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Games released in 2026

481 games released in 2026 and reviewed here, best first.

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481 reviews

Dead as Disco

A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.

8.5 / 10

Reviewed

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Dear Magical Girls

A free, story-driven tower defense game about an overworked magical girl reshaping a living barrier to hold back monster waves — short, and so consistently compared to Madoka Magica by its own players that the comparison reads as a shared, spontaneous consensus rather than marketing.

8.5 / 10

Reviewed

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Endacopia

A point-and-click adventure dressed as a 1996 educational CD-ROM, with something wrong underneath it. One of the highest-rated games on Steam this year at 99% positive — and its single-save-file design is the reason that number isn't higher still.

8.5 / 10

Reviewed

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Hermit and Pig

An Earthbound-flavoured turn-based RPG about a socially anxious old man, his truffle-pig best friend, and a corporate conspiracy involving giant mushrooms — built around a genuinely novel idea where awkward conversations function as real combat encounters, and near-unanimously loved by the players who've played it.

8.5 / 10

Reviewed

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Pathogenic

A hundred thousand copies in its first week, and deservedly — you play a single parasite tearing organelles out of immune cells and grafting them onto your own body. The best twin-stick roguelite of the year so far, with one genuinely misleading line on its store page.

8.5 / 10

Reviewed

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Truxton Extreme

A modern 3D reimagining of Toaplan's 1988 arcade shmup Truxton, made by the original studio with the original director returning — and received with a depth of emotion this genre rarely gets from reviewers who never expected to see this series again.

8.5 / 10

Reviewed

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Turnip Mountain

A physics-based climbing platformer built around controlling each arm independently with two mice or two analogue sticks — a genuinely novel mechanic, a soundtrack that draws unusually specific praise, and a reception so consistently glowing this review had to look hard to find the real complaints underneath it.

8.5 / 10

Reviewed

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Worlds Upon The Wind

A solo-developed deckbuilder with no combat and no timers, built around resettling shattered islands using real historical Japanese woodblock art. Reviewers keep calling it one of the best games they've played this year — and the one honest complaint in its near-perfect record is worth reporting with real care rather than either dismissing or overstating it.

8.5 / 10

Reviewed

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Doloc Town

A side-scrolling farming sim that spent roughly fifteen months in Early Access before its 5 August 2026 graduation to 1.0, pairing Stardew-style crop and relationship systems with vertical platform building, gene-splicing crops, and bullet-hell drone combat against the ruins of a collapsed world.

8.2 / 10

Reviewed

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Ascend to ZERO

Flyway Games turns a thirty-second countdown into a health bar, a currency and a weapon at once — a review of how far the time-freeze mechanic carries a roguelite built entirely around never letting the clock feel like punishment, and where cluttered onboarding and a softening difficulty curve hold it back.

8 / 10

Reviewed

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Beastro

Timberline Studio's cozy chef sim ties its farming-and-cooking loop directly into a trick-taking deckbuilder — a review of whether feeding your adventurers is a real tactical decision or just a chore standing between you and the next card fight.

8 / 10

Reviewed

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Bills Must Be Paid

A stamina-gated piggy-bank smasher that turns an anxious premise — debt collectors, deadlines, a hand that gets tired — into one of the tightest, funniest short incrementals on Steam, even if the skill tree runs out of ideas well before the hammer does.

8 / 10

Reviewed

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Corsair Cove

The Tropico 6 team builds a pirate haven up the side of a cliff, and the vertical construction turns out to be the best idea in city builders this year. The ship combat it's wrapped around is a dice game with no animations, and that gap is the entire argument about this release.

8 / 10

Reviewed

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Die in the Dungeon

A dice-based deckbuilding roguelike that swaps Slay the Spire's card hand for a diamond grid of rollable dice, and mostly proves the swap was worth making — though a shorter campaign and some uneven early rewards keep it from the genre's very top tier.

8 / 10

Reviewed

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Dverghold

A first-person, grid-based dungeon crawler built squarely in the tradition of Dungeon Master and Eye of the Beholder, paired with a Darkest Dungeon-style basecamp and an original dungeon synth soundtrack — a week into Early Access, every single review it has is positive.

8 / 10

Reviewed

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Factory Town 2: Paradise

Erik Asmussen rebuilds his own factory-town formula from the ground up around a controllable avatar, a hungry volcano deity and a full ocean of islands — a sequel that risks alienating veterans of the original in its opening hours before proving, mechanic by mechanic, that almost every change was worth making.

8 / 10

Reviewed

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Gothic 1 Remake

A faithful, expanded rebuild of one of open-world RPG history's most influential games — the 2001 original that reviewers credit as a direct forerunner to The Witcher — that returned to the Colony to Very Positive reception and 500,000 copies sold, undercut at launch by genuine, severe bugs and softlocks that the developer has since addressed through a rapid, transparent patch cadence.

8 / 10

Reviewed

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HEARTDUST

A solo developer's early-2000s-styled horror PvP and co-op shooter, framed as a cursed childhood game whose servers mysteriously reopened — reviewed on a complete, entirely positive 25-review sample spanning English and a notably large Spanish-speaking fanbase.

8 / 10

Reviewed

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It Consumes

A one-day-old arena shooter played almost entirely in the dark, where a pulsing heartbeat is your only light source — reviewed on a genuinely complete sample of its first sixteen reviews, every single one of them positive.

8 / 10

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