Moonlight Peaks
A vampire farming sim with the best time-pressure idea the cosy genre has had in years, and almost no progression ladder to spend that pressure on.
7 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A vampire farming sim with the best time-pressure idea the cosy genre has had in years, and almost no progression ladder to spend that pressure on.
7 / 10
A budget soulslike built around a genuinely inventive hook — inhabit the bodies of dead warriors rather than levelling a character of your own — that's spent five years since launch as a genuinely divisive game, with real, still-current complaints about content thinness and unfixed bugs sitting alongside a devoted fanbase, just days ahead of a sequel's official release.
7 / 10
A genuinely unsettling psychological horror story about grief and identity, praised even by its critics for atmosphere and sound design, undercut by one specific, near-universally disliked mechanic gating its true ending — an apple-picking replay loop several fans single out by name as the game's one real flaw.
7 / 10
The Bearded Ladies' XCOM-inspired tactics game, from former Hitman and Payday designers, is Very Positive on Steam eight years on -- but its marketing promise of open tactical freedom runs into a review history that's remarkably consistent about a harder truth: there's really only one viable way to play it, and the game punishes almost every other approach severely.
7 / 10
A charming, Ghibli-inspired post-apocalyptic crafting and farming life-sim that's built a genuinely devoted, cross-generational fanbase over six years — while a long, consistent thread of its own reviews keeps arguing the developers never quite finished fixing it.
7 / 10
A solo-developed idle RPG that slipped onto Steam with no demo, no marketing push and no fanfare, and quietly built a small but devoted following comparing it directly to Increlution. Its tiny review sample carries genuinely enormous playtimes on one side and a blunt "this isn't a game" dismissal on the other.
7 / 10
A cheap, XCOM-flavoured tactics RPG that casts the player as the undead menace rather than the defenders for once, rough at launch but backed by a solo developer who has kept patching, balancing and expanding it for two and a half years running.
7 / 10
A neon-pixel run-and-gun roguelite that wears its Binding of Isaac influence openly and well enough to earn Strong critical reviews and a Very Positive Steam score, though a real share of players say the grindy unlock structure and a shrinking item pool wear thin faster than the genre's best.
7 / 10
A 2002 D&D CRPG whose real product, twenty-plus years on, is its legendary toolset and community-module ecosystem — sold under an "Enhanced Edition" label that its own launch-year reviewers overwhelmingly said promised more than it delivered.
7 / 10
A shapeshifting action RPG from the makers of Guacamelee whose nineteen unlockable forms draw genuine, specific praise for build variety, undercut by a keyboard-and-mouse experience its own players were still calling broken more than four years after launch, and a co-op mode widely described as an afterthought.
7 / 10
A pixel-art automation game that grafts Factorio-style conveyor belts onto a Forager-style hand-gathering loop. The first ten hours are genuinely charming; the back half turns into a long wait for timers to finish, and a cluster of recent reviews accuse it of bundling data collection players can't fully switch off.
7 / 10
Hotta Studio's follow-up to Tower of Fantasy trades sci-fi towers for a neon-lit supernatural city, and the open world it built to fill that city is a genuinely bigger achievement than the parry-and-dash combat sitting inside it.
7 / 10
A gorgeous, warmly-written 2.5D skateboarding platformer that earned its Very Positive score on the strength of the game itself -- and has spent the years since fighting a genuinely documented publisher controversy that has nothing to do with skating.
7 / 10
A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.
7 / 10
A beloved chaotic co-op cooking sequel whose biggest, most persistent complaint isn't about difficulty or design — it's a specific online-connectivity problem reviewers have reported in nearly every year since 2018, plus one infamous level that keeps coming up for genuine motion sickness.
7 / 10
A Mostly Negative badge on one of the best-designed shooters ever made — and the single most-upvoted criticism of it, at 21,456 votes, has been edited by its own author to say most of it no longer applies.
7 / 10
A bite-sized empire-building strategy game built to finish in under an hour, whose time-conscious pitch genuinely wins over busy players even as a large share of its own audience argues it isn't really the 4X game it's marketed as.
7 / 10
A Balatro-flavoured poker roguelike where every card fights on two fronts at once — attack from the top face, defence from the bottom. Its entire review record so far is written in Korean, and reading it directly turns up a genuinely coherent, specific picture the game's English-language silence has been hiding.
7 / 10
The indie life sim that spent seven years being the great Sims alternative, now 91% positive and a million copies sold — with a build mode people adore and a live mode its own supporters say isn't finished.
7 / 10
Owlcat's debut CRPG launched in 2018 famously unfinished, and years of patches earned it a real redemption arc in its own reviews — only for a 2024 change of ownership to hand it a fresh publisher-trust problem that shows up plainly in this year's numbers.
7 / 10
Read review of Pathfinder: Kingmaker - Enhanced Plus Edition
A bold, deliberately alienating reinvention of Ice-Pick Lodge's cult plague-town saga — swapping the survival-sim hunger and infection management longtime fans loved for a time-looping detective mystery — that landed Very Positive on Steam even as a genuine, detailed split opened up among the series' own most devoted players.
7 / 10
A darkly satirical colony sim crossed with a first-person roguelite shooter, where you build a totalitarian regime and personally lead mechanised assaults against alien threats — a strong Early Access launch overshadowed for some players by the game's previous life as an NFT-funded project called Earth From Another Sun.
7 / 10
A co-op heist shooter whose Mixed lifetime badge is a fossil of one of the decade's worst launches — always-online even solo, missing basic menu options, paid DLC sold mid-disaster — set against a genuinely verified three-year recovery that has its most recent reviews running 78% positive on the back of monthly updates and a peer-to-peer overhaul.
7 / 10
A relaxed, satisfying business sim about building a computer hardware empire from a one-room office to a global brand, hooking even its harshest critics for tens of hours before a genuinely broken product-scoring mechanic and a year-plus of development silence catch up with it.
7 / 10