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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

DOG WITCH

A charming, dice-driven roguelike deckbuilder from solo developer Heckmouse whose fans and critics are arguing over exactly the question this outlet has learned to ask of every randomised builder — does the player get real tools to fight bad luck, or does the game just stay random — with both sides making their case in detail rather than talking past each other.

7.5 / 10

Reviewed

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Dome Keeper

A Motherload-inspired mining roguelite whose tense dig-and-defend loop earns some of the most specific sound-design praise in this library, held back at launch by a "too little content" complaint that dominated its negative reviews for years before free multiplayer and a first paid expansion finally answered it.

7.5 / 10

Reviewed

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Dorfromantik

A gorgeous hexagonal tile-placement puzzle that its own devoted players can't agree is actually relaxing — some call it genuine anxiety relief, others a hardcore puzzle in a cozy disguise — with a lack of tools to recover from bad luck as the most consistent complaint, and a smaller but genuine controversy over the developer promoting their next game inside it.

7.5 / 10

Reviewed

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Dragon Age: Inquisition

A celebrated, GOTY-winning BioWare fantasy epic whose Steam review page has spent six straight years dominated by one complaint that has nothing to do with the game — the mandatory EA launcher, which reviewers are still calling out for breaking the game as recently as this year.

7.5 / 10

Reviewed

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Dragon's Dogma 2

Capcom's open-world action RPG is built around a genuinely strange idea — AI companions on loan from other players' worlds — wrapped in a combat system that rewards climbing monsters like furniture and a map that punishes you for wanting to skip the walk. Two-plus years of patches have quietly answered most of its launch complaints; the review score never fully recovered from asking anyway.

7.5 / 10

Reviewed

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Dream Tactics

A GBA-styled tactics RPG with a genuinely inventive card-based skill system, held in very high regard by a large audience, with real and specific complaints about mid-game combat bloat, a punishing reverse difficulty curve and an unusual lack of a traditional auto-save.

7.5 / 10

Reviewed

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Drop Duchy

A genuinely inventive Tetris-meets-deckbuilding roguelike whose meta-progression system fits, almost too neatly, the exact design trap this outlet has flagged before in randomised builders — more unlocked content without more ways to steer around it, making runs feel less focused rather than richer the longer a player sticks with it.

7.5 / 10

Reviewed

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Dune: Awakening

A survival MMO that actually earns its licence — stillsuits, spice addiction and sandworms all function as real systems — held back by an endgame that still leans too hard on forced PvP for players who came for the desert, not the fight.

7.5 / 10

Reviewed

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Dying Light: The Beast

Techland's return to Kyle Crane and the original Dying Light formula, widely, specifically praised as a genuine "return to form" after the divisive Dying Light 2 — backed by an unusually clean, well-optimised launch and an explicit, kept promise to ship without microtransactions — undercut for a real minority of players by parkour-unfriendly map design and a genuine, documented fairness controversy over how a later Definitive Edition treated existing Deluxe Edition owners.

7.5 / 10

Reviewed

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Elin

A sprawling, deeply systemic roguelike sandbox RPG from the solo creator of the cult classic Elona, updated almost daily -- one of the densest, most addictive Early Access RPGs on Steam for the players who click with it, and a genuinely confusing wall for anyone who arrives without a wiki tab open.

7.5 / 10

Reviewed

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Emberward

A maze-building tower defense roguelite that fuses Warcraft 3 custom-map nostalgia with Slay the Spire-style deckbuilding, sitting at Overwhelmingly Positive across 2,486 reviews — but a full read of its negative sample finds the same specific complaint recurring for two straight years, that the concept has outgrown the content built to support it.

7.5 / 10

Reviewed

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Emerald Flower

A three-hour narrative RPG about a boy searching for a reason to live in a civilisation destroyed by a mind-controlling parasitic plant — priced under a dollar, drawing OneShot comparisons, and beloved so far by an audience that, as of this review, is entirely Turkish.

7.5 / 10

Reviewed

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Enshrouded

A voxel survival game that welds on a real RPG skill tree and dares you to dig, sculpt and build inside a world that is actively trying to kill you on a clock. Two and a half years into Early Access, with a 1.0 date finally on the calendar, the question is whether the fog and the talent tree were ever really talking to each other.

7.5 / 10

Reviewed

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Erenshor

A single-player RPG built to feel like a classic MMORPG raid night, populated entirely by NPC "SimPlayers" who level, group up and loot alongside you — a genuinely novel hook wrapped around an Early Access game still finding its footing on UI, quest clarity and combat feedback.

7.5 / 10

Reviewed

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Esoteric Ebb

A tabletop-inspired isometric CRPG that invites Disco Elysium comparisons directly in its own marketing — Overwhelmingly Positive across nearly 8,000 reviews for fans who embrace its absurdist, Discworld-flavoured take on the formula, with an equally substantial and thoughtful critical minority arguing it borrows Disco Elysium's structure without matching the literary subtlety that made the original work.

7.5 / 10

Reviewed

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