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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Skyformer

A factory game with one iron deposit. Skyformer caps how fast you can extract anything, so you can't solve problems by building another mine — and then it makes the weather you terraformed into existence come back and destroy your factories. Half a gigabyte, genuinely novel, and rough where it counts.

7 / 10

Reviewed

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Slay the Spire 2

Mega Crit's sequel to one of the most acclaimed deckbuilders ever made adds co-op, two new classes and a rebuilt Ascension ladder, then spends its first five months in Early Access getting hammered by its own veteran players over balance whiplash, a boss nobody could agree on, and a genuine RNG bug a fan had to prove existed.

7 / 10

Reviewed

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SlimeHold

A roguelite auto-battler where you draft slimes wave by wave, decide which ones hold the line and which roam free, and defend a King who's surrounded on every side rather than tucked behind a lane — a solo debut from Softkeep Studio, reviewed the day after launch.

7 / 10

Reviewed

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Slot & Dungeons

A pixel-art dungeon crawler where a slot machine decides what's waiting on every floor — enemies, loot and spells all drawn as reel symbols you then have to walk up to and fight, not wager on. Distinctive, generous with content, and rougher around the edges than its 1.0 label suggests.

7 / 10

Reviewed

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Sniper Elite 5

A well-loved return to WWII stealth-sniping that launched into the single most-upvoted negative review this library has recorded -- over a forced PvP mechanic penalizing single-player progress -- and has spent the years since accumulating a second, ongoing complaint about DLC pricing that now spans 16 separate add-ons.

7 / 10

Reviewed

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SnowRunner

A relentlessly demanding, meditative off-road trucking sim that reviewers describe with genuine reverence and dark humor in equal measure — undercut for years by unreliable multiplayer and crossplay stability, and an extensive DLC roster reviewers say pushes toward $200 for the full experience.

7 / 10

Reviewed

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Soda Dungeon

A free turn-based idle dungeon crawler that bolts Clicker Heroes-style ascension onto a tavern full of soda-fuelled adventurers, charming enough that thousands of players still recommend it a decade after it started life as a mobile game.

7 / 10

Reviewed

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Soda Dungeon 2

A free auto-battling dungeon crawler that lets you script your party's behaviour instead of just watching it fight, undercut on desktop by menus that never stopped feeling like a phone app and a save file that a bad crash can wipe outright.

7 / 10

Reviewed

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Solar Ash

A sci-fi skating-platformer from Heart Machine, the studio behind Hyper Light Drifter -- Very Positive on Steam and genuinely loved for its movement and art, but shadowed across years of reviews by a consistent verdict that it never quite lives up to the pedigree that sold it.

7 / 10

Reviewed

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Sonic Frontiers

Sonic's first open-world entry, warmly received for boss fights and writing that reviewers say the series hasn't matched in years -- while a growing, high-vote complaint about Denuvo's always-online requirement has nothing to do with hedgehogs at all.

7 / 10

Reviewed

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Soulstone Survivors

A content-dense, genuinely fun bullet-heaven roguelite with 22-plus characters and hundreds of skills, praised for its scope and exceptionally responsive small developer team — undercut by a real, consistently repeated complaint spanning both its fans and critics: despite the huge nominal variety, most builds converge on the same handful of optimal choices, and the endgame settles into what reviewers repeatedly, vividly call a "dodging simulator."

7 / 10

Reviewed

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Space Rock Breaker

A NZ$4.79 incremental about shooting asteroids and dropping the ore into a Plinko machine. Its achievement curve is the flattest this library has measured — almost everyone who buys it finishes it — and its prestige system is the one part that doesn't work.

7 / 10

Reviewed

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Spiritstead

A hand-drawn cozy city builder from debut studio Turbo Dog Games, where growing a village is only half the loop — the other half is coaxing hidden spirits out of hiding by experimenting with weather, timing and item placement, delivered as a four-to-seven-hour campaign priced at €8.54 two days after launch.

7 / 10

Reviewed

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Starbound

A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.

7 / 10

Reviewed

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STAR WARS: Squadrons

A self-contained, deliberately non-live-service starfighter combat game that critics loved and EA promised never to expand — a rare, honest $40 purchase undercut for a real share of players by years-unresolved login authentication bugs and a multiplayer population that's shrunk enough to make its own leaver-penalty system actively punishing.

7 / 10

Reviewed

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Stellar Blade

Shift Up's PS5-exclusive-turned-PC-port lands with genuinely praised combat, striking visuals and one of the strongest PC ports of its console-exclusive generation, undercut by a real, widely repeated "style over substance" complaint about shallow side content and a thin story — one this review can confirm the game's own director has publicly, directly admitted was underdeveloped.

7 / 10

Reviewed

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Stellaris

A decade-old 4X space strategy game beloved enough to produce reviewers with 2,000+ hours logged — and, since 2024, a wave of those exact same veteran players turning against Paradox over DLC pricing, a specific performance regression, and player-reported AI-generated content.

7 / 10

Reviewed

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Still Open: Taskbar Cafe Idle

A solo developer's genuinely distinctive idle cafe that lives quietly on your taskbar while you work, doubling as a real productivity tool with a built-in Pomodoro timer and task list — warmly reviewed for its ambient jazz and hands-off charm, with minor rough edges around its tutorial and a couple of upgrade-gated features some reviewers feel should be free from the start.

7 / 10

Reviewed

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Street Fighter 6

Capcom's genre-redefining fighting game remains Very Positive across nearly 78,000 Steam reviews, widely credited with the best netcode and most accessible entry point the series has ever offered — undercut by a real, remarkably consistent, mathematically verifiable complaint that its premium currency is deliberately priced so purchases never divide evenly, a pattern independently described in near-identical terms by reviewers spanning tens to well over a thousand hours.

7 / 10

Reviewed

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Streetlight Syndicate

A Prohibition-era mafia idle/incremental with 5,000-plus words of dialogue, ten narrative ascensions and multiple endings — well liked by most of its early players, with a save-wiping bug at the finish line that the developer appears to have patched days after two reviewers independently reported it.

7 / 10

Reviewed

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Stuck In Time

A NZ$10.29 fusion of time-loop adventure and idle incremental that has held a Very Positive Steam rating across four and a half years — not by avoiding friction, but by turning the loop's reset into the exact mechanism that makes idle progression permanent, while never fixing the one interface complaint players have repeated since launch week.

7 / 10

Reviewed

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Supermarket Simulator

One of the biggest indie management-sim hits of the era, whose addictive stock-and-sell loop earned it a huge, devoted following through Early Access — a following that has spent the year since its 1.0 release documenting two real, dateable grievances in detail: unresolved AI-generated promotional art, and a 2026 DLC rollout that now more than doubles the price of owning everything the base game once implied was complete.

7 / 10

Reviewed

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Talespinner

A Japanese-mythology roguelike deckbuilder that lets you dial your own difficulty and reward up or down mid-run through a "narration" choice — reviewed on launch day, when its own review corpus is still zero and the only real evidence is a year-old public demo.

7 / 10

Reviewed

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