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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Kingsvein

A tightly-focused dark fantasy tactical RPG from the solo-led studio behind Voidspire Tactics and Horizon's Gate, whose deliberate streamlining reads as refinement to newcomers and as a genuine mechanical downgrade to the developer's own returning fans.

7 / 10

Reviewed

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Kinny and the Cosmic Cauldron

A physics-based cooking roguelike where ingredients tumble and collide inside a cosmic cauldron instead of cards sitting in a hand — genuinely inventive, well liked across hundreds of early reviews, and repeatedly accused by its own players of leaning on luck more than it should.

7 / 10

Reviewed

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Leafy Corner

A plant shop sim so pleasant that almost nobody has a bad word for it — and so short that the people praising it keep mentioning they finished everything in four hours. Lovely, cheap, and about three systems away from being something you'd still be playing next month.

7 / 10

Reviewed

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Legends of Idleon

A solo developer's four-and-a-half-year Early Access project about running up to eleven characters at once — genuinely one of the deepest class-and-skill webs in the idle genre, sitting behind a shop that has gotten harder to ignore.

7 / 10

Reviewed

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Lost Ark

Smilegate RPG's isometric action MMO still has the best raid encounter design the genre has produced, and still asks players to climb a honing ladder brutal enough that Amazon is now shipping a way to skip most of it. Reviewed as the Western service heads into an August 2026 server merge.

7 / 10

Reviewed

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Lost Vessel

A free-to-play sci-fi idle RPG built around a genuine, developer-stated no-pay-to-win promise, an active in-game chat community, and an engaged solo developer — praised by a striking number of very-high-playtime reviewers, with real friction over gear durability and one serious, unverified allegation about how the launch event tracked activity.

7 / 10

Reviewed

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Mage Arena

A $2.99 voice-controlled spell duel that turned a solo developer's Early Access experiment into one of 2025's biggest indie surprises — a year on, the novelty has mostly held, but the update cadence and the mic's grasp of accents have not kept pace.

7 / 10

Reviewed

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Maltese's Fluffy Onsen

A gorgeously drawn desktop-companion bathhouse sim starring a Korean webtoon dog character, backed by the most sustained developer support this lane has found all session, split between a large international fanbase that adores it exactly as it is and a real minority who find the content thinner than the price and the "Idler" tag suggest.

7 / 10

Reviewed

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Manor Lords

A gridless medieval city builder whose household-level burgage plot simulation is the best idea the genre has produced in years, sold on a trailer full of battles it mostly doesn't deliver. Two years and change into Early Access, the honest question isn't whether it's good — it's whether "still becoming" is a fair state to sell it in.

7 / 10

Reviewed

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Marvel's Midnight Suns

A genuinely excellent tactical card-battler from the XCOM team, buried at launch under a season pass and paid cosmetics stacked on top of a full-price single-player game, forced launcher software that broke performance, and — years later — a Terms of Service change reviewers describe in the harshest possible terms.

7 / 10

Reviewed

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MECCHA CHAMELEON

Paint your own body to match the wall you're standing against, then hold still while the seeker walks past. A solo developer's ten-dollar hide-and-seek game has collected 79,000 reviews in eight weeks — and a genuine security story that anyone installing it should read first.

7 / 10

Reviewed

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Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

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MEKAKUSHI-SAN

A one-day-old Japanese horror walking sim whose entire hook is a gaze-driven fog of war — the neighbourhood only exists where you're actually looking, and looking is also how the thing hunting you finds you. Reviewed on launch day, against zero Steam reviews and the developer's own two-title track record.

7 / 10

Reviewed

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MISERY

A chaotic, genuinely addictive co-op survival game set in a STALKER-flavoured nuclear exclusion zone, praised by players for its dark comedy and bunker-crawling tension even as a substantial share of the same review sample argues its "1.0" label is misleading for content this thin — and whose launch was briefly overshadowed by a real, well-documented DMCA dispute with STALKER 2 developer GSC Game World and an admitted offensive Discord incident from a member of the small development team.

7 / 10

Reviewed

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Monotony Idle

A three-day-old Early Access idle RPG that runs thirteen separate skill trackers off one RuneScape-flavoured template, lets you train two of them at once, and caps its offline catch-up at a clearly documented 24 hours — for a one-time NZ$4.31 with no reviews, no achievements curve worth reading, and a developer FAQ that admits the balance still needs work.

7 / 10

Reviewed

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Monster Hunter Stories 3: Twisted Reflection

A genuinely well-written, beautifully presented monster-taming JRPG that sits at Mostly Positive on Steam — noticeably lower than the other entries in Capcom's extraordinary 2025-2026 run — because of two real, well-documented problems even its fans agree on: severe launch-window crashing that Capcom itself has confirmed and investigated, and a genuine feature regression from its predecessor, stripping out multiplayer and meaningful endgame content.

7 / 10

Reviewed

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