EXAPUNKS
A 1997 hacker fantasy where you write assembly to keep a disease at bay — and where the puzzle is usually working around what the language deliberately can't do.
7.5 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A 1997 hacker fantasy where you write assembly to keep a disease at bay — and where the puzzle is usually working around what the language deliberately can't do.
7.5 / 10
Erik Asmussen strips the conveyor belts and airships out of his own Factory Town and rebuilds the same economy as a menu-driven idle game — a genuinely distinct reimagining that nails offline progression but never quite explains the numbers it wants you to obsess over.
7.5 / 10
Bethesda's sprawling open-world RPG has weathered two separate, nearly identical controversies seven years apart — Creation Club's paid mods in 2017, and a 2024 "next-gen update" that broke almost everything the modding community had built to fix it.
7.5 / 10
A turn-based Mars colony-builder its own fans call "the game I've been looking for for decades" — SimCity and Theme Hospital without the real-time pressure — divided by a card-draw terraforming system some players find satisfyingly puzzle-like and others call too random to plan around.
7.5 / 10
A free idle RPG about killing an infinite number of potatoes that turns out to have one of the most patient, best-supported progression systems in the genre, and very little interest in pressuring anyone to pay for it.
7.5 / 10
A deep, genuinely meditative agricultural sim that reviewers describe finding real therapeutic value in — held back for years by the same specific, franchise-wide complaint about hired-worker AI, and a biennial release cycle some longtime fans feel delivers too little new for the price.
7.5 / 10
A cozy co-op farming sequel whose year-long Early Access record shows a genuinely dominant "this has less content than its own six-year-old predecessor" complaint, sharpened by a 1.0 announcement several reviewers describe as blindsiding the community — balanced against extremely sustained post-launch development and a real, growing share of players calling the sequel a clear improvement over time.
7.5 / 10
A medieval survival city builder from the makers of Grim Dawn that spent three years building the deepest farming and disease system in the genre, then left Early Access in October 2025 to a Very Positive Steam rating and a still-vocal minority saying the milestone patch didn't fix what was wrong with it.
7.5 / 10
A near-universally loved remaster of the genre-defining 1997 tactical RPG, undercut for a large share of its 4,979 English reviewers by one decision that has nothing to do with the game itself — Denuvo DRM that requires an online check even in single-player.
7.5 / 10
Read review of FINAL FANTASY TACTICS - The Ivalice Chronicles
Square Enix rebuilt Final Fantasy as a single-character action game with a Devil May Cry pedigree and the most ambitious set pieces the genre has ever staged, then paid for it with the party control, gear depth and build variety that used to define the series.
7.5 / 10
A NZ$7.19 fishing idler that lives along the bottom of your screen, updated relentlessly for a year — and whose 26 English critics mostly object that an idle game shouldn't need watching.
7.5 / 10
A cozy, one-developer hybrid of gardening and light action combat, where the plants you grow become the spells you fight robotic deforesters with, earning warm, near-unanimous praise and heartfelt frustration from its own fans that so few people have discovered it.
7.5 / 10
A roguelike deckbuilder where your deck is literally the train you've assembled car by car, and every collision on the tactical grid can chain into a fight-ending disaster for whoever's standing in the way.
7.5 / 10
A Pomodoro-technique productivity companion disguised as an idle weapon-forging desktop pet — finish a focus session, a blacksmith maiden finishes a weapon, and you both work toward her freedom — loved so far by an almost entirely Chinese-speaking early audience.
7.5 / 10
Seven people spent twelve years building a handcrafted fantasy RPG where you are nobody special, and it shows in the best and worst ways — superb exploration and a classless build system, wrapped in a technical layer that isn't finished.
7.5 / 10
Quite possibly the best arcade racer ever made, set in the best map the series has built — and its two most-upvoted negative reviews are from people who couldn't play it because they block telemetry.
7.5 / 10
Cygames' stand-alone action RPG wraps a four-player hunting-game loop inside a JRPG's full production budget, and the combat mostly earns the spectacle around it. This is not the mobile gacha that shares its name — it's a single upfront purchase with no pulls and no premium currency — but its sigil-driven, Proud Quest endgame asks more patience than it repays.
7.5 / 10
A widely acclaimed single-player crime saga bundled with an online mode whose 2017-2018 wrongful-ban epidemic became one of the most documented anti-cheat fairness disputes on Steam — improved since, but echoed by a related complaint that persists into 2024-2025.
7.5 / 10
A pencil-drawn tactics RPG where combat plays out on a shared timeline both sides can sabotage, off to a strong start on a tiny early sample and a distinctive hook, with a controller gap and an unproven long game keeping the verdict cautious three days after launch.
7.5 / 10
A solo-developer, text-only ASCII RPG that closed a disciplined ten-week Early Access run with a genuinely huge 1.0 patch — 328 skills levelled by doing, 190 classes across seven tiers reached through evolve-or-merge choices, and a NZ$7.89 price with no ads, no microtransactions and no sound at all.
7.5 / 10
A hand-drawn boss-rush action game whose bosses grow stronger based on the order you fight them — reviewed against a 239-review corpus, an achievement curve that confirms just how brutal the ending really is, and a single dominant complaint that crosses five languages.
7.5 / 10
A dark roguelike deckbuilder crossed with grid-based tower defense, published at a headline-grabbing NZ$1.61 by OFFMOON -- a new Steam-focused publishing arm of Korean mobile studio 111 Percent (Random Dice, Lucky Defense) testing a deliberately low-barrier, dollar-priced lineup -- and landing to a Very Positive reception built on real synergy-driven depth beneath a disarmingly cheap price tag.
7.5 / 10
The best co-op shooter of its generation and one of the most argued-about games on Steam. Its top negative review has thirty-four thousand helpful votes, its second has twenty-two thousand, and neither is about the shooting — which is superb.
7.5 / 10
Dante is a girl, Hell is a bullet heaven, and the deck-building actually works. The most beautiful thing in the genre right now runs into a difficulty wall at the second circle that has stopped six players in seven — and the studio is patching it weekly.
7.5 / 10