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Games released in 2018

80 games released in 2018 and reviewed here, best first.

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80 reviews

Death's Gambit

White Rabbit's 2D souls-like metroidvania launched thin and unpolished in 2018, then got a genuinely massive free overhaul three years later -- and while Afterlife fixed a lot, its own recent reviews show real, specific problems (balance spikes, no fast travel until late, a six-year-old unfixed framerate bug) that never fully went away.

6.5 / 10

Reviewed

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Graveyard Keeper

A medieval cemetery sim with a tech tree the size of a small factory game and a sense of humour about corpse disposal. Also the only game I've reviewed where a player says they finished it out of hatred — and where the community's fix is a mod list that removes the walking.

6.5 / 10

Reviewed

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House Flipper

The comfort-game renovation sim that made cleaning and decorating genuinely satisfying — weighed down by a progress-erasing bug reviewers have reported for years and a sprawling paid DLC ecosystem that locks most of the game's achievements behind it.

6.5 / 10

Reviewed

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Idle Apocalypse

Grumpy Rhino Games' 2018 cult-tycoon idler turns its tower into an actual production chain instead of an upgrade list, and its Idol-summoning prestige loop still holds up — but the studio has settled into bug-fix-only maintenance, and there's little new to chase for anyone who cleared the tower years ago.

6.5 / 10

Reviewed

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Insurgency: Sandstorm

A tense, punishing tactical shooter with genuinely excellent gunplay, now navigating the real aftermath of its developer's confirmed 2023 layoffs and subsequent ownership changes — a corporate instability story its own players have watched unfold in real time.

6.5 / 10

Reviewed

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Sea of Thieves

A beautiful, genuinely novel pirate sandbox whose reviews split almost entirely on one axis — whether you can tolerate its unrestricted PvP and the community built around it — plus a real, press-covered 2026 community-safety controversy worth knowing about before you buy.

6.5 / 10

Reviewed

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The Adventure Pals

Massive Monster's debut -- a Flash-game-turned-commercial platformer about a boy, his pet rock and a giraffe with a helicopter tongue -- is Very Positive on Steam, but the studio's own next game, Cult of the Lamb, became the actual hit; eight years of reviews explain the gap with one word repeated more than any other: repetitive.

6.5 / 10

Reviewed

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Timespinner

Lunar Ray Games' Kickstarter-funded, Castlevania-inspired metroidvania is Very Positive on Steam, but its negative review sample splits into two genuinely different arguments -- one about real, specific shortcomings in combat, length and writing craft, and a separate, unusually large one objecting not to mechanics but to the game's prominent queer and trans representation.

6.5 / 10

Reviewed

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Vampyr

DONTNOD's narrative vampire-RPG draws real praise for its moral choice system and atmospheric London setting, undercut by a genuinely clunky combat system that's the single most common complaint in this outlet's sample, and a deliberate "commit to your choices" single-save design that several reviewers describe compounding real bugs into permanent, un-fixable stuck states.

6.5 / 10

Reviewed

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Endless Frontier

A 2018 Korean idle RPG that's still pulling a 4.3-star average from 153,000 Google Play reviews eight years on, built around a twelve-unit auto-battle roster and a genuinely layered guild-and-arena social game — undercut by a permanent roster cap, a bolted-on NFT feature, and a client that hasn't been updated since the studio's attention moved to its own sequel.

6 / 10

Reviewed

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The Banner Saga 3

The trilogy's finale scores meaningfully lower than either predecessor — a severe, still-live crash and freeze problem compounded by the absence of a manual save option can cost players 30-40 minutes of progress at a time, and reviewers who loved the first two games widely call the conclusion rushed and unsatisfying.

6 / 10

Reviewed

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Warhammer 40,000: Inquisitor - Martyr

A grimdark Diablo-like that launched always-online and unfinished in 2017, was widely credited by its own players with turning itself around after a specific 2019 overhaul patch, and didn't drop the always-online requirement that dogged its reputation until a dedicated offline mode arrived nearly seven years later.

6 / 10

Reviewed

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MapleStory M

Nexon's eight-year-old mobile MapleStory arrived on Steam in March 2026 with crossplay, a new job and a Mostly Negative rating. Underneath the port complaints is a more interesting game than its reviews suggest — an idle MMO whose central resource, auto-battle time, is metered at two free hours a day and sold for premium currency after that.

5.5 / 10

Reviewed

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Phantom Signal

Veslo Games' web-of-relays base defence owes an open debt to the Kongregate flash classic The Space Game, and for a handful of missions that inheritance is a genuine strength. Fifty-two achievements and a leaderboard have sat broken since the developer went quiet in 2018, and the sixteen-mission campaign runs out of new ideas well before it runs out of missions.

5.5 / 10

Reviewed

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Mahjong Solitaire

Albireo Games' cheap, no-frills tile-matching solitaire does exactly what its title promises and nothing else — pleasant enough for a short sitting, but its own players report a shuffle algorithm that regularly hands out unsolvable boards.

4.5 / 10

Reviewed

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Realm Revolutions

A free 2018 city-building idler, and the earliest of solo developer Aleksandr Golovkin's three Steam idle games — genuine strategic depth in its building trees and "Assimilation" prestige system, undercut by save-corrupting crashes that go back to launch week and a game the developer stopped touching for content in August 2018.

4.5 / 10

Reviewed

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