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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Phasmophobia

One of the biggest co-op horror games ever made, sitting on 836,000 reviews and a movie deal — and, right now, absorbing the fallout of a May 2026 customisation update its own top reviews call the worst in the game's six-year history.

7 / 10

Reviewed

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Planetbase

A decade-old space colony sim with a specific, detailed design complaint at the heart of its negative reviews — one terrain quirk that some players call a fatal flaw and others, including a 900-hour veteran, call simple mismanagement.

7 / 10

Reviewed

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Prodeus

A pixel-and-polygon retro boomer shooter with weapons, movement and gore its own review base calls some of the best in the genre, undercut for years by a single, near-unanimously criticised design decision — dying carries no real penalty — that the developer only partially addressed roughly a year after its full release.

7 / 10

Reviewed

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Ravenlok

A gorgeous voxel-art fairytale action RPG, the finale of Cococucumber's Voxel Trilogy, originally launched day-one on Xbox Game Pass in 2023 and now available on Steam as an enhanced "Legendary Edition" with reworked combat and bosses.

7 / 10

Reviewed

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Remnant II

A "Dark Souls but with guns" sequel widely loved for its procedurally varied worlds and co-op — undercut at launch by a performance controversy specific to its era, with reviewers treating "built with DLSS in mind" as corporate cover for skipped optimisation.

7 / 10

Reviewed

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Revolution Idle

A free incremental built around filling concentric, spinning colour rings instead of the usual bar chart of numbers — genuinely huge in scope, openly derivative in structure, and popular enough to have accumulated over seven thousand English Steam reviews doing it.

7 / 10

Reviewed

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Riviera: The Promised Land

A lovingly remembered cult-classic choose-your-own-adventure JRPG, first released on the WonderSwan Color in 2002, brought to Steam by its original developer with genuine long-term fan devotion intact, undercut by AI-upscaled art several returning fans say makes the remaster look worse than the games they grew up with.

7 / 10

Reviewed

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Rogue: Genesia

A densely systemic bullet-heaven survivor-like that grew from a simple, focused Early Access hit into something several hundred-hour veterans now describe as buried under its own added complexity — alongside real, current complaints about difficulty balance and performance.

7 / 10

Reviewed

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Röki

A gorgeous Scandinavian-folklore adventure about grief and redemption from a debut studio of PlayStation veterans — critically Strong and Very Positive on Steam, with a very consistent minority complaint that its puzzle pacing, backtracking and slow, unskippable animations undercut the story it's telling.

7 / 10

Reviewed

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Roll The Bones

A solo-developed bullet-hell roguelite where every spell comes from a six-sided die — reviewed on its complete 20-review sample, which lands squarely in Enter the Gungeon and Nuclear Throne territory while surfacing one real, repeated onboarding complaint worth knowing about first.

7 / 10

Reviewed

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Rune Dice

A physics-based dice-fusion roguelite that nails its central hook — launching dice across a battlefield to trigger magical merge chains — then shipped with runs so short that the loudest launch complaint was "where's the rest of the game," a criticism the developer answered directly with a free Classic Mode update a month later.

7 / 10

Reviewed

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SCARLET NEXUS

A stylish "brain punk" action RPG from Bandai Namco with two playable protagonists and genuinely striking presentation -- Very Positive on Steam, though a large share of even its own positive reviews describe a game that runs out of ideas well before the credits, and a cloud-save bug that reviewers say has gone unfixed for years.

7 / 10

Reviewed

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ScreenSaver Idle

A DVD-logo corner-hit clicker that grows into a three-mode idle RPG — mining, farming and fishing all feed the same currency as the bouncing logo — but it is a windowed Steam game, not an actual screensaver, and its store page never claims to earn a cent while it isn't open.

7 / 10

Reviewed

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Scritchy Scratchy

A scratch-card incremental that swaps the usual "buy 10" button for a mouse dragged across a lottery ticket, and turns out to be one of the most purely satisfying opening hours the genre has produced this year — right up until the point where the tickets stop having anything new to say.

7 / 10

Reviewed

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Settlemoon

A real-time idle town-builder that deliberately explains almost nothing, and genuinely keeps growing while the game is closed — the rare idle game its own biggest fans call "the anti-idle game," at the cost of a sizeable share of players who never work out what to do.

7 / 10

Reviewed

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Shadow of the Tomb Raider

The closing chapter of the rebooted Survivor trilogy swapped Crystal Dynamics for Eidos-Montreal and gunfights for stealth and puzzles -- a deliberate pivot that split reviewers in 2018 and, eight years and a Definitive Edition later, is still what most players argue about, alongside a specific progress-blocking puzzle bug that outlived several rounds of patches.

7 / 10

Reviewed

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Siralim 3

Thylacine Studios' third monster-collecting dungeon crawler is Very Positive on Steam and genuinely enormous in scope -- 1,172 Steam achievements' worth of breeding, itemisation and grind -- but its own review history is candid about a crude sense of humour some found genuinely uncomfortable, and most of its longtime fans now point newcomers to its own 2021 successor instead.

7 / 10

Reviewed

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