking progression traps and a map screen players report as unusably broken years after launch.

7 / 10

Reviewed

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Warhammer - Vermintide 2

A widely loved Left 4 Dead-style co-op action RPG whose own longtime fans describe a recurring pattern of the developer breaking what worked — most seriously with a kernel-level anti-cheat system reviewers say has issued false-positive bans in a purely cooperative game.

7 / 10

Reviewed

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Wayfinder

A character-based co-op action RPG that launched into Early Access on 17 August 2023 to what reviewers called one of the worst MMO launches in gaming history — hour-long server queues, a punitive premium-currency cash shop — then, after its original publisher's games division shut down months later, was rebuilt by its developer into a one-time purchase with microtransactions removed entirely.

7 / 10

Reviewed

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Weird West

An isometric immersive sim from Dishonored and Prey veterans that delivers on emergent, reactive storytelling almost every reviewer singles out for praise, wrapped around combat, companion AI and interface decisions that a large and articulate share of its own players call the weakest part of the experience.

7 / 10

Reviewed

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Wildkeepers Rising

A creature-collecting twist on the Vampire Survivors-style bullet-heaven that spent seven months in Early Access absorbing genuinely substantial content updates before reaching 1.0 — most of its harshest criticism predates that work and describes a build that no longer exists, though a real, smaller cluster of post-1.0 complaints, including one raised inside a positive review, says its opening 30 minutes still aren't fixed.

7 / 10

Reviewed

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Wizardry 8

A genre classic that reviewers still describe as one of the best CRPGs ever made as recently as this year, held back for a meaningful subset of buyers by a persistent, unresolved technical problem — the Steam release simply failing to launch on modern Windows — that this review found reported as recently as February 2026, seven years after the complaint first appeared.

7 / 10

Reviewed

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ZeroSpace

A Kickstarter-backed, pro-player-built sci-fi RTS that arrives in Early Access as the most credible StarCraft successor in years, welded to a commander RPG layer that mostly earns its place — if you're still willing to relearn macro from scratch.

7 / 10

Reviewed

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