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Simulation reviews

409 Simulation games reviewed and scored, best first.

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409 reviews

Dwarf Fortress

A genre-defining colony sim capable of genuinely unmatched emergent storytelling, undercut by a UI that even loyal thousand-hour players still call clunky, a brutal onboarding curve, and real, well-documented performance and bug problems that persist years after its celebrated Steam release.

8 / 10

Reviewed

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Factory Town 2: Paradise

Erik Asmussen rebuilds his own factory-town formula from the ground up around a controllable avatar, a hungry volcano deity and a full ocean of islands — a sequel that risks alienating veterans of the original in its opening hours before proving, mechanic by mechanic, that almost every change was worth making.

8 / 10

Reviewed

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Fields of Mistria

A pixel-art farming and life-sim RPG that spent two years in Early Access proving it isn't just another Stardew Valley clone — jumping, real combat, D&D nights at the tavern, and writing sharp enough to win over players who'd sworn off the genre — reviewed on the eve of its 1.0 launch with 97.7% of nearly 30,000 reviews already behind it.

8 / 10

Reviewed

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I Was a Teenage Exocolonist

A coming-of-age sci-fi RPG about growing up on an alien world across ten years and card- battle skill checks, praised by a huge share of its own audience as genuinely moving, undercut for a specific minority by a replay-driven structure several reviewers say betrays its own central promise that choices carry across lives.

8 / 10

Reviewed

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Mudborne - Frog Management Sim

A genetics-driven frog-breeding sim from one half of the APICO team, built around discovering and cross-breeding dozens of frog species across a waking and a dreaming world -- beautifully drawn and warmly received, with real friction in its navigation, inventory and pacing that a year and a half of updates hasn't fully resolved.

8 / 10

Reviewed

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Necesse

A top-down sandbox RPG that spent six years in Early Access building the one system that actually separates it from the Terraria-likes around it — recruit settlers, hand them jobs, and your colony keeps working while you're off fighting something in a cave.

8 / 10

Reviewed

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Prey

Arkane Austin's 2017 immersive sim remains Very Positive across more than 54,000 Steam reviews, widely regarded as one of the genre's finest achievements — a reputation this review can confirm survived the closure of the very studio that made it, when Arkane Austin was shut down entirely by Microsoft in 2024, and a real controversy over the game's own title, which this review can confirm Bethesda forced onto an unrelated story over the objections of Arkane's own founder.

8 / 10

Reviewed

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Sandustry

A falling-sand physics factory game — every grain, drop and spark is a simulated resource — that went into Early Access on 13 August 2026 to a near-unanimous reception, backed by Hooded Horse and pre-release press comparing it to Factorio, Terraria and Noita all at once.

8 / 10

Reviewed

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Schedule I

A co-op drug-empire sim that turned into one of the biggest word-of-mouth hits of the past two years, built almost single-handedly and beloved for exactly the reasons Breaking Bad was — right up until the empire is built and there's nothing left to do with it.

8 / 10

Reviewed

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Server Farm Idle

A solo-developer idle/incremental game about growing a server farm from a battered laptop to planet-scale compute — three genuinely distinct minigames, a finite Singularity ending that Steam's own achievement data shows a striking share of players actually reach, and no microtransactions or ads anywhere on a NZ$4.79 price tag.

8 / 10

Reviewed

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shapez 2

A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.

8 / 10

Reviewed

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Space Haven

A tile-by-tile spaceship colony sim where you build the hull, route the gas pipes, and keep a crew of civilians fed, breathing, and sane while you search a procedural galaxy for a new home. Reached 1.0 in May 2026 after six years in Early Access.

8 / 10

Reviewed

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Two Point Hospital

The spiritual successor to Theme Hospital that launched rough — pathing bugs, a missing copy-paste room button, repetitive late-game hospitals — and, unusually for this library, has visibly improved rather than declined as measured by its own negative-review volume over time.

8 / 10

Reviewed

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Unpacking

A wordless puzzle game that tells a person's life story entirely through the boxes they unpack across eight house moves -- BAFTA Game of the Year winner and Overwhelmingly Positive on Steam, with a value complaint so uniform across five years of reviews that even most of its fans raise it unprompted.

8 / 10

Reviewed

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Wanderstop

A narrative "cozy" tea-shop game from The Stanley Parable creator's studio that deliberately refuses catharsis in favour of sitting with discomfort — a design choice its own highest-voted review frames precisely as "this is therapy, not catharsis," which a substantial minority of players found genuinely frustrating rather than illuminating, especially a mechanic that wipes everything a player has built at the end of every act.

8 / 10

Reviewed

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WorldBox - God Simulator

A god-game sandbox where civilizations of humans, orcs, elves and dwarves grow, fight and collapse almost entirely on their own while you throw lightning, plagues and dragons at them. Nearly five years into Steam Early Access, it's still one of the most purely enjoyable toyboxes in PC gaming — as long as you never expected it to have an ending.

8 / 10

Reviewed

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