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RPG reviews

787 RPG games reviewed and scored, best first.

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787 reviews

Island Idle RPG

A small, chill background idle RPG about managing a tropical colony of mercenary creatures, genuinely enjoyed by a niche audience for low-pressure passive play, held back by real, consistently reported bugs and a UI several reviewers call unfinished.

5.5 / 10

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Legend of Slime: Idle RPG

A long-running idle RPG about a monster-forest slime clan grinding gear and dungeons, still pulling ten million-plus downloads years after launch — undercut lately by an ad frequency its own players say has quietly gotten much worse.

5.5 / 10

Reviewed

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Loot Hero DX

A one-mechanic dragon-hunting action RPG — hold a direction, auto-fight, buy four stats — that most players clear in well under an hour, with an eleven-year-old windowed-mode bug still being reported the week before this review was written.

5.5 / 10

Reviewed

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MapleStory M

Nexon's eight-year-old mobile MapleStory arrived on Steam in March 2026 with crossplay, a new job and a Mostly Negative rating. Underneath the port complaints is a more interesting game than its reviews suggest — an idle MMO whose central resource, auto-battle time, is metered at two free hours a day and sold for premium currency after that.

5.5 / 10

Reviewed

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Might & Magic X - Legacy

A decent, flawed old-school grid-based dungeon crawler whose actual content draws measured, mixed reception once players get in — but a severe, well-corroborated authentication problem tied to Ubisoft Connect/Uplay has locked legitimate buyers out of this single-player game entirely, a complaint this review found recurring from 2021 through as recently as February 2026.

5.5 / 10

Reviewed

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Monsters of Seabrook

A charming, Pokemon-inspired monster-collection game with a genuinely fun core loop that its tiny review sample still enjoys — held back by real, repeated UI and control complaints that several reviewers feel give it an unfinished, Early-Access-adjacent feel despite shipping as a full release.

5.5 / 10

Reviewed

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Path of Idling

A one-developer idle RPG that hides a genuinely dense passive-perk tree and a town worth automating behind a rough Android build that still crashes for some players seven years after its first prototype.

5.5 / 10

Reviewed

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Pixel Survivors: Roguelike

A NZ$6.95 Vampire Survivors-style bullet-heaven from Amrita, Very Positive across 470 lifetime reviews but carrying a consistent, dated accusation from its own players — 19 of the 52 most-helpful English negatives name Vampire Survivors directly, several call it a near-identical asset-flip, and the developer's own patch history shows active Early Access support stopping the moment 1.0 shipped in February 2023, replaced since by two entirely new games from the same studio.

5.5 / 10

Reviewed

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Raid Auctus

An old-school MMO-flavoured idle RPG about building a raid squad from twenty classic classes, undone by a progression curve both its fans and critics describe as breaking within the first hour, and a total playtime measured in single-digit hours that a May 2025 update didn't meaningfully fix.

5.5 / 10

Reviewed

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Ravenbound

A Nordic-folklore action roguelite that launched with a secretly always-online requirement for a single-player game, patched it out within months after backlash, then wound down development entirely by October 2023 — leaving real structural complaints about exploration and weapon variety permanently unaddressed.

5.5 / 10

Reviewed

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Shadowveil: Legend of The Five Rings

A roguelite tactics-autobattler hybrid set in the Legend of the Five Rings universe that launched to real praise for its lore fidelity and build variety, but whose more recent reviews have swung sharply negative around one specific, damning complaint — the developer has stopped updating it.

5.5 / 10

Reviewed

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Skills & Raids

A solo-developed extraction RPG whose "Mixed" score understates a real design problem with its combat, and whose review section contains an unusual, specific pattern worth reporting plainly — at least two detailed reviews that read as substantively critical while marking the game recommended, explicitly out of sympathy for the developer.

5.5 / 10

Reviewed

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Skull and Bones

Ubisoft's long-delayed pirate action RPG launched to a Mixed reception it has never fully shaken — this review reads the full arc from launch-week server chaos through two and a half years of live-service seasons, and finds a genuinely enjoyed core loop that its own invested fans still won't recommend at full price.

5.5 / 10

Reviewed

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Slay All Bosses: Idle

A solo-developed auto-battler that dresses itself up as an idle RPG, delivers a genuinely satisfying handful of boss fights through three distinct heroes, and then ends before its skill trees, weapon collection or "idle" framing ever get the room to matter.

5.5 / 10

Reviewed

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Swag and Sorcery

A pixel-art village-and-heroes RPG from the Punch Club and Graveyard Keeper studios that markets itself as idle and plays like a part-time job — genuinely funny writing and strong art undercut by a loop that never lets go of the mouse.

5.5 / 10

Reviewed

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The DioField Chronicle

Square Enix promised a genuinely new fusion of real-time strategy and tactical RPG -- its own review corpus, positive and negative alike, spent the game's release week explaining that the pitch outran the execution, and that a workable build trivialises the "strategy" fast.

5.5 / 10

Reviewed

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Torchlight III

The Torchlight series' return from a scrapped free-to-play MMO experiment landed as a slimmer, shallower action RPG than its beloved predecessor — and six years on, its Mixed Steam rating hasn't moved an inch, even as the studio that made it no longer exists.

5.5 / 10

Reviewed

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Tree of Savior

A decade-old free-to-play MMORPG with an extraordinarily dedicated hardcore playerbase — reviewers with 2,000, 3,000, even 4,000 hours logged — and a 2026 sentiment collapse tied to a specific new complaint: classes that used to be earned through play are now gated behind gacha.

5.5 / 10

Reviewed

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Vambrace: Cold Soul

A gorgeous, story-driven Darkest Dungeon-alike from a four-person South Korean studio, still stuck at a Mixed Steam rating seven years on -- gorgeous art and an unusually generous first-week patch run against a punishing UI, a party-wipe-on-main-character-death rule, and cosmetic unlocks that reviewers consistently call not worth chasing.

5.5 / 10

Reviewed

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