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RPG reviews

787 RPG games reviewed and scored, best first.

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787 reviews

Ni no Kuni II: Revenant Kingdom

Level-5's sequel swaps Studio Ghibli's direct involvement for a hybrid of open-world action RPG and kingdom-building sim -- gorgeous and generous with content, but eight years on its combat, story and half-baked army battles are the recurring complaints even among fans who put hundreds of hours into it.

7.5 / 10

Reviewed

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Nioh: Complete Edition

Team Ninja's samurai-era Souls-like pairs one of the deepest stance-based combat systems in the genre with a Diablo-style loot flood that a large, vocal share of its own fans say fights against everything the combat is trying to do -- a disagreement that hasn't moved in nine years of reviews.

7.5 / 10

Reviewed

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No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

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OFF

The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.

7.5 / 10

Reviewed

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Ostranauts

Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.

7.5 / 10

Reviewed

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Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

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Path of Idle: Old Gods Rising

A Lovecraftian idle RPG that spent months as a well-loved free demo before its 12 August 2026 launch -- an auto-battling, town-building, gear-crafting incremental that early buyers call one of the deepest idle games in years, with a real complaint underneath the praise about a stat and customisation system that gets overwhelming fast.

7.5 / 10

Reviewed

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Pentiment

Obsidian's hand-illustrated murder-mystery RPG set in 1500s Bavaria earns comparisons to Disco Elysium and praise from actual medievalists -- and a genuinely substantial minority of its own fans arguing the choices that define it matter far less than the game pretends.

7.5 / 10

Reviewed

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Portalborn

A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.

7.5 / 10

Reviewed

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Potionomics

A witch-run potion shop, a card-based haggling minigame that critics singled out as genuinely clever, and a debt-clock structure so demanding that fewer than one in five players who own it have ever actually paid it off -- an IGF audience-award winner whose charm and its exhausting pace turn out to be the same design decision.

7.5 / 10

Reviewed

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Prelude Dark Pain

A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.

7.5 / 10

Reviewed

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Pyre

Supergiant Games followed Bastion and Transistor with a fantasy exile story told through a three-on-three magical sport, and split its own fanbase in half doing it -- one of its own most quoted reviews calls it "Supergiant's worst game, but their best piece of art."

7.5 / 10

Reviewed

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Ravenswatch

A fairytale-hero action roguelite whose distinct, wildly different playable characters and tight combat earn it a lasting Very Positive score, dragged down by a permanent three-map ceiling its own developers have confirmed will not grow, even as the roster keeps expanding.

7.5 / 10

Reviewed

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Remnant From the Ashes

A well-liked gunplay-and-souls hybrid whose negative sample carries a genuine, multi-year design complaint about mob-swarmed boss fights, a serious matchmaking flaw that let cheaters corrupt other players' saves, and one very high-vote but singular allegation of the developer banning a negative reviewer, which this review reports cautiously rather than as fact.

7.5 / 10

Reviewed

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Risen

Widely regarded as Piranha Bytes' finest work and the true spiritual successor to their acclaimed Gothic series, Risen carries a remarkably stable, decade-spanning structural complaint — a genuinely strong first half giving way to a repetitive, fetch-quest-heavy final chapter that reviewers writing in 2016 and 2026 alike describe almost identically.

7.5 / 10

Reviewed

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Rune Factory: Guardians of Azuma

A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.

7.5 / 10

Reviewed

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RuneScape

Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.

7.5 / 10

Reviewed

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