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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Garden Galaxy

A cheap, IAP-free idle-meets-gacha garden decorator that four years of Steam reviews agree on in an unusual way -- the exact randomised-drop system that makes it distinctive is also the thing that eventually wears players down.

7 / 10

Reviewed

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Gemblades

A single-player deckbuilder in the mould of the tabletop games Ascension and Dominion -- draft a deck of gem-powered heroes and race to a victory-point target before the turns run out -- praised almost unanimously for how faithfully and cleanly it translates that board-game feel, with a real, repeated complaint that its five difficulties are cleared too easily to sustain long-term interest yet.

7 / 10

Reviewed

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Genome Guardian

A DNA-themed turret-roguelite in the Vampire Survivors lineage with a genuinely clever weapon-combination hook, whose own biggest fans and harshest critics converge on the same complaint — there's simply too much content chasing too little balance.

7 / 10

Reviewed

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Ghostrunner 2

A cyberpunk parkour-slasher sequel whose core movement and combat still land for many players, set against a real, substantive split between fans who call it a masterful upgrade and veterans of the original who argue new open-world sections, a stamina meter and unskippable dialogue traded away exactly what made the first game tight.

7 / 10

Reviewed

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Goblin Company

BitBorne Studio's co-op mining survival game sends up to four goblins into a destructible mine with laser drills, rail carts and a darkness-drains-your-sanity torch system. Two months after launch it's Very Positive on Steam for exactly the reason its own reviewers keep repeating — brilliant with friends, rough around nearly every edge.

7 / 10

Reviewed

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God Of Weapons

A genuinely inventive mashup of Brotato-style horde combat and Backpack Hero-style inventory Tetris, widely praised as one of the more distinctive bullet-heavens around — dogged by a support history that swung from apparent abandonment to a "We Hear You" comeback and console ports within the same year.

7 / 10

Reviewed

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Gods & Gore

A Greek-mythology tower defense roguelite where you draft cards to build the maze your enemies walk through. A week into Early Access, its loudest complaint — no reason to keep playing between runs — had already been directly answered by a meta-progression patch.

7 / 10

Reviewed

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Goldhaven

A solo-developed roguelike from Istanbul that turns career survival into a weekly trading floor — clear your student debt or get walked out, across three branching story threads and nine endings, for a one-time NZ$9.99.

7 / 10

Reviewed

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Greedy Greedy Gnomes

A satirical clicker-idle RPG about smashing pots, hiring gnome labour and sacrificing employees to demonic forces for profit -- a cheap, short, genuinely funny incremental that launched 12 August 2026 with one very literal broken-save bug and a repetitive prestige loop underneath the jokes.

7 / 10

Reviewed

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Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

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Griftlands

Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.

7 / 10

Reviewed

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Guacamelee! 2

DrinkBox Studios' Mexican-folklore metroidvania sequel raised the difficulty on everything the beloved original was praised for -- and eight years of Steam reviews show a real split between players who call it the best the genre has to offer and a large minority who say the harder platforming and unresponsive controls broke what made the first game fun.

7 / 10

Reviewed

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Gunbrella

A noir-western action-platformer whose fluid movement and art draw strong, consistent praise — reviewers compare its platforming favourably to Celeste — undercut by a title weapon gimmick that a large share of players say never gets used in genuinely interesting ways, and a story that leans heavily on narrative weight it hasn't earned.

7 / 10

Reviewed

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Hand of Fate 2

A card-and-dice tabletop RPG that most reviewers call a genuine improvement on its predecessor in almost every way except the one that matters most in the moment -- the real-time combat every encounter drops you into -- from a small Australian studio that closed for good less than two years after release.

7 / 10

Reviewed

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Have a Nice Death

A gorgeously styled action roguelike casting you as an overworked Death cleaning house on a rogue corporate afterlife, whose Early Access growing pains have mostly faded — leaving a more current, specific complaint about late-game difficulty spikes and level variety in their place.

7 / 10

Reviewed

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Hell is Us

A visually striking, thematically ambitious action-adventure whose bold "no map, no quest markers" promise turns out, according to a large share of its own players, to mean hunting for symbol-matched locks and keys rather than genuine intuitive exploration — and whose combat, marketed heavily in trailers, is repeatedly described by its own fans as not actually the point.

7 / 10

Reviewed

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HellSlave II: Judgment of the Archon

Ars Goetia's solo-developed sequel adds first-person combat, a real-time-seconds twist on turn-based fighting and a forged-not-found loot system to the original Hellslave formula. Three days after launch it is loved in English and considerably more divided in the Simplified Chinese corpus that makes up nearly half its reviews, for a reason the developer had already half-fixed by the time this was written.

7 / 10

Reviewed

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