A cheap idle dungeon-crawler with a genuinely likeable opening hour, undone by a prestige loop that adds numbers instead of content, save-breaking bugs, and a developer who appears to have walked away within weeks of launch.
Ubisoft's revival of one of PC strategy gaming's most beloved franchises launched broken, redesigned around combat its own decades-long fans say abandoned what made the series special, and has received exactly three news posts in over two years — this review reads the whole arc, including the rival made by the original series' own former developers that fans now point to instead.
A genuinely creative premise — a cat solving its owner's 1950s NYC murder — undone by a camera bug so severe and so consistently described the same way by independent reviewers that it reads less like a rough edge than a fundamental, never-patched flaw.
A visually appealing mobile-derived hidden-object game, actively maintained with monthly updates, gated by an energy system nearly every negative reviewer says limits sessions to 10-15 minutes before demanding real money — including two independent, extremely long-tenured players who allege the game adapts its difficulty to spending behaviour, a claim this review could not verify but is reporting plainly given who's making it.
An officially licensed, gacha-collector Star Trek RPG that broke from mobile-genre norms by charging one fair upfront price instead of selling microtransactions, earning real goodwill from its own community — before the publisher announced in July 2026 that the entirely online-dependent game will be delisted 20 August 2026 and fully shut down 3 September 2026.
A free clicker whose "AFK all you want" pitch is directly contradicted by its own players, who report zero progress while the game isn't actively running — and whose negative corpus mostly isn't complaining about the gameplay at all, but arguing this is a Steam-inventory-item farming vehicle in the mould of Banana rather than an actual idle game.