Tap Ninja - Idle game
A free incremental with one reviewer clocking 31,732 hours and a persistent complaint from the rest — that a game with "idle" in its title keeps asking you to click.
7 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A free incremental with one reviewer clocking 31,732 hours and a persistent complaint from the rest — that a game with "idle" in its title keeps asking you to click.
7 / 10
A card-shop management game that nails ten hours better than almost anything — and whose most-visible criticism, AI-generated art, turns out to have been answered in 2024 and has since vanished from its reviews.
7 / 10
An outstanding fighting game that added a cash shop and premium battle pass two months after launch, then spent a year buffing offence until its own 300-hour veterans stopped recognising it — and is only now climbing back.
7 / 10
A Fire Emblem-inspired SRPG built around shoving enemies off cliffs and into lava rather than around RNG-driven misses, backed by a genuinely powerful campaign editor and a developer reviewers repeatedly praise for responding to years-old posts — wrapped in a UI multiple high-playtime fans call the worst they've ever used.
7 / 10
A genuinely inventive "reverse city builder" about restoring wastelands to life, praised almost universally for its concept and art, undercut from launch by a length-and-price complaint even its fans echo, and more recently by a major free content update that split longtime players over how "chill" the game is supposed to feel.
7 / 10
A gorgeous HD-2D homage to Zelda-style action-adventure from the Octopath Traveler and Bravely Default team, undercut by a chatty fairy companion, a single overworld recycled across four time periods, and a full price that a meaningful share of its own reviewers say the content doesn't earn.
7 / 10
Read review of The Adventures of Elliot: The Millennium Tales
The cult-classic CRPG built on a genuinely radical idea — that ending up in combat means your character build or your dialogue choices already failed — and a decade later, still the purest expression of a philosophy most of its own genre never dared attempt.
7 / 10
A genuinely inventive sci-fi survival game about a stranded scientist cloning alternate versions of himself from different life choices, whose acclaimed writing and design were overshadowed at launch by a confirmed, publisher-acknowledged failure to disclose generative-AI content — including leftover AI prompt text found in shipped translations — that this review independently verified through press coverage rather than relying on review-corpus allegations alone.
7 / 10
The trilogy's middle chapter, widely framed by reviewers as a "sophomore slump" that carries over the same combat-design critique this outlet found in the original game — plus a new complaint that its own attempt at a new mechanic (barricades) adds tedium rather than depth, and an ending several reviewers call less satisfying than the first game's.
7 / 10
A NZ$7.39 first-person survival horror game built entirely from a streamer's improvised joke pitch, sold with "Idler" as a top-voted community tag despite having no idle or incremental progression anywhere in it.
7 / 10
A stylish witch-fantasy narrative game whose tarot-deck-crafting hook and Deconstructeam pedigree draw strong praise, undercut by a widely repeated complaint that the story pivots midway into a management sim many reviewers found tonally jarring, and that the marketed branching choices resolve into little more than two endings decided by one mid-game question.
7 / 10
A first-person melee roguelike built on a custom, hand-written CPU software renderer by a solo developer with a small but devoted following — several of whom address him by name in their reviews and are already asking what he builds next.
7 / 10
A gorgeously atmospheric Victorian folk horror point-and-click whose exceptional opening hours and voice acting draw near-unanimous praise, undercut by an ending a large and vocal share of players say betrays the protagonist and the story's own logic — though a meaningful minority argues it's exactly the cosmic-horror payoff the genre demands.
7 / 10
A menu-driven text adventure about a haunted movie theater and the five black-and-white B-movies inside it — the third entry in Storycentric Worlds' interactive-fiction series, well liked by the small audience that has reviewed it, with recurring complaints about a clunky interaction menu and old-school pixel-hunt puzzle logic.
7 / 10
Erkberg Games' short incremental about washing ash off a dead planet with a rain-cloud and a skill tree — a review of how far a three-hour, five-dollar cozy game can stretch its one good idea before it runs out of road.
7 / 10
Nine years, 60 DLC packs and 201,251 reviews — and unlike other DLC-heavy giants, here the store really is the complaint, because what's behind the paywall isn't extra content but the equipment you need.
7 / 10
A stylish, well-regarded action RPG whose attractive presentation and witty writing draw consistent early praise, undercut by a recurring complaint that difficulty and balance sour partway through the campaign, compounded by real, recurring bugs and crashes reported across a full decade.
7 / 10
A shield-surfing, Jak-and-Daxter-flavoured open-world action-adventure whose movement, art and award-winning soundtrack draw the kind of praise that gets a game called "the PS2 game we never got," undercut by year-long unfixed performance stutter and a combat system a large share of its own reviewers call the weakest part of the package.
7 / 10
A genuinely beloved Early Access survival-crafting game about a lone robot scavenging a drowned Earth to save the last of humanity, Very Positive across more than 12,000 reviews for a premise and atmosphere reviewers describe with real passion — undercut by severe, well-documented performance problems, a persistent unresolved crash bug, and a motion-sickness accessibility gap that several devoted fans describe as painful to keep flagging.
7 / 10
A life-sim RPG about inheriting an empire that is already failing, built on the most detailed consequence machinery the genre has attempted — and undone slightly by how visible that machinery is.
7 / 10
Nineteen years old and still the only MMO that treats Tolkien's geography and timeline as a design constraint rather than a skin. Reviewed with Kingdoms of Harad current, asking what that licence discipline actually buys a player in 2026 — and what a new one genuinely has to pay to see it.
7 / 10
A free, twenty-minute psychological horror vertical slice built around a genuinely unsettling premise — you're trapped inside a mimic that's rebuilding a familiar environment around you to keep you docile before it eats you — with visual ambition well beyond what its tiny indie studio should be able to pull off.
7 / 10
A storybook-framed JRPG/CRPG hybrid about hunting an immensely powerful dragon, built around a genuinely deep character-building system that draws real praise — sitting at Very Positive on Steam, though this review's full read of its negative sample finds a persistent grind for build progression and a real handful of UI and crafting bugs underneath the praise.
7 / 10
A 400,000-word gothic CRPG about a minor 18th-century noble's slow corruption into a master of the undead, widely praised for its writing and choice-consequence Trust system — and just as widely criticised, by a smaller but vocal minority, for basic combat, opaque reputation swings, and softlocks that can strand an underprepared build for hours.
7 / 10