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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

The Slormancer

An action RPG that layers levelling on top of levelling — your character, your skills, your weapons and your items all grow independently — and earns real comparisons to Diablo and Last Epoch for its first ten hours, before a near-universally hated grind wall right before the final boss undoes a lot of that goodwill.

7 / 10

Reviewed

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The Syndicate: Classified Operations

A solo-developed Cold War incremental game that puts assets and agents on a physical command board instead of a spreadsheet, backed by a fully voiced campaign, an original score, and nearly four months of public demo iteration before launch — checked two days after release, with a review sample of three.

7 / 10

Reviewed

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Threefold Recital

A mystery-investigation adventure game set in an oriental fantasy city of humans, dragons and anthropomorphic "beastlings," Very Positive across 154 English-language reviews for its writing and cast -- and consistently misjudged from its cover art, with reviewers repeatedly reassuring newcomers put off by the furry-adjacent character designs that there's nothing adult about it, just a slow-starting, dialogue-heavy story that most reviewers say pays off.

7 / 10

Reviewed

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Tiny Pasture

An adorable desktop-companion idler where pixel animals roam the bottom of your screen while you work — undercut by a genuinely strange design choice for a game in this genre, its own idle mascots get sick if you leave them alone for too long.

7 / 10

Reviewed

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Titan Quest II

A genuinely promising return for a cult-favourite action RPG series, currently sold at full future price for a slice of content that doesn't yet match the ambition of its class system.

7 / 10

Reviewed

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TK Punk Gold

A cyberpunk retelling of the Three Kingdoms crossed with a bishoujo gal game, turn-based combat and a bar-management sim — reviewed on its complete, tiny 29-review Day 1 sample, which already contains a real localization complaint and a genuinely detailed combat critique worth reading before the hype settles.

7 / 10

Reviewed

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Toffee Cats

A cat-themed connect-the-pipes puzzle game wrongly aggregator-tagged as an idler — it's actually a well-made, honestly priced Flow/Numberlink game with over a thousand hand-graded levels and no idle mechanics anywhere in it.

7 / 10

Reviewed

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Total War: Three Kingdoms

One of the best-regarded entries in the Total War series on release, built around a genuinely deep diplomacy system and two distinct ways to play — undercut by a 2019 modding censorship controversy tied to a Chinese-market publishing deal, a DLC roadmap reviewers say Creative Assembly abandoned before finishing the story it promised, and persistent crash bugs still reported years later.

7 / 10

Reviewed

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Trials of Mana

A full 3D remake of a 1995 Super Famicom classic that never got an official English release until this and a retro re-issue arrived together in 2019-2020 — faithful to the original's charm and class-change system, but missing the SNES version's local co-op and carrying writing a meaningful share of its own Steam reviews call dated.

7 / 10

Reviewed

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Trine 5: A Clockwork Conspiracy

Frozenbyte's fifth fantasy co-op puzzle-platformer is, by wide agreement, its most gorgeous entry -- and its most persistently broken in the mode the series is built around. Steam has it at Very Positive, but a third of its English-language negative reviews, spanning three full years, describe co-op desyncs, lost progression and crashes that were never fixed.

7 / 10

Reviewed

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Tyranny

Obsidian's "evil already won" isometric RPG opens with one of the most original premises in the genre — and then, according to a large share of its own fans, simply stops rather than ends, a truncation reviewers link directly to the sequel and expansions it never got.

7 / 10

Reviewed

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Umamusume: Pretty Derby

A horse-girl training sim whose warm writing and addictive racing loop won it Best Mobile Game at the 2025 Game Awards, sitting alongside one of the harsher gacha economies its own players have documented in detail — no pity carrying between banners, no guaranteed top-rarity pull even at the pity ceiling — plus a real, dated controversy wave over the developer's January 2026 announcement of a dedicated generative-AI studio.

7 / 10

Reviewed

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Upgradia

A brand-new semi-idle browser-style MMORPG that wears its RuneScape and Melvor Idle influences openly — guilds, a tabbed skill list, a world map gated by level bands — two days into Early Access and already patching multiple times a day.

7 / 10

Reviewed

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Usurper Reborn

A faithful, ambitious remake of the 1993 BBS door game Usurper — text-only dungeon crawling in a persistent world of autonomous NPCs who marry, betray and die whether you're logged in or not — built by a solo developer whose speed wins loud praise, while the game's single most-upvoted review raises real, detailed concerns about development stability.

7 / 10

Reviewed

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Vespera

An ambitious Early Access idle RPG from a studio literally named Idle Gamers -- four classes and twelve subclasses, co-op world bosses, a 24-hour offline cap and no microtransactions -- that a large and often deeply invested review base calls one of the best idle RPGs of the year, set against a genuinely loud minority calling its AI-generated art and UI "AI slop" and its daily balance patches disruptive to builds players had already committed to.

7 / 10

Reviewed

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Vigil: The Longest Night

A debut Metroidvania that wears its Salt and Sanctuary and Bloodborne influences openly — critically well-received and Very Positive on Steam for its gothic art and boss fights, held back by confusing itemization, quest-breaking progression traps and a map screen players report as unusably broken years after launch.

7 / 10

Reviewed

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Void Miner – Incremental Asteroids Roguelite

A solo developer's debut that welds an automated turret to a twin-stick Asteroids clone, then closes the whole arc out in an afternoon — a sharp, cheap hook let down by a mouse-hostile upgrade screen and a progression curve that peaks right as the credits roll.

7 / 10

Reviewed

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Wardrum

A tactical turn-based roguelite that fuses combat with rhythm-game input timing, where debuffs literally complicate your button presses — a genuinely novel hook reviewers praise strongly, wrapped around a progression and balance layer several of the same reviewers find shallower than the concept deserves.

7 / 10

Reviewed

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Warhammer 40,000: Boltgun

A retro pixel-art shooter whose sound design and lore fidelity draw ecstatic praise, set against a specific, achievement-verified finding — echoed by the game's own top-voted review — that only around one in ten buyers ever finishes it, corroborating a real structural complaint about locked-arena repetition and mapless backtracking.

7 / 10

Reviewed

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Warhammer - Vermintide 2

A widely loved Left 4 Dead-style co-op action RPG whose own longtime fans describe a recurring pattern of the developer breaking what worked — most seriously with a kernel-level anti-cheat system reviewers say has issued false-positive bans in a purely cooperative game.

7 / 10

Reviewed

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