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Games released in 2026

481 games released in 2026 and reviewed here, best first.

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481 reviews

Graphite

A pencil-drawn tactics RPG where combat plays out on a shared timeline both sides can sabotage, off to a strong start on a tiny early sample and a distinctive hook, with a controller gap and an unproven long game keeping the verdict cautious three days after launch.

7.5 / 10

Reviewed

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Greywind's Legacy

A solo-developer, text-only ASCII RPG that closed a disciplined ten-week Early Access run with a genuinely huge 1.0 patch — 328 skills levelled by doing, 190 classes across seven tiers reached through evolve-or-merge choices, and a NZ$7.89 price with no ads, no microtransactions and no sound at all.

7.5 / 10

Reviewed

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Gurei

A hand-drawn boss-rush action game whose bosses grow stronger based on the order you fight them — reviewed against a 239-review corpus, an achievement curve that confirms just how brutal the ending really is, and a single dominant complaint that crosses five languages.

7.5 / 10

Reviewed

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Hell Deck

A dark roguelike deckbuilder crossed with grid-based tower defense, published at a headline-grabbing NZ$1.61 by OFFMOON -- a new Steam-focused publishing arm of Korean mobile studio 111 Percent (Random Dice, Lucky Defense) testing a deliberately low-barrier, dollar-priced lineup -- and landing to a Very Positive reception built on real synergy-driven depth beneath a disarmingly cheap price tag.

7.5 / 10

Reviewed

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Hell Maiden

Dante is a girl, Hell is a bullet heaven, and the deck-building actually works. The most beautiful thing in the genre right now runs into a difficulty wall at the second circle that has stopped six players in seven — and the studio is patching it weekly.

7.5 / 10

Reviewed

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Idle Deepcore

Bluehood Games' incremental mining sim nails the first ten hours — hand-mining gives way to smelteries, upgrade trees and a claimable world map of parallel dig sites at a fair one-time price. The prestige layer that's supposed to carry the back half is where players keep hitting a wall.

7.5 / 10

Reviewed

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Idyll Isle

A cozy desktop-widget farming sim that lives just above your taskbar, loved by a Very Positive Chinese-majority review base for exactly that "world keeps turning while you glance down" feeling — once you get past a genuinely busy opening few hours the English-language sample never saw.

7.5 / 10

Reviewed

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IGNOBLE

A brutal, run-based action roguelite about harvesting blood, bones and marrow from enemies to fuel a deckbuilt skill tree -- labelled an "incremental" on its own store page, which a vocal minority of early reviewers say is actively misleading given how demanding the real-time combat is, against a much larger group calling it one of the most addictive releases of 2026.

7.5 / 10

Reviewed

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IncreKnight

SUPERita's solo debut turns the incremental genre inside out — instead of walking away and letting numbers climb, you're stuck in a shrinking arena with a collapsing ceiling, spending loot on a talent tree and four companions between waves of monsters guarding a dragon's lair.

7.5 / 10

Reviewed

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Liquidation

A classic Warcraft III-and-StarCraft-flavoured RTS from a solo developer who spent three to five years building it with a community of beta testers before MicroProse stepped in to publish its Early Access launch — and reviewer after reviewer reaches for the exact same comparison to describe it.

7.5 / 10

Reviewed

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Lunarium

A nine-person Shanghai debut builds a hand-drawn action RPG around a parry that can't be spammed, and mostly wins the argument — undone by a text layer that clearly needed another month.

7.5 / 10

Reviewed

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Machine Party

A brutal, funny Mario Party from the Buckshot Roulette developer, for ten dollars — with no matchmaking, and a developer who has now said plainly that there never will be.

7.5 / 10

Reviewed

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MENACE

Overhype Studios' turn-based tactical RPG follow-up to the beloved Battle Brothers trades its predecessor's medieval mercenary band for a strike force fighting an unknown threat on a lawless sci-fi frontier — Very Positive on Steam and widely praised as a genuinely fresh spin on the XCOM formula, held back by a specific, restrictive supply system and timed-mission design that fans and critics alike agree feels at odds with careful tactical play.

7.5 / 10

Reviewed

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MIO: Memories in Orbit

A visually stunning metroidvania whose reviews split sharply on one specific mechanic — permanent health loss tied to the story — that several players call the moment the game turns from a favorite into a frustration, and others say isn't nearly as punishing as it's made out to be.

7.5 / 10

Reviewed

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Oceaneers

Barrel Smash Studios' two-person Early Access debut drowns the world and asks you to build a colony on whatever's still floating — rafts, sinking islands, shark attacks and a corporate conspiracy buried in scavenged bunkers, all wrapped around a Rimworld-flavoured survivor sim.

7.5 / 10

Reviewed

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Ogre Chambers 2222

A sci-fi bullet-hell roguelike from a solo developer whose likeable social-media presence turned into a genuine viral moment — inflating the review count well beyond what gameplay alone usually drives, though players who stuck around for real playtime confirm there's a solid game underneath the goodwill.

7.5 / 10

Reviewed

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Ostranauts

Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.

7.5 / 10

Reviewed

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Path of Idle: Old Gods Rising

A Lovecraftian idle RPG that spent months as a well-loved free demo before its 12 August 2026 launch -- an auto-battling, town-building, gear-crafting incremental that early buyers call one of the deepest idle games in years, with a real complaint underneath the praise about a stat and customisation system that gets overwhelming fast.

7.5 / 10

Reviewed

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Portalborn

A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.

7.5 / 10

Reviewed

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Prelude Dark Pain

A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.

7.5 / 10

Reviewed

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