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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Liquidation

A classic Warcraft III-and-StarCraft-flavoured RTS from a solo developer who spent three to five years building it with a community of beta testers before MicroProse stepped in to publish its Early Access launch — and reviewer after reviewer reaches for the exact same comparison to describe it.

7.5 / 10

Reviewed

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Little Nightmares II

A gorgeous, unsettling puzzle-platformer sequel that expanded on a beloved horror original -- Very Positive on Steam, with a genuinely well-documented, still-unresolved PC-specific bug and a mouse-and-keyboard control scheme reviewers have criticised in near-identical terms since launch week.

7.5 / 10

Reviewed

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Lootun

A five-dollar semi-idle RPG that sends three-adventurer teams into dungeons on their own while you sort, salvage and re-gear what they drag back — and a look at whether that loop still has somewhere to go once the opening classes stop being new.

7.5 / 10

Reviewed

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Lunarium

A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.

7.5 / 10

Reviewed

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Mabinogi

Twenty-two years before "life-skill game" became a genre, Mabinogi built one — a rank-based skill system and an ageing/rebirth loop that still let a character who never fights become a genuinely finished build, currently mid-transplant into a new Unreal Engine 5 body.

7.5 / 10

Reviewed

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Mabinogi Mobile

A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.

7.5 / 10

Reviewed

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Machine Party

A brutal, funny Mario Party from the Buckshot Roulette developer, for ten dollars — with no matchmaking, and a developer who has now said plainly that there never will be.

7.5 / 10

Reviewed

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Magic Archery

A free, deliberately one-hour incremental game about training a commoner into a master archer, honest about its own scope and warmly received for it, though its own audience is split on whether an incremental game should ever have a definite ending.

7.5 / 10

Reviewed

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Magic Research

A one-person, text-first incremental about running a school of wizards that keeps almost everything on a single screen of menus, and turns dying to a boss into the moment its retirement system finally starts paying off.

7.5 / 10

Reviewed

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MENACE

Overhype Studios' turn-based tactical RPG follow-up to the beloved Battle Brothers trades its predecessor's medieval mercenary band for a strike force fighting an unknown threat on a lawless sci-fi frontier — Very Positive on Steam and widely praised as a genuinely fresh spin on the XCOM formula, held back by a specific, restrictive supply system and timed-mission design that fans and critics alike agree feels at odds with careful tactical play.

7.5 / 10

Reviewed

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Metal: Hellsinger

A rhythm-FPS built on an extraordinary heavy metal soundtrack, near-unanimously loved for exactly that -- and now carrying a real, documented postscript after publisher Funcom shut down developer The Outsiders in October 2025, leaving the game's future uncertain.

7.5 / 10

Reviewed

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Metro 2033 Redux

A widely acclaimed post-apocalyptic shooter whose negative reviews cluster around two distinct, dateable events rather than the game's own design — a 2019 review-bombing tied to Metro Exodus's Epic Games Store exclusivity, and a larger, more recent wave of genuine modern- system compatibility problems that this review found dominating 2025 and 2026 far more than any complaint about the game itself.

7.5 / 10

Reviewed

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Middle-earth: Shadow of War

Home to one of the most inventive systems in action RPGs — a system its publisher then patented, blocking every other studio from building anything like it, a decision reviewers are still angry about years after the studio that made it, Monolith Productions, was shut down.

7.5 / 10

Reviewed

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MIO: Memories in Orbit

A visually stunning metroidvania whose reviews split sharply on one specific mechanic — permanent health loss tied to the story — that several players call the moment the game turns from a favorite into a frustration, and others say isn't nearly as punishing as it's made out to be.

7.5 / 10

Reviewed

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MiSide

A yandere-dating-sim premise that flips into psychological horror within its first minutes, and one of 2024's biggest indie viral hits — reviewed here with a specific, verifiable colorblind-accessibility gate its own community flagged, and a look at why a mostly-linear, five-hour game became a genre-defining moment anyway.

7.5 / 10

Reviewed

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Monster Hunter Wilds

Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.

7.5 / 10

Reviewed

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Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

Reviewed

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