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Linux game reviews

259 games we have reviewed that run on Linux, best first.

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259 reviews

Tap Wizard 2

A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.

6.5 / 10

Reviewed

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Timespinner

Lunar Ray Games' Kickstarter-funded, Castlevania-inspired metroidvania is Very Positive on Steam, but its negative review sample splits into two genuinely different arguments -- one about real, specific shortcomings in combat, length and writing craft, and a separate, unusually large one objecting not to mechanics but to the game's prominent queer and trans representation.

6.5 / 10

Reviewed

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Vaporum

A steampunk grid-based dungeon crawler built squarely in Legend of Grimrock's shadow, with atmosphere and a Bioshock-flavoured setting that reviewers consistently praise -- and one specific, repeatedly-named design decision, enemy level-scaling, that a large share of its own fans say ruins the back half.

6.5 / 10

Reviewed

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Victoria 3

A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.

6.5 / 10

Reviewed

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WorldWatch: Superhero Bullet Heaven

A satirical survivors-like about incompetent superheroes causing more damage than the threats they're fighting, backed by an unusually rapid Early Access update cadence — reviewed from a small, currently spotless but geographically narrow sample, with the caveats that honestly deserves.

6.5 / 10

Reviewed

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Goblin Camp

A calm, procedurally generated Finnish-mythology city-builder about goblins, water and the turning of the seasons — recently out of two years of Early Access, and still short on the reasons to keep watching after your first winter.

6.4 / 10

Reviewed

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Agrivore: Incremental Farming

A survivors-style auto-harvester where you point a magic weapon at crops instead of monsters, built around a skill tree and prestige loop that a majority of players clear in a single sitting — and whose own achievement data backs up the negative reviews' loudest complaint, that one starting crop breaks the balance for everyone else.

6 / 10

Reviewed

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Arcane Idle

A solo-developer party idle RPG that opened Early Access three days ago with exactly three heroes, one boss, one roguelike dungeon mode called the Rift, and a developer who says outright that the price will keep climbing as content is added — reviewed against a build with zero Steam user reviews and a live player count in the single digits.

6 / 10

Reviewed

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Enclave

A 2002 dual-campaign medieval action RPG from Starbreeze that lets players fight through the same conflict from the Light and Dark sides, whose combat draws some of the most extreme, directly opposed reactions of any review sample this session found — "satisfying and skill-based" to some, "the worst combat I have ever seen in an RPG" to others.

6 / 10

Reviewed

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Idle Block Breaker

A solo developer's Early Access debut that grafts an upgrade tree, phase gates and a purchasable "Idle Mode" onto a classic Breakout loop — except the game's own tooltip says flatly that idle mode does not earn points while the game is closed, four days into a launch that so far has three concurrent players and one review.

6 / 10

Reviewed

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Idle Research

A free chemistry-themed incremental from a solo mobile developer, with real scale on Android and iOS and a stalled, near-invisible Steam release that has sat in Early Access for four years while its developer's attention has moved to an unannounced sequel.

6 / 10

Reviewed

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My Wukong

A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.

6 / 10

Reviewed

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Reverie Knights Tactics

A hand-drawn, isometric SRPG set in the Arton fantasy universe whose beautiful art and genuine tactical depth are matched almost evenly, review for review, by a resource-attrition system and a fixed four-character roster that a comparably sized share of players find punishing rather than rewarding.

6 / 10

Reviewed

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Sid Meier's Civilization VII

Firaxis's boldest structural gamble in the series' history — mandatory "Age" transitions that force players to swap civilizations twice per campaign — split the Civilization fanbase down the middle at launch and still sits Mixed across nearly 58,000 Steam reviews eighteen months later, even as a genuinely major, free "Test of Time" update rebuilt huge parts of the game in direct response to that backlash.

6 / 10

Reviewed

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Time Clickers

Proton Studio put a first-person gun in the clicker genre's most abstract hand, turning "tap the cookie" into "shoot the cube wall." The framing genuinely changes the opening hours, but the studio moved on to two spiritual successors years ago and hasn't touched this one since a December 2021 holiday event.

6 / 10

Reviewed

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War Thunder

The most technically ambitious combat sim on Steam — planes, tanks and ships in one engine, free to install, twelve years of updates. Its 35 add-ons total more than NZ$2,100, and after a decade the single most consistent thing players say about it is that the grind is designed to sell you out of itself.

6 / 10

Reviewed

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