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macOS game reviews

432 games we have reviewed that run on macOS, best first.

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432 reviews

West of Loathing

A stick-figure comedy RPG from the Kingdom of Loathing team that landed among 2017's most acclaimed indies -- Overwhelmingly Positive on Steam nine years later -- while carrying a serious, publicly documented allegation against its director that a real share of its own reviews now raise unprompted.

7.5 / 10

Reviewed

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Wildfrost

A gorgeously presented card-battler roguelike whose steep, deliberately punishing difficulty split its launch reception sharply — genre veterans defending it as fairly hard rather than broken, newer players describing runs so polarized that skill barely seems to matter.

7.5 / 10

Reviewed

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World of Warcraft

Reviewed with Midnight, the eleventh expansion, current and Season 2 landing this month. A look at what a subscriber actually gets in 2026 — the onboarding path, the sub-plus-shop-plus- expansion cost stack, and whether two decades of accumulated systems still add up to a game worth the monthly fee.

7.5 / 10

Reviewed

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Wuthering Waves

Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.

7.5 / 10

Reviewed

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ATOM RPG: Post-apocalyptic indie game

A Soviet-wasteland spiritual successor to Fallout 1 and 2 that a large, engaged Steam community calls the real deal — turn-based combat, GURPS-inspired character building, and branching quests, undercut by punishing early-game difficulty spikes and combat AI several reviewers call the game's weakest system.

7.4 / 10

Reviewed

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Kingdom Rush Vengeance - Tower Defense

The fourth mainline Kingdom Rush flips the series to the villain's side and adds a pre-stage tower loadout, and Steam's 93.9% all-time positive score says it landed — but a loud, specific and consistent chorus of long-time fans call it the weakest entry yet, over tighter tower plots, trivialising hero balance and two paid campaign DLCs sold years after launch.

7.4 / 10

Reviewed

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Idle Trillionaire

A US$5 solo-dev card game about getting obscenely, monstrously rich — Cookie Clicker's number-go-up loop wearing a satirical life-sim's clothes, with real documented flaws (a reset mechanic that still catches players a year after the fix) and none of the monetisation traps this library usually has to warn about.

7.3 / 10

Reviewed

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Claritas - Dungeon Crawler RPG

A four-person turn-based party crawler built almost entirely around class variety and a respec-anytime skill tree, sold once for nine dollars with no ads and no premium currency. The loot loop is the whole pitch, and it works — but the game explains almost none of it to you.

7.2 / 10

Reviewed

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Legend of Keepers: Career of a Dungeon Manager

A reverse dungeon crawler where you play the dungeon, not the hero — stock traps, hire monsters and watch a party of "heroes" die across a career measured in in-game weeks. Steam's 1,604 English reviews call it fun but thin, and the three post-launch DLCs are the corpus's single biggest sore point.

7.2 / 10

Reviewed

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Mosaic of The Pharaohs

A NZ$13.25 picross-minesweeper hybrid built around one continuous 60,000-tile puzzle split into 200-plus regions, where over half of owners fight all the way through to full completion — undercut by three of the game's only eleven English negatives independently accusing its Egyptology trivia of being undisclosed AI text.

7.2 / 10

Reviewed

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A Difficult Game About Climbing

A mouse-only physics rage-climber that wears its debt to Getting Over It on its sleeve — genuinely popular, genuinely generous with a free second chapter, and honest about two real problems its own players keep raising: hand strain from the controls, and a 2025 achievement rework that asked its most dedicated fans to grind fifty clears instead of one.

7 / 10

Reviewed

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Ages of Conflict: World War Simulator

A hands-off map simulator where you paint borders, spawn AI-controlled nations and then watch them conquer, ally, revolt and collapse across thousands of simulated years. The scenario tools and Steam Workshop are genuinely excellent; the combat resolution underneath them is close to a coin flip, and that undercuts the "simulator" the title promises.

7 / 10

Reviewed

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Bad North: Jotunn Edition

A gorgeous, minimalist real-time tactics roguelite where you evacuate a doomed Viking-era island kingdom one procedurally shaped island at a time — Very Positive at 93.2% across 6,561 reviews for seven years running, with a remarkably consistent complaint from its own fans that the whole experience is over, and starts repeating itself, well before it should be.

7 / 10

Reviewed

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BOOK OF HOURS

An atmospheric, deliberately opaque occult-librarian sim from the Cultist Simulator team — genuinely singular writing and world-building, wrapped around a learning curve so steep and under-explained that a large share of its own reviewers describe needing external spreadsheets just to keep up.

7 / 10

Reviewed

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Card Shark

A gorgeously written and animated tale of 18th-century card-cheating whose own fans repeatedly describe the actual moment-to-moment gameplay as a punishing quick-time-event exercise rather than the strategic con-artistry the premise promises.

7 / 10

Reviewed

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Cast n Chill

A gorgeous, genuinely soothing pixel-art fishing game that lets you fish actively or let an idle mode do it for you — beloved enough to have gotten real players off the couch and back onto real lakes with their own families, undercut at launch by a real, consistently documented complaint that idling outperforms actually playing, and that there simply wasn't much game underneath the vibe.

7 / 10

Reviewed

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Chillquarium

A solo-developed idle aquarium game that nails the cozy, screensaver-adjacent fantasy of collecting fish, but leans so hard on one buy-raise-sell loop that its rarest rewards become a months-long grind with nothing else underneath to fall back on.

7 / 10

Reviewed

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Citizen Sleeper

A widely acclaimed sci-fi dice-and-narrative RPG about an escaped synthetic worker eking out survival on a lawless space station, whose exceptional writing and worldbuilding are matched by an unusually consistent, detailed complaint across its own huge review sample — that the choices at its core don't actually matter once the dice mechanic is "solved."

7 / 10

Reviewed

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Clickstellar

A NZ$7.10 debut space clicker from a solo Steam developer credited only as "Tom," where tapping a dying star funds a Cookie Clicker-style building ladder, a real anti-farming safeguard on its prestige loop, and a ~40-node Dark Matter tree — checked five days into a launch with almost no reviews yet to judge it by.

7 / 10

Reviewed

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Colony Survival

A voxel colony-building strategy game crossing Minecraft's block-by-block construction with genuine tower-defense stakes, still in Early Access more than nine years after its 2017 debut — sustained by an unusually transparent weekly developer blog and a loyal Very Positive fanbase, with a persistent, still-current complaint that its mid-to-late game never quite matches the promise of its opening hours.

7 / 10

Reviewed

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Coromon

A polished, deliberately old-school monster-taming RPG built for players who wish Pokémon still played like Black and White — undercut for a meaningful share of buyers by a specific, genuinely serious accessibility problem with its sound design.

7 / 10

Reviewed

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