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787 RPG games reviewed and scored, best first.

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787 reviews

King's Bounty II

A long-awaited revival of a beloved 1990s-2000s fantasy tactics franchise that traded its signature systems for a 3D open world and split its fanbase on arrival -- then ended on a cliffhanger promising story DLC that never came, after its studio was swept up in the corporate fallout of Russia's 2022 invasion of Ukraine.

6 / 10

Reviewed

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Legends of Wasteland

A cheap, genuinely ambitious idle RPG that grafts a Path of Exile-style sprawling skill tree onto auto-battling incremental progression — undercut by translation quality bad enough that even native Chinese-speaking players describe needing to "translate Chinese into Chinese," erratic balance, and a build-nerfing pattern that frustrates players in a game with no PvP to justify it.

6 / 10

Reviewed

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Lets Get Loot!

A NZ$7.39 solo-built idle hack-and-slash whose loot ladder hollows out around the mythical and divine tiers — verified by the developer's own promotional screenshot of a veteran save file — and whose lead developer announced in January 2026 that the game will never be updated again.

6 / 10

Reviewed

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Miseria

A dark fantasy idle incremental about a party of damned souls descending a bottomless pit, five days old and already sitting at Mixed — not because it's broken, but because more than half its most-helpful negative reviews say the same thing in different words: a well-presented, competently built game that most buyers can fully complete in an afternoon.

6 / 10

Reviewed

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Monster Hunting: Incremental Grind Forever

A genuinely deep idle RPG that hooks its most dedicated fans for hundreds of hours on a thoughtful 72-hour offline time bank, undercut by an overwhelming pile of half-explained systems and a corroborated, apparently still-unpatched bug that stops the final boss cold.

6 / 10

Reviewed

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Munch

A heavy-metal-soaked "eat, evolve, obliterate" action RPG that reviewers describe as Hades crossed with Pokemon, if the cute creatures were replaced by demonic monstrosities inspired by metal bands — a genuinely loved concept that launched as a buggy, thin-content mess its own developers have kept actively patching, including a major structural rework since.

6 / 10

Reviewed

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My Wukong

A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.

6 / 10

Reviewed

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Neverwinter

A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.

6 / 10

Reviewed

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New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

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Nomad Idle

An idle horde-survival RPG with a genuinely distinctive structure — a defined ending rather than an endless grind — undercut for a meaningful share of players by scripted, low-choice progression, a "no offline progress" design that sits oddly for an idle game, and a pattern of developer replies to negative reviews that multiple players independently describe as combative.

6 / 10

Reviewed

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ONE PIECE ODYSSEY

A gorgeous, fan-service-heavy turn-based JRPG that repeatedly draws the same reaction from its own most devoted audience — "I really wanted to like this" — before describing combat so easy it can be won by mashing one button, and pacing padded with backtracking through the same small areas.

6 / 10

Reviewed

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Potion Permit

A gorgeous, cosy alchemist life-sim whose own review base repeats the same verdict with striking consistency — beautiful and charming on the surface, thinner than its genre neighbours underneath, and sold alongside more than thirty individually priced decoration DLC packs that together cost nearly as much as the base game.

6 / 10

Reviewed

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Reborn: An Idle Roguelike RPG

A free, solo-developed idle roguelike that spent a full year in Early Access before its 9 May 2025 1.0 exit — Mixed at 64% lifetime across a small but genuinely long-playing corpus, whose own most-invested critics (one at over 4,700 hours) describe a game whose systems, especially crafting, arrive far too slowly for how much waiting it asks of you.

6 / 10

Reviewed

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Reverie Knights Tactics

A hand-drawn, isometric SRPG set in the Arton fantasy universe whose beautiful art and genuine tactical depth are matched almost evenly, review for review, by a resource-attrition system and a fixed four-character roster that a comparably sized share of players find punishing rather than rewarding.

6 / 10

Reviewed

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Samawa Idle

A NZ$7.39 idle tower-roguelite whose developer sold a $1.99 DLC for basic stat tracking, apologised and moved the information into the base game the same day the backlash hit — but whose most detailed, veteran-idle-genre critics argue the 2024 expansion buried the genre's core promise under RNG-gated progression and a zone-pushing "noob trap."

6 / 10

Reviewed

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SpiritVale

An unabashed Ragnarok Online homage with seven classes, thirty maps and a community that loves it. Its Early Access launch also spent a fortnight with the servers falling over and player trading switched off entirely after dupers took the marketplace.

6 / 10

Reviewed

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Stage Break Idle

A solo-developer incremental RPG where you buy upgrades, unlock companions and grind through numbered stages toward a final boss, priced at NZ$2.99 and finished by most reviewers in a single sitting -- earning it a rare, near-unanimous verdict that it's honestly worth the asking price, alongside a pointed complaint that it's far shorter than the genre veterans it's priced against.

6 / 10

Reviewed

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Starsand Island

A genuinely pretty, systems-rich cozy farming life-sim whose Early Access launch was overshadowed by a real corporate-backing revelation, a suspected fake-review campaign, and a broken promise about paid content — a case where the discourse around the game may matter as much to a buyer as the game itself.

6 / 10

Reviewed

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Star Trek Online

A sixteen-year-old free-to-play space MMO whose combat has genuinely few peers, and whose own negative Steam reviews come overwhelmingly from thousand-hour veterans turning against its lockbox monetisation rather than from players bouncing off it early.

6 / 10

Reviewed

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