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Survival reviews

252 Survival games reviewed and scored, best first.

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252 reviews

Dinotica

A Cult of the Lamb-shaped roguelite about taming, breeding and battling with dinosaurs that a large majority of players genuinely enjoy for its cute art and satisfying core loop, worn down for a real minority by breeding RNG and small-feeling maps.

7 / 10

Reviewed

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Dustland Delivery

A post-apocalyptic trucking-and-trading RPG that earns comparisons to Kenshi, RimWorld and Mad Max for its depth, undercut by a genuinely confusing interface and a rushed exit from a four-month Early Access that left visible "coming soon" placeholders in the shipped 1.0.

7 / 10

Reviewed

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Everything is Crab: The Animal Evolution Roguelite

A 20-minute survival roguelite that lets you rebuild your creature from over 125 evolutions every run, wrapped in a living ecosystem where you're just as often the prey as the predator — sharp and addictive early, but the same handful of builds start resurfacing once the novelty wears off.

7 / 10

Reviewed

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Frostpunk 2

11 bit studios' sequel trades the original Frostpunk's intimate, one-building-at-a-time survival for a zoomed-out, district-based political simulation set 30 years later — a deliberate redesign that draws Mostly Positive reception on its own terms, but recurs across a remarkably consistent share of longtime fans as having lost the emotional, personal intimacy that made the original a genre-defining classic.

7 / 10

Reviewed

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Genome Guardian

A DNA-themed turret-roguelite in the Vampire Survivors lineage with a genuinely clever weapon-combination hook, whose own biggest fans and harshest critics converge on the same complaint — there's simply too much content chasing too little balance.

7 / 10

Reviewed

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Goblin Company

BitBorne Studio's co-op mining survival game sends up to four goblins into a destructible mine with laser drills, rail carts and a darkness-drains-your-sanity torch system. Two months after launch it's Very Positive on Steam for exactly the reason its own reviewers keep repeating — brilliant with friends, rough around nearly every edge.

7 / 10

Reviewed

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God Of Weapons

A genuinely inventive mashup of Brotato-style horde combat and Backpack Hero-style inventory Tetris, widely praised as one of the more distinctive bullet-heavens around — dogged by a support history that swung from apparent abandonment to a "We Hear You" comeback and console ports within the same year.

7 / 10

Reviewed

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Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

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Infection Free Zone

A zombie-apocalypse colony builder with a genuinely singular hook — using real-world map data to let you fortify your own actual neighbourhood — that's spent more than two years in Early Access with the same recurring complaints, about squad micromanagement and interruption pop-ups, still surfacing in this week's reviews.

7 / 10

Reviewed

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Kin and Conquest

The Fox Knocks follows up their mining incremental Kin and Quarry with a tighter, faster hybrid — Vampire Survivors-style bullet-heaven combat wrapped around a genuine incremental gear economy — and lands it well enough on day one that the loudest complaint is simply wanting more of it.

7 / 10

Reviewed

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Lost Vessel

A free-to-play sci-fi idle RPG built around a genuine, developer-stated no-pay-to-win promise, an active in-game chat community, and an engaged solo developer — praised by a striking number of very-high-playtime reviewers, with real friction over gear durability and one serious, unverified allegation about how the launch event tracked activity.

7 / 10

Reviewed

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Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

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MISERY

A chaotic, genuinely addictive co-op survival game set in a STALKER-flavoured nuclear exclusion zone, praised by players for its dark comedy and bunker-crawling tension even as a substantial share of the same review sample argues its "1.0" label is misleading for content this thin — and whose launch was briefly overshadowed by a real, well-documented DMCA dispute with STALKER 2 developer GSC Game World and an admitted offensive Discord incident from a member of the small development team.

7 / 10

Reviewed

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Nova Lands

A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.

7 / 10

Reviewed

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Once Human

A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.

7 / 10

Reviewed

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Pax Autocratica

A darkly satirical colony sim crossed with a first-person roguelite shooter, where you build a totalitarian regime and personally lead mechanised assaults against alien threats — a strong Early Access launch overshadowed for some players by the game's previous life as an NFT-funded project called Earth From Another Sun.

7 / 10

Reviewed

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Phasmophobia

One of the biggest co-op horror games ever made, sitting on 836,000 reviews and a movie deal — and, right now, absorbing the fallout of a May 2026 customisation update its own top reviews call the worst in the game's six-year history.

7 / 10

Reviewed

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Planetbase

A decade-old space colony sim with a specific, detailed design complaint at the heart of its negative reviews — one terrain quirk that some players call a fatal flaw and others, including a 900-hour veteran, call simple mismanagement.

7 / 10

Reviewed

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Rogue: Genesia

A densely systemic bullet-heaven survivor-like that grew from a simple, focused Early Access hit into something several hundred-hour veterans now describe as buried under its own added complexity — alongside real, current complaints about difficulty balance and performance.

7 / 10

Reviewed

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Skyformer

A factory game with one iron deposit. Skyformer caps how fast you can extract anything, so you can't solve problems by building another mine — and then it makes the weather you terraformed into existence come back and destroy your factories. Half a gigabyte, genuinely novel, and rough where it counts.

7 / 10

Reviewed

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Soulstone Survivors

A content-dense, genuinely fun bullet-heaven roguelite with 22-plus characters and hundreds of skills, praised for its scope and exceptionally responsive small developer team — undercut by a real, consistently repeated complaint spanning both its fans and critics: despite the huge nominal variety, most builds converge on the same handful of optimal choices, and the endgame settles into what reviewers repeatedly, vividly call a "dodging simulator."

7 / 10

Reviewed

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Starbound

A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.

7 / 10

Reviewed

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