Dwarf Eats Mountain
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
A point-and-click adventure dressed as a 1996 educational CD-ROM, with something wrong underneath it. One of the highest-rated games on Steam this year at 99% positive — and its single-save-file design is the reason that number isn't higher still.
8.5 / 10
A dark-fantasy metroidvania sequel to the beloved Ender Lilies, trading a slower Early Access build for a widely admired 1.0 release — gorgeous, meticulously quality-of-life-focused, and Overwhelmingly Positive across nearly 17,000 reviews, with its most thoughtful critics agreeing on exactly one thing: it's a better game than its predecessor and, for some, a lesser story.
8.5 / 10
A genre-defining bullet-hell roguelike about diving through a fortress of guns to find the one weapon that can kill the past — nearly a decade old and still Overwhelmingly Positive across almost 80,000 reviews, with fans logging thousands of hours apiece, undercut by a steep, RNG-heavy difficulty curve and a still-raw 2025 controversy over online co-op arriving on mobile years before it ever reached PC or console.
8.5 / 10
A subscription MMORPG where one character can learn every job in the game, and where the story you're required to sit through before reaching the current patch has grown into a decade-plus commitment. Reviewed with Dawntrail current and patch 7.55 freshly out.
8.5 / 10
The 2018 society-survival strategy game that made keeping a city's generator running feel like a moral crisis. Eight years and 136,000-plus Steam reviews later, Frostpunk still holds a Very Positive rating — earned by a first playthrough nothing else quite replicates, and complicated by a second and third playthrough that keep finding the same optimal path.
8.5 / 10
1.25 million reviews, twenty years old, still patched in 2026 — and its negative column is a museum of arguments from 2013 to 2015, while the one live complaint isn't about the game at all.
8.5 / 10
A ground-up remake of Spiderweb Software's 2003 cult classic open-world CRPG, rebuilding its mutant-crafting and faction politics for modern systems with Kickstarter-backed new content, earning near-universal acclaim tempered only by longtime fans mourning a handful of specific systems the remake simplified away.
8.5 / 10
A conventional open-world checklist game wearing the most beautiful presentation layer in the genre — and, after Sony's reported retreat from PC in March 2026, quite possibly the last Sucker Punch game PC players get to buy.
8.5 / 10
Widely regarded as one of the finest CRPGs ever made — the game reviewers cite as the benchmark even when discussing other Piranha Bytes titles — now facing a genuine, independently verified controversy: a January 2025 price hike that doubled the cost of the entire Gothic catalogue on Steam, timed near the Gothic 1 Remake's announcement, which drove the sharpest spike in negative reviews this classic has ever seen.
8.5 / 10
A decade-old action RPG that just got a real tenth mastery and a third of a new map, proving Crate Entertainment still has more to say — even if the engine underneath it never stopped being from 2016.
8.5 / 10
No subscription, no level-cap treadmill and, fourteen years on, still no level 81 — Guild Wars 2's horizontal progression is either the smartest bet the MMO genre ever made or a slow-burn excuse for six expansions of buy-in. Reviewed with Visions of Eternity live.
8.5 / 10
Supergiant's first-ever sequel splits its roguelite loop into two directions instead of one, hands Melinoë a mana bar to manage on top of her dash, and asks you to keep three separate meta-progression tracks fed at once — an ambitious redesign that mostly earns its scope. It also shipped a 1.0 ending that triggered a real backlash, one Supergiant is still visibly patching a response to nine months later.
8.5 / 10
An Earthbound-flavoured turn-based RPG about a socially anxious old man, his truffle-pig best friend, and a corporate conspiracy involving giant mushrooms — built around a genuinely novel idea where awkward conversations function as real combat encounters, and near-unanimously loved by the players who've played it.
8.5 / 10
A turn-based pixel-art RPG about a party trapped in a time loop, from solo-ish developer insertdisc5 -- Overwhelmingly Positive at 97% and beloved for its writing and characters, but a small, consistent and often self-aware minority of players say the game's central design idea, deliberately repetitive loops, genuinely fails to work as a game even when it succeeds as art.
8.5 / 10
FTL's creators followed up randomness with certainty — a tiny, perfect-information tactics puzzle where every enemy move is telegraphed in advance. Most players call the trade a triumph; a consistent minority of FTL fans still feel the resentment the top positive review admits to feeling at first.
8.5 / 10
A spatial-puzzle spin on the Luck be a Landlord school of score-attack roguelikes — pack alien cargo into an ever-expanding grid instead of spinning a slot machine — that has, at the time of this review, not received a single negative English-language Steam review out of 100, and reads like it, largely because it gives players real tools to hunt for the build they want instead of just piling on more randomness.
8.5 / 10
A solo developer's six-year passion project about a one-hit-kill assassin who can foresee his own fights -- Overwhelmingly Positive on Steam seven years on, still one of the best-reviewed action games of its era, but famous now for a very specific ongoing story: a free story-continuing DLC promised since shortly after launch that, as of this review, still hasn't shipped.
8.5 / 10
Warhorse Studios' medieval simulation grows up without losing its stubbornness — a sequel that fixes the first game's roughest edges while doubling down on the idea that realism should cost you something. The result is one of the most complete RPGs of the last few years, provided you're willing to let a swordfight or a bowl of stew go badly.
8.5 / 10
The 2011 browser game that helped drag tower defense out of the Flash-portal era and into a genre of its own, still sitting at 96% positive on Steam a decade after its 2014 Unity port — mostly because the core loop of towers, heroes and boss fights it invented is still the one every entry since, including Ironhide's own sequels, gets measured against.
8.5 / 10
The black-and-white puzzle-platformer that arguably started the modern atmospheric-indie wave, still Very Positive fifteen years later — and still facing the exact same trial-and-error criticism its earliest reviewers wrote, sometimes in nearly identical words.
8.5 / 10
A deckbuilding auto-battler where the hero fights entirely on their own and the only real decisions are which terrain cards to lay down along the loop, and when to stop being greedy and walk the loot home.
8.5 / 10
A RuneScape skilling menu stripped of everything else and rebuilt as a proper idle RPG — twenty-nine interlocking skills, a free version that isn't a trial, and three expansions that never once ask for a subscription.
8.5 / 10
A fantasy JRPG from the Persona 5 team that turns an election campaign into a turn-based RPG's core loop, built around a class system deep enough to carry the whole eighty-hour runtime and a calendar that never lets you forget the clock is running.
8.5 / 10