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Linux game reviews

259 games we have reviewed that run on Linux, best first.

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259 reviews

Pyre

Supergiant Games followed Bastion and Transistor with a fantasy exile story told through a three-on-three magical sport, and split its own fanbase in half doing it -- one of its own most quoted reviews calls it "Supergiant's worst game, but their best piece of art."

7.5 / 10

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Rogue Legacy

The game that invented the thing every roguelite now does — you die, your heir inherits, and the upgrades stay. Thirteen years later its founding criticism is still the genre's central argument, and its own sequel does it better.

7.5 / 10

Reviewed

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Shadowrun: Dragonfall - Director's Cut

Widely considered the best of Harebrained Schemes' three Shadowrun tactical RPGs — richer writing, a real home base to return to, characters worth following — undercut for a meaningful number of players by a long-standing soft-lock bug near the campaign's end that this review can't recommend around.

7.5 / 10

Reviewed

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shapez

The 2020 game that started the shape-cutting automation genre, built by stripping Factorio down to logistics alone — no combat, no scarcity, no enemies. Cheap, historically important, and rougher than the sequel it spawned.

7.5 / 10

Reviewed

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Skeleseller

A dead adventurer comes back as a skeleton shopkeep and starts hiring the living to die in his place — Xtonomous's solo-developed idle sim turns that morbid joke into a genuinely connected hire-loot-sell loop, then keeps things deliberately short instead of chasing the usual idle-game grind.

7.5 / 10

Reviewed

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Sultan's Game

A weekly card draw from a mad ruler turns resource management into a genuinely dreadful moral gauntlet, and the concept is original enough that it sold a million copies and won an Indie Game of the Year award — set against a translation its own English-speaking audience has been calling unacceptable for over a year, and a loop that a large share of veteran reviewers say goes stale on repeat playthroughs.

7.5 / 10

Reviewed

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Total War SHOGUN 2

Widely regarded as the best-received entry in the Total War series (Metacritic 90) and still Very Positive on Steam — but a May 2023 update that stripped multiplayer chat, broke the Mod Manager and invalidated saves on a beloved 12-year-old game triggered a wave of protest reviews that, unlike similar incidents elsewhere in this outlet's library, remains unresolved through 2026.

7.5 / 10

Reviewed

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Universe Horizon

A cheap, finite incremental about piloting a ship from Earth to the edge of the observable universe, with an unusually healthy completion rate to back up its warm reception, let down by a user interface that splits into too many screens as it grows and a back stretch several reviewers say outstays its welcome.

7.5 / 10

Reviewed

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Wasteland 3

Some of the best-written quests and dialogue in any CRPG, wrapped around turn-based combat that knows what it's doing — and six years of bug reports that never quite stopped, concentrated almost entirely in the co-op mode it was sold on.

7.5 / 10

Reviewed

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West of Loathing

A stick-figure comedy RPG from the Kingdom of Loathing team that landed among 2017's most acclaimed indies -- Overwhelmingly Positive on Steam nine years later -- while carrying a serious, publicly documented allegation against its director that a real share of its own reviews now raise unprompted.

7.5 / 10

Reviewed

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Wildfrost

A gorgeously presented card-battler roguelike whose steep, deliberately punishing difficulty split its launch reception sharply — genre veterans defending it as fairly hard rather than broken, newer players describing runs so polarized that skill barely seems to matter.

7.5 / 10

Reviewed

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X4: Foundations

The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.

7.5 / 10

Reviewed

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ATOM RPG: Post-apocalyptic indie game

A Soviet-wasteland spiritual successor to Fallout 1 and 2 that a large, engaged Steam community calls the real deal — turn-based combat, GURPS-inspired character building, and branching quests, undercut by punishing early-game difficulty spikes and combat AI several reviewers call the game's weakest system.

7.4 / 10

Reviewed

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Claritas - Dungeon Crawler RPG

A four-person turn-based party crawler built almost entirely around class variety and a respec-anytime skill tree, sold once for nine dollars with no ads and no premium currency. The loot loop is the whole pitch, and it works — but the game explains almost none of it to you.

7.2 / 10

Reviewed

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Legend of Keepers: Career of a Dungeon Manager

A reverse dungeon crawler where you play the dungeon, not the hero — stock traps, hire monsters and watch a party of "heroes" die across a career measured in in-game weeks. Steam's 1,604 English reviews call it fun but thin, and the three post-launch DLCs are the corpus's single biggest sore point.

7.2 / 10

Reviewed

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Ages of Conflict: World War Simulator

A hands-off map simulator where you paint borders, spawn AI-controlled nations and then watch them conquer, ally, revolt and collapse across thousands of simulated years. The scenario tools and Steam Workshop are genuinely excellent; the combat resolution underneath them is close to a coin flip, and that undercuts the "simulator" the title promises.

7 / 10

Reviewed

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BOOK OF HOURS

An atmospheric, deliberately opaque occult-librarian sim from the Cultist Simulator team — genuinely singular writing and world-building, wrapped around a learning curve so steep and under-explained that a large share of its own reviewers describe needing external spreadsheets just to keep up.

7 / 10

Reviewed

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