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macOS game reviews

432 games we have reviewed that run on macOS, best first.

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432 reviews

Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

Reviewed

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Rogue Legacy

The game that invented the thing every roguelite now does — you die, your heir inherits, and the upgrades stay. Thirteen years later its founding criticism is still the genre's central argument, and its own sequel does it better.

7.5 / 10

Reviewed

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RuneScape

Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.

7.5 / 10

Reviewed

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Shadowrun: Dragonfall - Director's Cut

Widely considered the best of Harebrained Schemes' three Shadowrun tactical RPGs — richer writing, a real home base to return to, characters worth following — undercut for a meaningful number of players by a long-standing soft-lock bug near the campaign's end that this review can't recommend around.

7.5 / 10

Reviewed

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shapez

The 2020 game that started the shape-cutting automation genre, built by stripping Factorio down to logistics alone — no combat, no scarcity, no enemies. Cheap, historically important, and rougher than the sequel it spawned.

7.5 / 10

Reviewed

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Skeleseller

A dead adventurer comes back as a skeleton shopkeep and starts hiring the living to die in his place — Xtonomous's solo-developed idle sim turns that morbid joke into a genuinely connected hire-loot-sell loop, then keeps things deliberately short instead of chasing the usual idle-game grind.

7.5 / 10

Reviewed

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Stacklands

A village builder where everything — villagers, berries, houses, monsters — is a card on a table, and you craft by dragging one onto another. Twelve dollars, 96% positive, genuinely inventive. Then your table fills up and there is no way to automate anything.

7.5 / 10

Reviewed

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Sultan's Game

A weekly card draw from a mad ruler turns resource management into a genuinely dreadful moral gauntlet, and the concept is original enough that it sold a million copies and won an Indie Game of the Year award — set against a translation its own English-speaking audience has been calling unacceptable for over a year, and a loop that a large share of veteran reviewers say goes stale on repeat playthroughs.

7.5 / 10

Reviewed

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The Banner Saga

A gorgeously art-directed Viking tactical RPG whose story and presentation draw near-universal praise even from critical reviewers — undercut by a specific, mechanically precise complaint that recurs across a full decade: the combat's action-economy design makes injuring and sparing enemies the optimal strategy, so killing them is often actively punished.

7.5 / 10

Reviewed

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The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

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The Wild at Heart

A charming, Pikmin-inspired storybook fantasy adventure about two runaway children commanding a herd of forest spirits -- Overwhelmingly Positive on Steam for its art and atmosphere, with a consistent, specific complaint that its combat and controls never match the genre giant it invites comparison to.

7.5 / 10

Reviewed

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Total War SHOGUN 2

Widely regarded as the best-received entry in the Total War series (Metacritic 90) and still Very Positive on Steam — but a May 2023 update that stripped multiplayer chat, broke the Mod Manager and invalidated saves on a beloved 12-year-old game triggered a wave of protest reviews that, unlike similar incidents elsewhere in this outlet's library, remains unresolved through 2026.

7.5 / 10

Reviewed

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Venba

A deeply personal, one-to-two-hour narrative cooking game about a Tamil family immigrating to Canada, whose story draws exceptional, culturally specific praise even from critics who otherwise dock it hard for a runtime and cooking mechanic reviewers consistently argue don't match its original asking price.

7.5 / 10

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Warhammer 40,000: Rogue Trader

A turn-based CRPG that hands you a voidship, a dynasty's fortune and the Imperium's blessing to do almost anything with both — built on a career system that turns absurd by the final act, and shipped rough enough at launch that its current, patched shape is a genuinely different game to review.

7.5 / 10

Reviewed

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Wasteland 3

Some of the best-written quests and dialogue in any CRPG, wrapped around turn-based combat that knows what it's doing — and six years of bug reports that never quite stopped, concentrated almost entirely in the co-op mode it was sold on.

7.5 / 10

Reviewed

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