Browse by year

Games released in 2019

73 games released in 2019 and reviewed here, best first.

Browse the reviews

73 reviews

MORDHAU

A genuinely acclaimed medieval melee combat game whose combat system reviewers on both sides of the score still call the best in its genre — undercut by a worsening, well-corroborated problem as the game ages: a shrinking, veteran-dominated population creates a steep skill gap that new players increasingly describe as insurmountable, with negative reviews trending upward every year since 2021.

7.5 / 10

Reviewed

Read review of MORDHAU

My Friend Pedro

A solo Swedish developer's five-years-in-the-making remake of his own 2014 cult Flash game -- bullet-time gun-fu narrated by a sentient banana -- still Overwhelmingly Positive on Steam seven years on, with a strikingly consistent complaint: a first half nearly everyone loves, and a back half a real share of players say runs out of ideas.

7.5 / 10

Reviewed

Read review of My Friend Pedro

Remnant From the Ashes

A well-liked gunplay-and-souls hybrid whose negative sample carries a genuine, multi-year design complaint about mob-swarmed boss fights, a serious matchmaking flaw that let cheaters corrupt other players' saves, and one very high-vote but singular allegation of the developer banning a negative reviewer, which this review reports cautiously rather than as fact.

7.5 / 10

Reviewed

Read review of Remnant From the Ashes

Trine 4: The Nightmare Prince

Frozenbyte's course-correction after Trine 3's disastrous 3D detour, returning to 2.5D co-op puzzle-platforming with three fairytale heroes -- still Very Positive on Steam seven years on, with the series' oldest, most consistent complaint (the combat) as fresh in this year's reviews as it was at launch.

7.5 / 10

Reviewed

Read review of Trine 4: The Nightmare Prince

A Plague Tale: Innocence

Asobo Studio's medieval sibling-survival story, built around custom tech that renders thousands of rats on screen at once -- still Very Positive on Steam seven years later for its atmosphere and setting, but with a striking, current complaint: game-breaking bugs at specific, repeatedly-named chapters that reviewers say have never been fixed.

7 / 10

Reviewed

Read review of A Plague Tale: Innocence

Children of Morta

A gorgeous, narrator-driven roguelite about a family of seven heroes defending their mountain from a spreading Corruption -- still Very Positive on Steam seven years on, with a remarkably consistent complaint pattern: reviewers love the pixel art and story, and just as consistently find the combat repetitive and the co-op unreliable.

7 / 10

Reviewed

Read review of Children of Morta

Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

Read review of Green Hell

Idle Planet Miner

Tech Tree Games' 2019 space-mining idle has outlasted most of its mobile peers by giving the genre's usual ore-and-upgrade loop a manager layer, a reset-friendly prestige system and weekly ranked tournaments — then undercutting some of that goodwill with a loot-box-flagged IAP menu and a persistent offline-tracking bug.

7 / 10

Reviewed

Read review of Idle Planet Miner

Lost Ark

Smilegate RPG's isometric action MMO still has the best raid encounter design the genre has produced, and still asks players to climb a honing ladder brutal enough that Amazon is now shipping a way to skip most of it. Reviewed as the Western service heads into an August 2026 server merge.

7 / 10

Reviewed

Read review of Lost Ark

My Time at Portia

A charming, Ghibli-inspired post-apocalyptic crafting and farming life-sim that's built a genuinely devoted, cross-generational fanbase over six years — while a long, consistent thread of its own reviews keeps arguing the developers never quite finished fixing it.

7 / 10

Reviewed

Read review of My Time at Portia

Theory of Magic

A free browser idle-RPG about running a wizard's lair that quietly became one of the genre's most influential designs, then got left behind by its own creator and kept alive since by a scattered handful of fans.

7 / 10

Reviewed

Read review of Theory of Magic

Total War: Three Kingdoms

One of the best-regarded entries in the Total War series on release, built around a genuinely deep diplomacy system and two distinct ways to play — undercut by a 2019 modding censorship controversy tied to a Chinese-market publishing deal, a DLC roadmap reviewers say Creative Assembly abandoned before finishing the story it promised, and persistent crash bugs still reported years later.

7 / 10

Reviewed

Read review of Total War: Three Kingdoms

Anno 1800

Ubisoft Blue Byte's Industrial Revolution city-builder remains Very Positive across more than 32,000 Steam reviews, widely regarded as one of the genre's most visually accomplished and addictive entries — undercut by a real, remarkably severe and still-current complaint about Ubisoft Connect, the mandatory third-party launcher that multiple independent reviewers describe locking them out of a game they purchased entirely, in incidents dated as recently as June 2026.

6.5 / 10

Reviewed

Read review of Anno 1800

Dark Devotion

A Souls-like dark fantasy action RPG whose stamina-based combat and boss design draw strong, specific praise, built around a punishing blessing-and-curse death penalty system that the same review base credits as harsh-but-fair and condemns as arbitrarily unfair almost in equal measure.

6.5 / 10

Reviewed

Read review of Dark Devotion

Destiny 2

The best-feeling shooter ever made, attached to the most punishing content model in mainstream gaming. Its harshest reviews come from players with two thousand, five thousand, ten thousand hours logged — and the phrase they keep reaching for is "the best game I can't recommend".

6.5 / 10

Reviewed

Read review of Destiny 2

Forager

The gather-craft-expand loop that launched a hundred imitators, and one of the most effective opening hours in any game of its type. It's also been abandoned since 2020 with a promised multiplayer mode that never arrived — and it still sells at full price.

6.5 / 10

Reviewed

Read review of Forager

GreedFall

An ambitious colonial-fantasy RPG from a small studio that reviewers consistently describe as two different games — a genuinely great opening act, and a back half of repetitive fetch quests that several fans only got through with the help of community mods.

6.5 / 10

Reviewed

Read review of GreedFall

Hunt: Showdown 1896

A tense, atmospheric PvPvE bounty-hunting shooter that rebuilt itself on a new engine and a fixed 1896 setting — and split a deeply devoted, thousand-hour community right down the middle over whether the relaunch was a genuine improvement or a betrayal of what made the original special.

6.5 / 10

Reviewed

Read review of Hunt: Showdown 1896

Incremancer

A free browser incremental where you grow a zombie horde one infected townsperson at a time, with genuinely deep golem, skeleton and rune systems sitting on top of the usual spawn-and-wait loop — held back by a punishing late-game grind and a developer who stopped updating it in 2021.

6.5 / 10

Reviewed

Read review of Incremancer

Kingdom Hearts III

Square Enix's decade-in-the-making finale to the Xehanort saga launched to genuinely favorable critic scores in January 2019 -- but the audience that has actually reviewed it on Steam, mostly longtime fans who waited years for a PC release, rates the story and combat noticeably harder than critics did at launch, with Kingdom Hearts II held up constantly as the bar it didn't clear.

6.5 / 10

Reviewed

Read review of Kingdom Hearts III

Other years