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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Hogwarts Legacy

A gorgeous, best-in-class open-world recreation of the wizarding world undercut by combat and side content a large share of critical reviewers call repetitive and shallow — and, since early 2025, a wave of high-vote negative reviews over a new privacy policy and EULA that reviewers say arrived with a modding update and made opting out of data sharing nearly impossible.

7.5 / 10

Reviewed

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Icewind Dale: Enhanced Edition

A well-regarded, combat-focused Infinity Engine classic that reviewers consistently frame as the weaker sibling of Baldur's Gate and Planescape: Torment on story and characters — a stable complaint across a full decade — alongside a recurring multiplayer connectivity bug and some criticism of Beamdog's own Enhanced Edition script changes.

7.5 / 10

Reviewed

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Idle Deepcore

Bluehood Games' incremental mining sim nails the first ten hours — hand-mining gives way to smelteries, upgrade trees and a claimable world map of parallel dig sites at a fair one-time price. The prestige layer that's supposed to carry the back half is where players keep hitting a wall.

7.5 / 10

Reviewed

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Idle Slayer

A side-scrolling idle RPG that dares to make its active layer matter — timing jumps through coin trails pays out far more than watching the run play itself, right up until the moment you close the app and the game quietly goes back to being a spreadsheet.

7.5 / 10

Reviewed

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Idle Wizard

A 2019 Steam idle-RPG where the class you pick isn't a build for life — it's a costume you're expected to change every run, and the game is built to make that swapping the whole point.

7.5 / 10

Reviewed

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Idyll Isle

A cozy desktop-widget farming sim that lives just above your taskbar, loved by a Very Positive Chinese-majority review base for exactly that "world keeps turning while you glance down" feeling — once you get past a genuinely busy opening few hours the English-language sample never saw.

7.5 / 10

Reviewed

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IGNOBLE

A brutal, run-based action roguelite about harvesting blood, bones and marrow from enemies to fuel a deckbuilt skill tree -- labelled an "incremental" on its own store page, which a vocal minority of early reviewers say is actively misleading given how demanding the real-time combat is, against a much larger group calling it one of the most addictive releases of 2026.

7.5 / 10

Reviewed

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IMMORTALITY

A David Lynch-inflected FMV mystery from Her Story creator Sam Barlow, built around piecing together three unreleased films through a "match cut" navigation system that a large and detailed share of its own audience says lacks the deductive satisfaction of his earlier work.

7.5 / 10

Reviewed

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IncreKnight

SUPERita's solo debut turns the incremental genre inside out — instead of walking away and letting numbers climb, you're stuck in a shrinking arena with a collapsing ceiling, spending loot on a talent tree and four companions between waves of monsters guarding a dragon's lair.

7.5 / 10

Reviewed

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Jagged Alliance 3

The first genuine successor to a beloved 1999 tactics classic in over two decades — a competent, often very good mercenary squad RPG that a vocal share of the original's veteran fanbase says simplified too much of what made Jagged Alliance 2 legendary.

7.5 / 10

Reviewed

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Journey to Incrementalia

A NZ$7.39 solo-developed incremental auto-battler about a necromancer smashing 99 walls — Very Positive across 911 reviews, and honest about being "Active Incremental" even though Steam's own Idler tag oversells how passive it is. The build freedom the store promises is real, but a full-respec-only skill tree with no saved loadouts turns a lot of that freedom into manual busywork, and the solo developer's patch trail goes quiet in May 2025.

7.5 / 10

Reviewed

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Jusant

A serene climbing adventure whose art, sound and central mechanic draw near-unanimous praise, undercut by a consistent complaint — voiced even inside its own top positive review — that a three-to-six hour runtime and static, letter-based storytelling ask a lot for the price, with barely a third of players ever reaching the ending.

7.5 / 10

Reviewed

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Kenshi

A squad-based open-world RPG with no main quest, no level cap on how far you can fall, and an engine that has been fighting its own interface since a Steam Early Access launch in March 2013 — five and a half years before the "release date" most storefronts show. Its systemic freedom is genuinely unmatched; its performance and UI never caught up to the ambition.

7.5 / 10

Reviewed

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Kingdom Come Deliverance

An ambitious, unusually grounded medieval RPG whose historical immersion and storytelling are still praised even by its harshest critics — undercut by a combat system reviewers say only really works one-on-one, persistent bugs eight years on, and two fresh 2026 controversies: a retroactive EULA change requiring a third-party account, and an allegation that Warhorse replaced a human translator with AI.

7.5 / 10

Reviewed

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Lethal Company

A solo developer's co-op scavenging horror-comedy that became one of the defining games of its era, still funny and still tense two years on — while its own reviews increasingly argue about whether the person who made it has moved on from it.

7.5 / 10

Reviewed

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Like a Dragon Gaiden: The Man Who Erased His Name

A six-month side story that began life as DLC for Infinite Wealth and still plays like one in places, following Kazuma Kiryu through his faked-death years under the alias Joryu. The brawling and the finale land; the padding in between and a price tag built for a longer game are the recurring complaints from its own audience.

7.5 / 10

Reviewed

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