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Games released in 2026

481 games released in 2026 and reviewed here, best first.

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481 reviews

Ledgerbound

A narrative-driven tactical RPG about an insurance adjuster who has to deny a claim and save the world, mixing Fire Emblem-style grid combat with a fully voiced dating-sim layer and a time-management system some players find liberating and others find punishing.

8 / 10

Reviewed

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Mewgenics

A cat-breeding turn-based tactics roguelite from Binding of Isaac creator Edmund McMillen, nearly a decade in the making — deep, absurd and genuinely inventive enough to draw comparisons to Darkest Dungeon and Sid Meier in the same breath, with real, persistent complaints about breeding tedium and interface friction that a major mid-2026 patch only partly resolved.

8 / 10

Reviewed

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Nazi Zombies

A free, PS1-textured love letter to World at War and Black Ops 1's original Zombies mode, built by a small team that shipped ten hotfixes in its first five days — including one that directly fixed the exact balance complaint players were posting about at the same time.

8 / 10

Reviewed

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NET.CRAWL

A hex-grid roguelike that swaps a conventional deck for a board you draft and build tile by tile, from the maker of the well-regarded mobile hit Cards of Terra — hitting 1.0 to a small but completely unanimous chorus of praise after what several reviewers admit was months of criminally low visibility.

8 / 10

Reviewed

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Pot's On!

A free-to-play inventory-management roguelite about a cursed adventurer trapped inside a cooking pot, fighting "suspiciously beautiful" monsters for loot. Its English review sample is perfectly clean — 32 reviews, all positive — and its only real complaint is that a recent balance pass made a beloved game noticeably harder.

8 / 10

Reviewed

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PRAGMATA

A genuinely fresh, emotionally resonant sci-fi shoot-and-hack adventure from Capcom, six years after its original 2020 announcement, praised near-universally for its unusual father-daughter bond and inventive combat — undercut for a real, consistently repeated share of the sample by a combat loop that grows repetitive in its back half, and by genuine, well-documented Denuvo DRM access problems affecting even paying, non-piloting players.

8 / 10

Reviewed

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Resident Evil Requiem

A survival-horror triumph in its first half and a widely-debated tonal collapse in its second, wrapped around Capcom's biggest launch of the year — Overwhelmingly Positive across more than 100,000 Steam reviews and 8 million copies sold, while a large, detailed share of that same sample argues the game falls apart exactly when it should be building toward its climax.

8 / 10

Reviewed

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Rock Bottom

An incremental mining game that turns "swing the pickaxe" into a real progression system — eight hand-designed layers, a 150-node permanent skill tree, and a four-hour runtime that ends before the loop wears out its welcome.

8 / 10

Reviewed

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Rubinite

Cup Dog Games' debut strips the Soulslike down to nothing but boss fights, built around a Focus-and-Mark system that turns every encounter into a duel over who blinks first — and then asks its best players to do the whole thing again without getting hit once.

8 / 10

Reviewed

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Sandustry

A falling-sand physics factory game — every grain, drop and spark is a simulated resource — that went into Early Access on 13 August 2026 to a near-unanimous reception, backed by Hooded Horse and pre-release press comparing it to Factorio, Terraria and Noita all at once.

8 / 10

Reviewed

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Scrap Mechanic

A decade in Early Access ends with Drilling Thunder, a genuinely substantial 1.0 update that finally gives Scrap Mechanic's celebrated building physics a full story campaign — while leaving the host-dependent multiplayer that has bugged players since 2016 exactly as it was.

8 / 10

Reviewed

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Sephiria

A top-down action-roguelite from the studio behind Dungreed, built around a Tetris-style artifact inventory that turns loadout planning into its own puzzle game — dense, generous with content, and let down late by a damage-sponge final boss and a steep endgame DPS wall.

8 / 10

Reviewed

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Server Farm Idle

A solo-developer idle/incremental game about growing a server farm from a battered laptop to planet-scale compute — three genuinely distinct minigames, a finite Singularity ending that Steam's own achievement data shows a striking share of players actually reach, and no microtransactions or ads anywhere on a NZ$4.79 price tag.

8 / 10

Reviewed

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shapez 2

A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.

8 / 10

Reviewed

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Space Haven

A tile-by-tile spaceship colony sim where you build the hull, route the gas pipes, and keep a crew of civilians fed, breathing, and sane while you search a procedural galaxy for a new home. Reached 1.0 in May 2026 after six years in Early Access.

8 / 10

Reviewed

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Tied to the Beat

A survivors-like roguelike that reads the lyrics of any MP3 you import and turns each word into a battlefield effect — reviewed on a complete, unanimously positive 22-review sample from a solo developer's first days in Early Access.

8 / 10

Reviewed

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Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

Poncle and Nosebleed Interactive take the cast of a bullet-heaven phenomenon and lock them into turn-based card combat instead. The pivot works far better than it has any right to, right up until the deck-breaking builds that make the genre fun also make the back half of a run trivial.

8 / 10

Reviewed

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AETHUS

A solo developer in Edinburgh shipped a complete, story-driven survival-crafting game straight to 1.0 with no Early Access period — a genuine feat that's earned near-universal respect, complicated only by a real and recurring complaint that the store page sells it as something more open-ended than the tightly linear campaign it actually is.

7.5 / 10

Reviewed

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