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Survival reviews

252 Survival games reviewed and scored, best first.

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252 reviews

Heartworm

A gorgeous PS1-era survival horror homage whose atmosphere, music and visual craft draw near-universal praise, undercut by an unusually consistent, specific critique running through most of its negative reviews — that it borrows the aesthetic of Resident Evil and Silent Hill without the resource tension or mechanical friction that made those games actually work as survival horror.

6.5 / 10

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Heroes Of Loot: Gauntlet Of Power

A fast, pick-up-and-play dungeon-crawling take on the survivors-like formula from the long-running Heroes of Loot series, whose omnidirectional weapon-evolution twist earns real praise while its harshest critics argue the underlying assets and simplicity haven't moved on much since the original 2015 entry.

6.5 / 10

Reviewed

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Huntin' Buddies

A co-op horror-comedy about hauling wrong-looking wildlife through a national park that shouldn't exist, held back from the genre's top table by a punishment mechanic that erases a night's work for reasons the player often can't see coming.

6.5 / 10

Reviewed

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Hunt: Showdown 1896

A tense, atmospheric PvPvE bounty-hunting shooter that rebuilt itself on a new engine and a fixed 1896 setting — and split a deeply devoted, thousand-hour community right down the middle over whether the relaunch was a genuine improvement or a betrayal of what made the original special.

6.5 / 10

Reviewed

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Island Beekeeper

Raise bees on floating islands, crossbreed them for traits, and rebuild a supply of honey for a dying Earth. A lovely, meditative idea shipped without an Early Access label straight into a week of blocking bugs — and patched fast enough that its Steam rating has been climbing ever since.

6.5 / 10

Reviewed

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Keyboard Warrior: Dreamstate

A NZ$10.49 stationary-defense aim trainer from solo developer Cosmos, 100% positive across a tiny 14-review corpus and backed by well over a year of frequent, numbered patches through to a deliberate "Final Update" in October 2023 — a well-crafted niche game undersold by a store description that claims movement-based combat its own reviewers say doesn't exist.

6.5 / 10

Reviewed

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Mirthwood

A medieval-fantasy blend of Stardew Valley farming and open-world RPG adventuring, built by a two-person team, whose beautiful art and genuine ambition were badly let down by a "1.0" launch that its own most-upvoted reviews say played like early access — since substantially redeemed by almost two years of continuous free updates.

6.5 / 10

Reviewed

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Morhval: Ravenglaire

A solo-developed first-person open-world RPG that regenerates a 250 km² province every campaign and wraps combat, crafting, family upkeep, crime and slavery-and-abolition systems around one shared skill ladder — launched into Early Access with an 18-to-24-month roadmap to 1.0 and its main storyline not yet in the build.

6.5 / 10

Reviewed

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Nightmare Frontier

A genre mash-up that does what it says on the tin — turn-based tactical combat fused with extraction-looter risk management, in a Western-gothic horror setting — emerging from a 13-month Early Access run with real praise for its core tension and real complaints about repetition and a gear-progression curve that eventually breaks its own difficulty.

6.5 / 10

Reviewed

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Nomad Survival

An auto-attacking bullet-heaven roguelite that launched the same month Vampire Survivors hit 1.0 -- a genuinely well-built entry in a genre that exploded around it, still Very Positive years later, but reviewers increasingly frame it against sharper rivals that didn't exist when it came out.

6.5 / 10

Reviewed

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Soulmask

A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.

6.5 / 10

Reviewed

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S.T.A.L.K.E.R. 2 Heart of Chornobyl

A visually stunning, atmospheric return to the Zone whose biggest problem is the one thing longtime fans wanted most — its signature "A-Life" living-world simulation shipped broken or absent, according to a majority of this review's negative sample, and persistent performance problems have outlasted more than a year of patches.

6.5 / 10

Reviewed

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Star Trucker

An Americana-infused space trucking sim that launched without control remapping — locking out at least one player with a physical disability entirely — before a fast fix and nearly two years of steady, ongoing support. This review reads the whole arc, not just the rocky opening week.

6.5 / 10

Reviewed

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Swordmancy

A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.

6.5 / 10

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The Dead Await

A genre mashup its own fans call an "uncut diamond" — Fallout-flavoured post-apocalyptic exploration, Darkest Dungeon-style combat and a real card-battler deckbuilding layer — whose lifetime review score is dragged down mostly by complaints from over a year before its actual 1.0 release.

6.5 / 10

Reviewed

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The Lord of the Rings Return to Moria

A visually faithful Tolkien survival-crafting game whose negative sample is dominated by a genuine promise-versus-delivery gap — the store page promises resettling and restoring a thriving dwarven kingdom, but reviewers describe a mostly solitary escape through repetitive, procedurally generated tunnels that nobody ever comes to actually live in.

6.5 / 10

Reviewed

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