Browse by platform

Xbox game reviews

172 games we have reviewed that run on Xbox, best first.

Browse the reviews

172 reviews

Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

Read review of Green Hell

Guacamelee! 2

DrinkBox Studios' Mexican-folklore metroidvania sequel raised the difficulty on everything the beloved original was praised for -- and eight years of Steam reviews show a real split between players who call it the best the genre has to offer and a large minority who say the harder platforming and unresponsive controls broke what made the first game fun.

7 / 10

Reviewed

Read review of Guacamelee! 2

Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

Read review of Medieval Dynasty

Mutant Year Zero: Road to Eden

The Bearded Ladies' XCOM-inspired tactics game, from former Hitman and Payday designers, is Very Positive on Steam eight years on -- but its marketing promise of open tactical freedom runs into a review history that's remarkably consistent about a harder truth: there's really only one viable way to play it, and the game punishes almost every other approach severely.

7 / 10

Reviewed

Read review of Mutant Year Zero: Road to Eden

Nova Lands

A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.

7 / 10

Reviewed

Read review of Nova Lands

Röki

A gorgeous Scandinavian-folklore adventure about grief and redemption from a debut studio of PlayStation veterans — critically Strong and Very Positive on Steam, with a very consistent minority complaint that its puzzle pacing, backtracking and slow, unskippable animations undercut the story it's telling.

7 / 10

Reviewed

Read review of Röki

STAR WARS: Squadrons

A self-contained, deliberately non-live-service starfighter combat game that critics loved and EA promised never to expand — a rare, honest $40 purchase undercut for a real share of players by years-unresolved login authentication bugs and a multiplayer population that's shrunk enough to make its own leaver-penalty system actively punishing.

7 / 10

Reviewed

Read review of STAR WARS: Squadrons

TEKKEN 8

An outstanding fighting game that added a cash shop and premium battle pass two months after launch, then spent a year buffing offence until its own 300-hour veterans stopped recognising it — and is only now climbing back.

7 / 10

Reviewed

Read review of TEKKEN 8

Vigil: The Longest Night

A debut Metroidvania that wears its Salt and Sanctuary and Bloodborne influences openly — critically well-received and Very Positive on Steam for its gothic art and boss fights, held back by confusing itemization, quest-breaking progression traps and a map screen players report as unusably broken years after launch.

7 / 10

Reviewed

Read review of Vigil: The Longest Night

Wizard of Legend

Contingent99's Kickstarter-funded elemental combo roguelite is Very Positive on Steam eight years on, but the single most consistent complaint in its review history -- getting stunlocked by chains of hits with no invincibility frames on the dash -- is exactly the same complaint it launched with in 2018.

7 / 10

Reviewed

Read review of Wizard of Legend

Across the Obelisk

A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.

6.5 / 10

Reviewed

Read review of Across the Obelisk

Echoes of Aincrad

A Sword Art Online action RPG that finally lets you build a hero of your own inside Aincrad, with tight Souls-inflected combat and a genuinely sharp partner-synergy system — undercut by a linear, quest-marker world and a $69.99 asking price that assumes you'll buy back in for the DLC.

6.5 / 10

Reviewed

Read review of Echoes of Aincrad

Forager

The gather-craft-expand loop that launched a hundred imitators, and one of the most effective opening hours in any game of its type. It's also been abandoned since 2020 with a promised multiplayer mode that never arrived — and it still sells at full price.

6.5 / 10

Reviewed

Read review of Forager