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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Afterimage

A hand-drawn, ambitiously huge metroidvania set in a ruined fantasy world -- reviewers are close to unanimous that the art is gorgeous, but well over half the negative reviews sampled for this piece raise the same specific complaint: a map so large and under-signposted that players spend hours lost rather than exploring.

6.5 / 10

Reviewed

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A Hero's Rest: An RPG Town Simulator

A two-person studio's fantasy shopkeeping sim, where you never swing a sword yourself — you stock the shelves, level the crafting benches and choose which quests your Heroes are actually equipped to survive. Two years in Early Access built a genuinely deep crafting web; it also left a slow midgame and a fiddly building tool that Steam reviewers still bring up.

6.5 / 10

Reviewed

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AI Roguelite

A solo-developed text RPG whose entire world — every location, enemy, item, crafting recipe and combat outcome — is generated live by an LLM rather than authored in advance. Very Positive across its Steam review history, but the negative sample converges overwhelmingly on one thing: the AI itself, arbitrary and occasionally incoherent, sitting between the player and every choice they try to make.

6.5 / 10

Reviewed

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AI Tycoon

A NZ$4.79 satirical idle clicker that spent two and a half years as "Install-Fee Tycoon," a beloved parody of the 2023 Unity pricing controversy, before a June 2026 rebrand retargeted its wit at the AI industry — a pivot its own Steam disclosure describes with a wink ("we used Claude Code to help us with... the code, bro"), and which a vocal but small minority of longtime fans call a betrayal of the original joke.

6.5 / 10

Reviewed

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Aloft

A cozy co-op survival-crafting sandbox about restoring flying islands, actively developed by Funcom's Astrolabe Interactive for a year and a half of Early Access, whose own reviewers document a consistent mid-game slump once the flying-island novelty wears off, alongside real, still-present performance issues and one especially prominent motion-sickness complaint.

6.5 / 10

Reviewed

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Angvik 2

A charming, expanded sequel to the cult indie roguelike platformer Angvik that keeps its predecessor's build variety and humour while dropping much of its difficulty, leaving several reviewers wishing for a harder mode to match the challenge fans of the first game remember.

6.5 / 10

Reviewed

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Anno 1800

Ubisoft Blue Byte's Industrial Revolution city-builder remains Very Positive across more than 32,000 Steam reviews, widely regarded as one of the genre's most visually accomplished and addictive entries — undercut by a real, remarkably severe and still-current complaint about Ubisoft Connect, the mandatory third-party launcher that multiple independent reviewers describe locking them out of a game they purchased entirely, in incidents dated as recently as June 2026.

6.5 / 10

Reviewed

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Archmage Idle

A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.

6.5 / 10

Reviewed

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Arranger: A Role-Puzzling Adventure

A short, gorgeously presented puzzle-adventure built around a genuinely clever core mechanic — shifting entire rows and columns of the world to move yourself — whose puzzles rarely escalate past their opening ideas and whose YA-inflected writing draws consistent criticism even from its own fans.

6.5 / 10

Reviewed

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Assassin's Creed Shadows

Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.

6.5 / 10

Reviewed

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Assassin's Creed Valhalla

A visually striking, content-packed Viking open-world RPG whose negative sample is dominated by a specific, well-documented complaint — a genuinely 15-20 hour story stretched with repetitive filler into 65-plus hours — compounded by a notorious two-year wait for Steam achievements and crash reports still arriving more than three years after release.

6.5 / 10

Reviewed

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Atomfall

A 1950s British nuclear-disaster survival-mystery whose atmosphere and detective-driven structure draw real, specific praise even from its own harshest critics, who nonetheless argue the game never commits to being any one thing — and whose most-upvoted single complaint isn't about design at all, but an undisclosed always-online requirement on a single-player game.

6.5 / 10

Reviewed

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Auto Rogue

A solo-developer "combat programming roguelike" where you build automated battle scripts out of skills and conditions and then watch them play out, Very Positive on Steam for a genuinely clever core idea -- undercut by a content ceiling most players hit within a handful of hours and a development trail that appears to have gone quiet within weeks of launch.

6.5 / 10

Reviewed

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Avoidvania

A tiny, no-combat runner/metroidvania about a cat who can't fight and can only sprint past danger — a nearly five-year-old Early Access project the developer just released for free after its funding fell through, reviewed on its complete review sample old and new.

6.5 / 10

Reviewed

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A Way Out

Hazelight Studios' prison-break co-op predecessor to It Takes Two and Split Fiction remains Very Positive across more than 102,000 Steam reviews for its inventive, purely two-player design — but this review can confirm a real, still-current complaint It Takes Two eventually resolved: A Way Out's mandatory EA App launcher continues to cause connection failures, crashes and Steam-invite friction in reviews dated as recently as August 2025, with no fix announcement found anywhere in the developer's own Steam communications.

6.5 / 10

Reviewed

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Ballionaire

A physics-driven pachinko roguelike that calls itself the first "autobonker" — a genuinely satisfying opening few hours undone, by its own players' account, when the item pool keeps growing without any way to reliably draw the pieces that combo together, punishing the very meta-progression the game is built around.

6.5 / 10

Reviewed

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Battlefield 6

EA's biggest Battlefield launch in franchise history — 20 million units sold, record concurrent players, genuinely praised gunplay and an unusually stable launch — undercut by a widely repeated "bait and switch" narrative in which an acclaimed beta gave way to aggressive post-launch monetisation, and shadowed by a real, independently verified wave of layoffs across the studios that built it just months after that record-breaking success.

6.5 / 10

Reviewed

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BATTLETECH

Harebrained Schemes' Kickstarter-funded, XCom-shaped adaptation of the tabletop mech wargame is Very Positive on Steam eight years on, but its own review history shows a genuine split -- a mercenary-company campaign many call the best BattleTech has ever played, sitting on top of a punishing economy and mission balance that Paradox stopped patching years ago.

6.5 / 10

Reviewed

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Bear and Breakfast

A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.

6.5 / 10

Reviewed

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Beltmatic

A minimalist factory-automation puzzle where the resource is arithmetic instead of raw materials — technically clean and genuinely charming for its first few hours, but its own review history and achievement curve agree it runs out of ideas well before the credits, and both fans and critics keep naming the same rival game as the reason why.

6.5 / 10

Reviewed

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Be My Horde

A necromancer horde-survivor where raised minions do the fighting for you, sitting at Very Positive on Steam — but this review's 100-review negative sample finds the same complaint running through two years of updates, that the build variety never grew past flat percentage stat bumps, plus a June 2026 rebalance patch that needed five hotfixes after erasing players' accumulated progress.

6.5 / 10

Reviewed

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