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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Path of Exile 2

Grinding Gear Games rebuilt combat around commitment and rhythm instead of clear speed, redrew the passive tree and skill-gem system from the ground up, and is still rebuilding the endgame around them nineteen months into Early Access — a genre-defining campaign wrapped around systems that are still visibly under construction.

8 / 10

Reviewed

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Pillars of Eternity

The game that brought the isometric party RPG back from the dead, and spent a decade being judged against a memory of Baldur's Gate rather than on its own terms. Fewer than half its buyers finish Act I — but the ones who push through average eighty hours.

8 / 10

Reviewed

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Pot's On!

A free-to-play inventory-management roguelite about a cursed adventurer trapped inside a cooking pot, fighting "suspiciously beautiful" monsters for loot. Its English review sample is perfectly clean — 32 reviews, all positive — and its only real complaint is that a recent balance pass made a beloved game noticeably harder.

8 / 10

Reviewed

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PRAGMATA

A genuinely fresh, emotionally resonant sci-fi shoot-and-hack adventure from Capcom, six years after its original 2020 announcement, praised near-universally for its unusual father-daughter bond and inventive combat — undercut for a real, consistently repeated share of the sample by a combat loop that grows repetitive in its back half, and by genuine, well-documented Denuvo DRM access problems affecting even paying, non-piloting players.

8 / 10

Reviewed

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Prey

Arkane Austin's 2017 immersive sim remains Very Positive across more than 54,000 Steam reviews, widely regarded as one of the genre's finest achievements — a reputation this review can confirm survived the closure of the very studio that made it, when Arkane Austin was shut down entirely by Microsoft in 2024, and a real controversy over the game's own title, which this review can confirm Bethesda forced onto an unrelated story over the objections of Arkane's own founder.

8 / 10

Reviewed

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Prince of Persia: The Lost Crown

One of the finest metroidvanias in years, nearly universally loved on its own merits and just as consistently marked down by its own players for a mandatory Ubisoft Connect launcher — a friction so persistent it's still generating complaints in 2026, on a game whose acclaimed development team Ubisoft disbanded within weeks of release after a sequel was refused.

8 / 10

Reviewed

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Red Dead Redemption 2

An emotionally overwhelming, near-universally acclaimed western epic — undermined for over six straight years by a mandatory launcher that reviewers say can prevent you from playing even the offline single-player campaign, and a 2024 "Labor of Love" award many felt the game's own neglect made absurd.

8 / 10

Reviewed

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Replicat

A memory-matching roguelike deckbuilder its own fans nickname "Memory Balatro," executed well enough to hold a near-spotless Steam record, with the honest asterisk — raised by fans and by its rare negative reviews alike — that it borrows its structure from Balatro closely enough that some players see homage where others see imitation.

8 / 10

Reviewed

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Resident Evil Requiem

A survival-horror triumph in its first half and a widely-debated tonal collapse in its second, wrapped around Capcom's biggest launch of the year — Overwhelmingly Positive across more than 100,000 Steam reviews and 8 million copies sold, while a large, detailed share of that same sample argues the game falls apart exactly when it should be building toward its climax.

8 / 10

Reviewed

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Resident Evil Village

A gorgeous, genre-blending horror-action sequel to Resident Evil 7 — beloved broadly, but facing a real, consistent identity debate from series fans who miss the tighter, scarier tone that came before it, plus a launch-week DRM performance problem that's echoed the franchise's reputation years later.

8 / 10

Reviewed

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Risk of Rain 2

A third-person roguelite where every pickup multiplies the last one while a fixed difficulty clock keeps climbing underneath you — number-go-up design wearing a shooter's clothes. Reviewed against the game's full history, including the DLC launch Gearbox itself admitted put the PC version "in a really bad place," and the year it took to fix.

8 / 10

Reviewed

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Rock Bottom

An incremental mining game that turns "swing the pickaxe" into a real progression system — eight hand-designed layers, a 150-node permanent skill tree, and a four-hour runtime that ends before the loop wears out its welcome.

8 / 10

Reviewed

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Rollerdrome

A rollerskating bullet-time shooter that fuses Tony Hawk-style trick scoring with Max Payne-esque gunplay into something genuinely unlike anything else on the market, whose Steam reception has, since 2025, split into two separate questions — is the game good, and should you actually pay for it after the publisher shut down the studio that made it.

8 / 10

Reviewed

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Rubinite

Cup Dog Games' debut strips the Soulslike down to nothing but boss fights, built around a Focus-and-Mark system that turns every encounter into a duel over who blinks first — and then asks its best players to do the whole thing again without getting hit once.

8 / 10

Reviewed

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Rust

Eight years after release and still getting a major update every month, Rust remains the most uncompromising survival game ever made — and the one whose own veterans write the funniest negative reviews about how much of their lives it took.

8 / 10

Reviewed

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