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macOS game reviews

432 games we have reviewed that run on macOS, best first.

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432 reviews

Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

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Dome Keeper

A Motherload-inspired mining roguelite whose tense dig-and-defend loop earns some of the most specific sound-design praise in this library, held back at launch by a "too little content" complaint that dominated its negative reviews for years before free multiplayer and a first paid expansion finally answered it.

7.5 / 10

Reviewed

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Dorfromantik

A gorgeous hexagonal tile-placement puzzle that its own devoted players can't agree is actually relaxing — some call it genuine anxiety relief, others a hardcore puzzle in a cozy disguise — with a lack of tools to recover from bad luck as the most consistent complaint, and a smaller but genuine controversy over the developer promoting their next game inside it.

7.5 / 10

Reviewed

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Factory Town Idle

Erik Asmussen strips the conveyor belts and airships out of his own Factory Town and rebuilds the same economy as a menu-driven idle game — a genuinely distinct reimagining that nails offline progression but never quite explains the numbers it wants you to obsess over.

7.5 / 10

Reviewed

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Farming Simulator 22

A deep, genuinely meditative agricultural sim that reviewers describe finding real therapeutic value in — held back for years by the same specific, franchise-wide complaint about hired-worker AI, and a biennial release cycle some longtime fans feel delivers too little new for the price.

7.5 / 10

Reviewed

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Icewind Dale: Enhanced Edition

A well-regarded, combat-focused Infinity Engine classic that reviewers consistently frame as the weaker sibling of Baldur's Gate and Planescape: Torment on story and characters — a stable complaint across a full decade — alongside a recurring multiplayer connectivity bug and some criticism of Beamdog's own Enhanced Edition script changes.

7.5 / 10

Reviewed

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Idle Wizard

A 2019 Steam idle-RPG where the class you pick isn't a build for life — it's a costume you're expected to change every run, and the game is built to make that swapping the whole point.

7.5 / 10

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IMMORTALITY

A David Lynch-inflected FMV mystery from Her Story creator Sam Barlow, built around piecing together three unreleased films through a "match cut" navigation system that a large and detailed share of its own audience says lacks the deductive satisfaction of his earlier work.

7.5 / 10

Reviewed

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Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

Reviewed

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Neva

Nomada Studio's follow-up to the beloved GRIS is gorgeous by near-universal agreement and just as consistently marked down by its own fans for one specific addition — combat — that a majority of its detailed critics say undercuts the emotional, puzzle-led magic that made its predecessor a modern classic.

7.5 / 10

Reviewed

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NORCO

A densely written, richly atmospheric Southern Gothic point-and-click set in a surreal, sinking Louisiana refinery town, whose passionate fanbase and its critics converge on the same specific complaint — a narrative that loses its footing in the final act after an extraordinary opening.

7.5 / 10

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OFF

The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.

7.5 / 10

Reviewed

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Path of Idle: Old Gods Rising

A Lovecraftian idle RPG that spent months as a well-loved free demo before its 12 August 2026 launch -- an auto-battling, town-building, gear-crafting incremental that early buyers call one of the deepest idle games in years, with a real complaint underneath the praise about a stat and customisation system that gets overwhelming fast.

7.5 / 10

Reviewed

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Pyre

Supergiant Games followed Bastion and Transistor with a fantasy exile story told through a three-on-three magical sport, and split its own fanbase in half doing it -- one of its own most quoted reviews calls it "Supergiant's worst game, but their best piece of art."

7.5 / 10

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