Project: Gorgon
A decade-long Early Access project finally becomes a finished game, and it's still the only MMORPG where getting cursed into a cow is a legitimate build.
7.5 / 10
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481 games released in 2026 and reviewed here, best first.
481 reviews
A decade-long Early Access project finally becomes a finished game, and it's still the only MMORPG where getting cursed into a cow is a legitimate build.
7.5 / 10
A free reading-habit companion that turns finished books into a growing pixel-art garden, tended by a Siamese cat named Grimalkin — released yesterday, built by a working novelist, and refreshingly upfront about having no ads, no energy bars and no dark patterns.
7.5 / 10
A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.
7.5 / 10
A meticulously accurate recreation of running a 1990s video rental store — verified as authentic by actual former Blockbuster employees in its own review section — undercut by a remarkably consistent complaint that nothing you build ever changes how the game actually plays.
7.5 / 10
A dark fantasy RPG that replaces turns and mana with a shared deck and a countdown clock — every card you play buys time against the enemy's next move, and every hero draws from the same pool of cards.
7.5 / 10
A dead adventurer comes back as a skeleton shopkeep and starts hiring the living to die in his place — Xtonomous's solo-developed idle sim turns that morbid joke into a genuinely connected hire-loot-sell loop, then keeps things deliberately short instead of chasing the usual idle-game grind.
7.5 / 10
A five-day-old Early Access boomer-shooter roguelite from a solo developer, blending Ultrakill-style movement combat with Risk of Rain-style item stacking and a boss roster drawn from world mythology — an unusually strong Early Access opening, read here as exactly that rather than a finished verdict.
7.5 / 10
A co-op dwarven mine-by-day, defend-by-night roguelite that arrived in Early Access with 100,000 wishlists behind it and immediately delivered on the hype — reviewers keep shouting Rock and Stone, and the one real complaint is that a single class is currently doing all the digging.
7.5 / 10
A genuinely excellent, atmospheric successor to one of survival gaming's most beloved titles, selling two million copies in twelve hours — whose launch was immediately overshadowed by a well-documented controversy over an unusually restrictive EULA from publisher Krafton, set against a pre-existing, publicly reported dispute over developer bonuses that the community rallied around in real time.
7.5 / 10
A pixel-art roguelike duel game that fuses card-based deckbuilding with auto-battler positioning around a single risky idea — every summon draws against an energy cap, and overshooting it triggers backlash against you rather than your opponent.
7.5 / 10
A cozy pixel-art gathering and crafting game about rebuilding a village, sold on a shelf full of idle games and repeatedly mistaken for one. It isn't. It's a thirty-hour hand-managed crafting loop with a warm story attached, and at six dollars it's one of the easiest recommendations of the summer — for the right player.
7.5 / 10
A Scottish-flavoured Dynasty Warriors crossed with Risk of Rain 2, with genuinely praised combat, art direction and co-op carrying a large, consistent Steam review sample past a stingy meta-progression economy and some rough Early Access edges.
7.5 / 10
An alien-planet survival and building sandbox — described by one of its own players as "stitched from Don't Starve, Terraria, Stardew Valley and RimWorld" — that launched into Early Access with a punishing hunger system and has spent thirteen straight days of near-daily patches turning early frustration into a genuinely glowing recent reception.
7.5 / 10
A management-lite slice-of-life game about a thirtysomething punk band that will probably never make it, told through diner shifts, rhythm-game gigs and three meters that never stop draining.
7.3 / 10
A 2D pixel-art roguelite that pairs jianghu-flavoured build crafting with creature collecting, and five months of steady free patches since its February launch.
7.3 / 10
A solo-developed dive-jump-and-shoot roguelite that names its own scope in the title. Five stages, a Downwell-style dual-purpose control scheme and a genuinely tiny review base make this a case study in whether "quick session" games actually deliver the quick session.
7.2 / 10
Read review of An Action Roguelite for when you have 20 minutes to spare
A two-day-old cozy first-person tidying sim that scatters 2,071 jigsaw pieces from 87 real public-domain paintings across a gallery and asks you to sort them back into place, priced at €4.67 and sitting at 91.7% positive on its opening weekend.
7.2 / 10
An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.
7.2 / 10
Meteor Forge's solo-developed launch grafts a Slay the Spire-style build ladder onto a physics pinball table — 50+ balls, 60+ artifacts and an ascension climb that early players clearly love, held back by an interface that won't explain itself and only three tables to play it on.
7.2 / 10
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
A four-dollar tower defence roguelite where the towers shoot themselves and you pick the upgrades — and whose players are averaging fourteen hours in its first week. The best value on this list, and the most repetitive thing on it.
7 / 10
A staff-wielding metroidvania that took six years to reach Steam, changing developer partway through — smooth movement and near-unanimous praise for its pixel-and-3D art sit alongside a shallow combat loop and a reward economy that gives exploration almost nothing to find.
7 / 10
A post-apocalyptic colony sim where the city is a physics object first and a spreadsheet second — every beam, platform and tower obeys weight and tension, and the rising and falling tide can take a whole district down with it.
7 / 10
Campaign for votes by day, fight the incumbent's gangs by night, and steal each boss's supernatural power when you beat them. A genuinely novel roguelike from the Anomaly Agent studio — one day old, visibly unfinished, and carrying a 97% score that needs reading carefully.
7 / 10