Shift At Midnight
A gas station job simulator where the real task is deciding, customer by customer, who's human — and living with what happens when you get it wrong in either direction.
8.5 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A gas station job simulator where the real task is deciding, customer by customer, who's human — and living with what happens when you get it wrong in either direction.
8.5 / 10
A retro survival horror game that wears its Resident Evil and Silent Hill influences openly and still manages real originality — beloved for its atmosphere, queer storytelling and puzzle design, with one honest recurring complaint about how tedious that puzzle design gets.
8.5 / 10
An Overwhelmingly Positive branching-narrative horror visual novel with a cult following rare even by the genre's standards, whose thoughtful minority of critics raise a real, specific argument — that its time-loop structure grows repetitive and its choices funnel into fewer meaningfully distinct outcomes than the premise implies.
8.5 / 10
A minimalist dice-based roguelike tactics game, originally built on itch.io, that's earned near-unanimous acclaim on Steam — with an unusually small negative-review pool centred on pacing and content depth rather than any fundamental design flaw.
8.5 / 10
A newly-crowned monarch juggles knight egos, county politics and a demon who offers to rewind time, in Wild Wits Games' hand-drawn management RPG about the Round Table you have to run rather than the dragons you have to fight.
8.5 / 10
Four years on, 97.2% positive across 176,389 reviews — and its critics are still arguing that the only reason it scores that well is that you play as a cat.
8.5 / 10
In 2024 its players review-bombed it out of love, demanding Valve fix the bots. Two years on, negative reviews have collapsed to a handful a year and 94 of the last 100 are positive. The campaign worked.
8.5 / 10
The roguelike that taught the genre what item synergy could be, at 97% across 439,000 reviews. Twelve years and hundreds of items later, its most experienced players are asking whether it now has too many.
8.5 / 10
A deduction puzzle game built around reconstructing twelve gruesome deaths across fifty years from frozen crime-scene tableaus, whose "aha!" moment design draws some of the most ecstatic, consistent praise this library has documented, tempered by a short runtime for its price and a divisive later UI overhaul.
8.5 / 10
One of the most influential open-world RPGs ever made, still drawing near-unanimous recent reviews nearly a decade after this remaster's release — but its negative sample is dominated almost entirely by a specific, well-documented grievance: Bethesda repeatedly breaking the mod ecosystem with forced updates while reintroducing paid mods, and delisting the original game from Steam search in the process.
8.5 / 10
An automation game that skips the usual pretend-programming abstractions and just hands you a Python-shaped scripting language, then asks you to actually write the loops and functions that run your farm. The rare "learn to code" game that works as a game first.
8.5 / 10
Obsidian's satirical space RPG grows a genuinely excellent build system and a slow-motion gunfight worth building around, then hands the writing and the companions less attention than either deserved.
8.5 / 10
A standalone sequel to one of the sharpest deduction games in years, trading its predecessor's ancient-world mystery for a 1970s conspiracy -- slightly less airtight than the original by its own fans' admission, but still one of the best pure puzzle-narrative games released in 2024.
8.5 / 10
An expanded, engine-rebuilt reimagining of 2013's landmark narrative game, still regarded as one of the most original and cleverly written pieces of interactive fiction ever made — its only real, substantive criticism, buried under an avalanche of in-character joke reviews, comes from longtime fans questioning whether the new content justifies a doubled price for people who already own the original.
8.5 / 10
Widely regarded as one of the finest entries in the entire Total War series, still Overwhelmingly Positive nearly two decades on — its negative sample is thin and scattered rather than dominated by one crisis, split between expected age-related technical friction, a historical 2019 regional price-hike controversy, and a small, fresh cluster of Steam-client launch failures in late 2025.
8.5 / 10
A modern 3D reimagining of Toaplan's 1988 arcade shmup Truxton, made by the original studio with the original director returning — and received with a depth of emotion this genre rarely gets from reviewers who never expected to see this series again.
8.5 / 10
A game about a small fox that hands you an instruction manual in a language you can't read and lets that single idea carry an entire adventure — and a soulslike hiding inside a Zelda costume, which is where most of its arguments start.
8.5 / 10
A physics-based climbing platformer built around controlling each arm independently with two mice or two analogue sticks — a genuinely novel mechanic, a soundtrack that draws unusually specific praise, and a reception so consistently glowing this review had to look hard to find the real complaints underneath it.
8.5 / 10
An audacious collection of 50 complete, fictional 8-bit-era games from the creator of Spelunky, near-universally admired for its craft, with a real and well-articulated minority finding its retro difficulty and near-total lack of guidance a genuine barrier rather than charm.
8.5 / 10
A four-person Melbourne studio's stealth-comedy about being a horrible goose became a genuine 2019 cultural phenomenon and a Game of the Year award-sweeper -- seven years on it's still Overwhelmingly Positive on Steam, with the same specific, consistent friction reviewers named at launch: deliberately awkward controls and a very short runtime for the asking price.
8.5 / 10
A Viking survival sandbox that gates its whole progression behind biomes, each one resetting your sense of safety from zero. Five and a half years into Early Access, with a firm 1.0 date finally on the calendar, it's worth asking how much of that reputation still holds.
8.5 / 10
A solo-developed deckbuilder with no combat and no timers, built around resettling shattered islands using real historical Japanese woodblock art. Reviewers keep calling it one of the best games they've played this year — and the one honest complaint in its near-perfect record is worth reporting with real care rather than either dismissing or overstating it.
8.5 / 10
Ten years on it's still the sharpest turn-based tactics game ever made, built on one brilliant, divisive decision: you are always out of time. The thing that's actually got worse since 2016 isn't the game — it's what you have to agree to in order to launch it.
8.5 / 10
A voxel survival sandbox that replaces Minecraft's tap-a-block-get-an-ingot logic with real material science — knapping, pit kilns, bloomeries and alloy ratios you actually have to measure — sold direct from the developer for one flat price with no storefront in between.
8.4 / 10