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RPG reviews

787 RPG games reviewed and scored, best first.

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787 reviews

Expeditions: Samurai

A party-based tactical RPG that trades Expeditions: Rome's serious tone and hand-drawn portraits for a brighter, more stylised Sengoku Japan — with combat that still holds up and an art and UI overhaul that a loud share of the existing fanbase does not want.

6 / 10

Reviewed

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Fable Anniversary

A beloved 2004 action RPG trapped inside a decade-plus of consistent "lazy remaster" complaints — no PC mouse support, camera and performance issues still reported in 2026 — with reviewers steadily recommending the older, cheaper Fable: The Lost Chapters instead.

6 / 10

Reviewed

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Fallout 76

Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.

6 / 10

Reviewed

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Ghost Song

A hand-drawn, Dark Souls-inflected Metroidvania nine years in the making, whose gorgeous atmosphere and the sympathetic story of its solo developer's journey carry a review score that a large, detailed share of players say the underlying combat and pacing don't quite earn on their own.

6 / 10

Reviewed

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Glenwich Idle MMO

A free browser idle-skilling MMO that openly plays the RuneScape/Melvor Idle songbook with a shared world bolted on -- competent, fair to free players, and over a year into development by the time its Steam Early Access page makes it look brand new.

6 / 10

Reviewed

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Grim Clicker

A side-scrolling idle ARPG that spent years quietly growing one of the clicker genre's largest skill trees in Early Access, then wrapped it in an energy-gated click system, RNG loot chests and a shard shop slow enough that a meaningful minority of players call the whole thing a grind built to sell its own solution.

6 / 10

Reviewed

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Hero Tale

A cheap, cheerful mobile-idle-RPG port whose loot and skill-tree systems draw real praise, undercut by the genre's one unforgivable sin — it barely progresses while you're away — and by DLC "Fairies" that individually cost more than the base game itself.

6 / 10

Reviewed

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Idle Awakening: Mages Path

An Early Access idle RPG built around planning automated action lists rather than a prestige loop, genuinely deep enough to hold dedicated fans for thousands of hours, but hobbled by a grind curve many reviewers say collapses into sluggish stagnation, real crash reports, and disclosed AI-assisted art that a meaningful share of players specifically dock points for.

6 / 10

Reviewed

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Idle Battle RPG

A small, solo-developed idle RPG built on a genuinely distinctive hook — permadeath and souls-like difficulty grafted onto an auto-battler — that rewards deeply invested fans with hundreds of hours while leaving newcomers to discover its harshest rules the hard way.

6 / 10

Reviewed

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Idle Heroes

A decade-old idle gacha RPG whose real currency was never gold, it was your own heroes — and the star-fusion system that consumes them is both the smartest thing about the game and the reason its economy is so hard to defend.

6 / 10

Reviewed

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Idle Kingdom

A solo-developed, RuneScape-style idle RPG that undercuts almost everything else in the genre on price and asks nothing back in return, but whose content stopped growing five weeks after launch and whose own small review base can't agree on whether that's a problem yet.

6 / 10

Reviewed

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Idle Nine Heavens

A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.

6 / 10

Reviewed

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Idle RPG

A turn-based idle grinder built around hiring the monsters you've just killed, with a genuinely clever risk-versus-reward twist buried under a spreadsheet-dense interface and a release so quiet that Steam has barely registered it exists.

6 / 10

Reviewed

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Idle Stellar

A five-dollar space idler about mining, salvaging and shooting your way across eight planets — polished, fair-priced and almost entirely spent by the time the credits should be rolling.

6 / 10

Reviewed

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IdleTale

A one-person incremental RPG with genuinely deep systems — talents, ascension, raids, an enemy Codex that levels up the things you farm — that launched with real momentum and then went quiet for over a year without a single Steam review to its name.

6 / 10

Reviewed

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Infinite Dungeon: Idle Adventure

A cheap idle dungeon-crawler with a genuinely fast-moving development cycle — five patches in its first eight days — whose Mixed rating comes less from the core loop than from a CPU-hungry launch build and a balance-nerf backlash that arrived just as its most-invested players were settling in.

6 / 10

Reviewed

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Iron Danger

A genuinely novel time-rewind combat mechanic — freely wind time back mid-battle to try a different move — carries a debut studio's fantasy tactics game a long way, but a marketed "RPG" with no items, equipment or character building, and a story that thins out at the midpoint, means fewer than one in thirteen players ever finishes it.

6 / 10

Reviewed

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Jack Move

A stylish, short cyberpunk JRPG with genuinely excellent pixel art and music -- its own review corpus consistently argues the cyberpunk hacking theme is a coat of paint over conventional turn-based combat, and that eight hours isn't nearly enough time to find out otherwise.

6 / 10

Reviewed

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King Arthur: Legion IX

A competent turn-based tactics RPG whose own fanbase overwhelmingly reads it as a scaled-down follow-up to King Arthur - Knight's Tale — simplified systems, reused assets and a roughly eight-hour campaign — sold as a standalone game rather than the DLC-priced spin-off several reviewers argue it actually is.

6 / 10

Reviewed

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