Arknights
A tower-defense puzzle wearing gacha-RPG clothes, where the placement grid matters more than the banner history — and where the sanity bar, not the wallet, is the thing actually managing your time.
8.5 / 10
Browse by platform
1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A tower-defense puzzle wearing gacha-RPG clothes, where the placement grid matters more than the banner history — and where the sanity bar, not the wallet, is the thing actually managing your time.
8.5 / 10
Eleven years in Early Access, 97.6% positive across 223,161 English reviews, and a graphics overhaul eight days old that has upset a loud minority without moving the score at all.
8.5 / 10
A hacking-themed incremental where the automation you'd normally unlock with currency is automation you write yourself, in real JavaScript against a real API — free, open source, and still getting rewritten out from under its own players five years after launch.
8.5 / 10
Game Science builds an entire action RPG around the Destined One's staff and the Great Sage's shapeshifting, and lands one of the best boss rosters in the genre — inside a chapter structure that looks far more open than it actually plays.
8.5 / 10
One of the best-reviewed games on Steam, and the one whose critics have played it for a median of 254 hours — because the people angriest about where it's heading are the ones who never put it down.
8.5 / 10
The Paper Mario game a huge share of its own reviewers say Nintendo stopped making — turn-based RPG combat, real puzzle-solving abilities, genuine charm — built by a small independent team instead, and rarely called out for anything beyond a handful of specific, old-school JRPG design choices.
8.5 / 10
A top-down adventure about a self-doubting painter restoring colour to a world that's lost it, from the Wandersong and Celeste team -- Overwhelmingly Positive on Steam and still drawing new five-star reviews five years on, with one consistent, specific complaint about how the painting itself controls.
8.5 / 10
A free time-travel Sokoban puzzler that gets one specific, difficult idea exactly right — solving a puzzle by recording your own past actions and then working alongside the ghost of what you just did.
8.5 / 10
A mining sandbox that turns "just one more tile" into a genuinely well-paced RPG — skills level as you use them, bosses gate the map instead of a level counter, and up to eight players can dig through it together.
8.5 / 10
A roguelite shooter about a crab with a gun, 98% positive across 26,943 English reviews — and the only people complaining have sixty to two hundred hours in it and think the balance patches ruined their favourite build.
8.5 / 10
A tower-defense game where the enemy isn't units but a fluid — cellular automata standing in for an AI, spreading through terrain rather than pathing along it. Reviewed on its full lifetime and recent Steam review corpora, an 11-year-old cult favourite that some of its own harshest critics have played for thousands of hours.
8.5 / 10
An action RPG about playing an MMO, built around one verb — throwing an energy ball that ricochets off walls — that does double duty as the combat system and the language every dungeon puzzle is written in.
8.5 / 10
Red Hook Studios' gothic party roguelike turns stress into a second health bar and turns your roster, not any one hero, into the thing you're actually raising from level one.
8.5 / 10
A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.
8.5 / 10
Motion Twin's roguelite metroidvania turned a simple pitch — permadeath runs through a procedurally reassembled castle — into one of the best-supported action games on Steam, and it mostly still holds up now that the studio behind its five years of updates has closed the book.
8.5 / 10
A free, story-driven tower defense game about an overworked magical girl reshaping a living barrier to hold back monster waves — short, and so consistently compared to Madoka Magica by its own players that the comparison reads as a shared, spontaneous consensus rather than marketing.
8.5 / 10
A style-obsessed hack-and-slash action RPG from the creator of the cult favourite Lucah, earning near-unanimous acclaim for its combat design and unmistakable queer, gothic identity, with its only real friction coming from fans of its predecessor debating how much of that game's raw emotional edge survived the transition.
8.5 / 10
Capcom's confident return to its own franchise after 2013's divisive DmC reboot, splitting combat across three wildly different playable characters -- Overwhelmingly Positive on Steam seven years on at 96% of over 169,000 reviews, with a scattered but real minority complaint about DLC nickel-and-diming, a stale PC port (still no ultrawide or DLSS support), and a story some players find thinner than the combat around it.
8.5 / 10
Widely regarded as one of the best-written RPGs ever made — reviewed against the backdrop of a well-documented ownership dispute in which the game's original creators were pushed out of ZA/UM, a fact a large share of this game's own reviewers raise before they say anything else.
8.5 / 10
The former Telltale team proved the choice-driven narrative game was never dead, just badly run — four million copies, a BAFTA and 97.5% across 181,617 reviews, most of whose complaints are about a release schedule that has since ended.
8.5 / 10
Nine years on, the game that taught Larian how to build Baldur's Gate 3 is still the sharper tactical puzzle of the two — a combat system built from fire, water and armour that rewards a party that thinks in physics, and a brutal opening act that punishes one that doesn't.
8.5 / 10
Klei's co-op survival sandbox turns Wilson's original nightmare into a shared one, where the real threat isn't the Deerclops so much as what happens when nobody on the team remembers it's coming. A decade of free content updates against 49 mostly-cosmetic DLC entries makes it a genuinely useful case study in how to monetise a survival game politely.
8.5 / 10
A visually spectacular, mechanically excellent shooter that reshaped its predecessor's combat into a more demanding resource-management loop some veterans call a chore rather than an improvement — and whose negative sample still carries two well-documented controversies years later: a 2020 kernel-level anti-cheat scandal (since removed) and an ongoing protest over id Software's treatment of composer Mick Gordon.
8.5 / 10
The Definitive Edition of Dragon Quest XI doesn't reinvent the turn-based JRPG, and that's the point — an orchestral score, a full second 2D presentation of the same 100-hour campaign, and combat that trusts the format instead of subverting it.
8.5 / 10
Read review of Dragon Quest XI S: Echoes of an Elusive Age — Definitive Edition